Resistance 3 Officially Announced… With Summa Dem Gutbucket Blues

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Word of a third entry in the Playstation’s sci-fi alternate reality first leaked through movie set location shots a year ago. No one got too excited because, well, the series got to feeling safe.

I personally liked the first Resistance game for the bleak vision it presented and the way it played with how an alien invasion by a race called the Chimera would’ve changed human history. And the weapons “felt” good; they came across as inventive and science-fictional yet grounded and plausible. Developer Insomniac’s Ratchet & Clank series boasts a wackier strand of the same DNA, too.

But Resistance 2 left me feeling like the whole thing was too by-the-numbers, too predictable. The game still had the high production values and polish of most Insomniac games but progression through Resistance 2 felt just like connecting dots to make a picture that you already recognized. But the official announcement of Resistance 3 may hold some surprises.

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The new clip seems to augur significant changes in the model that Insomniac may be using for the next game. There are no signs of the slick military operation that Nathan Hale ran with in the first two games. Hell, there’s no sign of Hale, who, yes, got a bullet in the head at the end of Resistance 2.  Even the trademark inventive weapons don’t seem to be anywhere in the trailer’s three-and-a-half minutes. If I had to hazard a guess–and really, isn’t that what trailers are for–Insomniac’s going to explore some of the ideas that came out in Resistance 2 multiplayer, which aped the class-based teams of many MMOs. And this bluesy trailer seems to strongly tease that Resistance 3 may be taking an everyman point-of-view, veering away from the military-hero protagonist and seeing how ordinary folk survive the invasion. If any of this speculation is true, then Resistance 3 could restore some of the unpredictable edge that the last one lacked.