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	<title>Comments on: Dead Space is Dead; Long Live Fallout 3</title>
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	<link>http://techland.time.com/2008/10/29/dead-space-is-dead-long-live-fallout-3/</link>
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		<title>By: The Bergman Files: How to Be Evil in Video Games - Techland - TIME.com</title>
		<link>http://techland.time.com/2008/10/29/dead-space-is-dead-long-live-fallout-3/comment-page-1/#comment-13209</link>
		<dc:creator><![CDATA[The Bergman Files: How to Be Evil in Video Games - Techland - TIME.com]]></dc:creator>
		<pubDate>Fri, 15 Oct 2010 14:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://nerdworldtime.wordpress.com/?p=46#comment-13209</guid>
		<description><![CDATA[[...] (More on Techland: Dead Space is Dead; Long Live Fallout 3) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] (More on Techland: Dead Space is Dead; Long Live Fallout 3) [...]</p>
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	<item>
		<title>By: Fallout: New Vegas Drops the Bomb on Sin City - Techland - TIME.com</title>
		<link>http://techland.time.com/2008/10/29/dead-space-is-dead-long-live-fallout-3/comment-page-1/#comment-8303</link>
		<dc:creator><![CDATA[Fallout: New Vegas Drops the Bomb on Sin City - Techland - TIME.com]]></dc:creator>
		<pubDate>Wed, 05 May 2010 15:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://nerdworldtime.wordpress.com/?p=46#comment-8303</guid>
		<description><![CDATA[[...] 3–which Lev had a brief flirtation with–brought the storied Interplay sci-fi franchise back to full flower in 2008. Developed by Bethesda [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 3–which Lev had a brief flirtation with–brought the storied Interplay sci-fi franchise back to full flower in 2008. Developed by Bethesda [...]</p>
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	</item>
	<item>
		<title>By: T-Rex</title>
		<link>http://techland.time.com/2008/10/29/dead-space-is-dead-long-live-fallout-3/comment-page-1/#comment-45</link>
		<dc:creator><![CDATA[T-Rex]]></dc:creator>
		<pubDate>Mon, 03 Nov 2008 18:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://nerdworldtime.wordpress.com/?p=46#comment-45</guid>
		<description><![CDATA[I remember RPG&#039;s. I used to play those before I met girls. Of course, when I found out about girls I didn&#039;t realize that they would lead to kids. Now I barely have time for my wife, let alone RPG&#039;s.]]></description>
		<content:encoded><![CDATA[<p>I remember RPG&#8217;s. I used to play those before I met girls. Of course, when I found out about girls I didn&#8217;t realize that they would lead to kids. Now I barely have time for my wife, let alone RPG&#8217;s.</p>
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	<item>
		<title>By: Cliff</title>
		<link>http://techland.time.com/2008/10/29/dead-space-is-dead-long-live-fallout-3/comment-page-1/#comment-28</link>
		<dc:creator><![CDATA[Cliff]]></dc:creator>
		<pubDate>Thu, 30 Oct 2008 20:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://nerdworldtime.wordpress.com/?p=46#comment-28</guid>
		<description><![CDATA[See? Alekshy knows what&#039;s up.]]></description>
		<content:encoded><![CDATA[<p>See? Alekshy knows what&#8217;s up.</p>
]]></content:encoded>
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	<item>
		<title>By: Tom Shaw</title>
		<link>http://techland.time.com/2008/10/29/dead-space-is-dead-long-live-fallout-3/comment-page-1/#comment-27</link>
		<dc:creator><![CDATA[Tom Shaw]]></dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://nerdworldtime.wordpress.com/?p=46#comment-27</guid>
		<description><![CDATA[I managed to pull myself away after only 30 mins or so, and while TV Tropes is mildly entertaining, much of it is really just the logical consequences of moving to short-form entertainment. When you only have two hours for a movie, or one hour for a TV show, or even 30 minutes for an anime (minus advertising time, after all), you have to have some pre-understood outline to hang your story on, and the sheer number of subverted examples shows just how ingrained said outlines are nowadays.

(One could argue that the recent rash of persistent or semi-persistent shows (e.g. Lost) are the counter-phenomenon, essentially arguing that two hours is not enough, but that is for another day.)

As far as Fallout 3 goes: while I am no Fallout purist (Tactics inarguably had better combat), the game just strikes me as too much of a very high quality Oblivion mod (which itself was a little too close to Morrowind). It is definitely worth your time, but aside from the VATS stapled on, don&#039;t expect to do much new.]]></description>
		<content:encoded><![CDATA[<p>I managed to pull myself away after only 30 mins or so, and while TV Tropes is mildly entertaining, much of it is really just the logical consequences of moving to short-form entertainment. When you only have two hours for a movie, or one hour for a TV show, or even 30 minutes for an anime (minus advertising time, after all), you have to have some pre-understood outline to hang your story on, and the sheer number of subverted examples shows just how ingrained said outlines are nowadays.</p>
<p>(One could argue that the recent rash of persistent or semi-persistent shows (e.g. Lost) are the counter-phenomenon, essentially arguing that two hours is not enough, but that is for another day.)</p>
<p>As far as Fallout 3 goes: while I am no Fallout purist (Tactics inarguably had better combat), the game just strikes me as too much of a very high quality Oblivion mod (which itself was a little too close to Morrowind). It is definitely worth your time, but aside from the VATS stapled on, don&#8217;t expect to do much new.</p>
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	<item>
		<title>By: Rorschach</title>
		<link>http://techland.time.com/2008/10/29/dead-space-is-dead-long-live-fallout-3/comment-page-1/#comment-26</link>
		<dc:creator><![CDATA[Rorschach]]></dc:creator>
		<pubDate>Thu, 30 Oct 2008 14:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://nerdworldtime.wordpress.com/?p=46#comment-26</guid>
		<description><![CDATA[ahhhh.... can&#039;t resist... must click time wasting link.... ahhhhhhhhhh]]></description>
		<content:encoded><![CDATA[<p>ahhhh&#8230;. can&#8217;t resist&#8230; must click time wasting link&#8230;. ahhhhhhhhhh</p>
]]></content:encoded>
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	<item>
		<title>By: alekshy</title>
		<link>http://techland.time.com/2008/10/29/dead-space-is-dead-long-live-fallout-3/comment-page-1/#comment-25</link>
		<dc:creator><![CDATA[alekshy]]></dc:creator>
		<pubDate>Thu, 30 Oct 2008 14:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://nerdworldtime.wordpress.com/?p=46#comment-25</guid>
		<description><![CDATA[You have to finish Dead Space...it all comes together in the end and makes you want to play it all the way through again while punching aliens, er, necromorphs in the face.]]></description>
		<content:encoded><![CDATA[<p>You have to finish Dead Space&#8230;it all comes together in the end and makes you want to play it all the way through again while punching aliens, er, necromorphs in the face.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: churchhtucker</title>
		<link>http://techland.time.com/2008/10/29/dead-space-is-dead-long-live-fallout-3/comment-page-1/#comment-24</link>
		<dc:creator><![CDATA[churchhtucker]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 23:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://nerdworldtime.wordpress.com/?p=46#comment-24</guid>
		<description><![CDATA[Do not, repeat, do NOT visit TV Tropes unless you have cleared out the rest of your day or, preferably, your weekend. You have been warned.]]></description>
		<content:encoded><![CDATA[<p>Do not, repeat, do NOT visit TV Tropes unless you have cleared out the rest of your day or, preferably, your weekend. You have been warned.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cliff</title>
		<link>http://techland.time.com/2008/10/29/dead-space-is-dead-long-live-fallout-3/comment-page-1/#comment-23</link>
		<dc:creator><![CDATA[Cliff]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 22:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://nerdworldtime.wordpress.com/?p=46#comment-23</guid>
		<description><![CDATA[&lt;i&gt;Lately I just haven&#039;t been able to deal with role-playing games &lt;/i&gt;
.
I hear you there.  I was all about them in college.  But now I think of sitting down for a single-player CRPG, and immediately think of all the other things I could do with that time.
Every so often, though, the urge hits me, and I go boot up Fallout 2 so I can punch some aliens in the face.
.
I punch them in the face until they die.]]></description>
		<content:encoded><![CDATA[<p><i>Lately I just haven&#8217;t been able to deal with role-playing games </i><br />
.<br />
I hear you there.  I was all about them in college.  But now I think of sitting down for a single-player CRPG, and immediately think of all the other things I could do with that time.<br />
Every so often, though, the urge hits me, and I go boot up Fallout 2 so I can punch some aliens in the face.<br />
.<br />
I punch them in the face until they die.</p>
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