Sorry, But This Swarm Game Is a Serious Problem

Perversely, I am attempting to solve Geo-Defense Swarm in a “clean” way — i.e. w/out resorting to drugs (other than the usual cocktail of caffeine and alcohol), genetic modification or consulting online strategy guides. Honor demands it. For some reason.

But I am getting manhandled by this thing. Still haven’t beaten level one on medium. I figured my Fieldrunners chops would pretty much give me a by on the first half of the game. I figured wrong.

I’m trying to strike a balance between quantity (i.e. constructing intricate death mazes of towers) and quality (i.e. leveling up my little towerlets). I’m convinced part of the secret is strategically placed, massively-tricked-out thump towers. But the golden ratio still eludes me.

And will somebody please tell me what the hell those wimpy yellow shock towers are for?

Related Topics: Geo-Defense Swarm, honor, thump towers, Gaming & Culture
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  • byron12

    Dude, you owe me about 60 hours of time for turning me onto to freaking fieldrunners. Don’t start.

    And the little yellow shock towers serve to confuse base ship raiders.

  • http://www.twitter.com/leverus Lev Grossman

    OK, I finally beat level one. Turns out I vastly underestimated the usefulness of those cheapo green towers. You can all go about your business.

  • Josh Quittner

    I am still stuck at the same level. I have put weeks into this. You’re telling me you just load up on greens? I know what the wimpy gold towers do–not much, until you upgrade the bejeezus out of them. But what do the pink/purple ones do?

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    [...] got pretty into geoDefense Swarm here at Techland. Except we called it Nerd World [...]

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    [...] I have a pet peeve about tower defense games that put everything in straight lines. Your GeoDefense, say, or your Fieldrunners, those are games where enemy pathfinding is a major part of the gameplay [...]

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