Joseph Tung’s the man the cyber-enhanced Spartan soldiers of the Halo series get their marching orders from. For the last six years, Tung’s been working at development studio Bungie on the top-selling sci-fi FPS games and has contributed to Halo 3 and last year’s Halo: ODST. The imminent release of Halo: Reach marks the studio’s last game in the series that made them so respected. I talked to Tung about the differences in gameplay and tone in Reach and what it’s been like to say goodbye to the Halo-verse.
(More on Techland: My Ten Hours With Halo: Reach)