Holy Team-Up, Batman!: Talking about The Brave and the Bold Video Game [Updated]

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Why do you think people who loved the grittier, more violent take on Batman that Rocksteady delivered on Arkham Asylum should pick up Brave and the Bold?

Well first off, I’m in that crowd! Batman: Arkham Asylum is an incredible game, almost unquestionably the greatest superhero game ever made. Gamers expecting the same dark, adult take on the character in this game are in for a bit of a surprise, though. Batman: The Brave and the Bold the Videogame is a younger, sillier, more fun interpretation of the Caped Crusader. It’s a little surprising at first, but I’d challenge any true Bat-fan to check out an episode or two of the show and not be won over by its smart writing and hilarious dialogue.

Even though the game is targeted to a younger audience and based on a younger property, we made sure there’s plenty of depth for fans of all ages and Batman in general. The game is essentially a hybrid between an old school brawler (ala Double Dragon II) and a fighter (Street Fighter II). The player can attack, grab, and hurl enemies into one another, or toss them into the air and leap up after them for some mid-air juggling. And there’s a huge emphasis on teamwork, just like in the show, so players are able to coordinate their attacks, and even toss enemies back and forth.

The more powerful combat moves are more challenging to pull off, and the player is rewarded with faster upgrades based on how quickly they’re able to defeat enemies. So although the core gameplay is easier to pick up than that of Batman: Arkham Asylum, the combat systems run pretty deep for those willing to take the time to master them.

Which DC character do you love on the Brave & the Bold show? And which was the most fun to use in the game?

Oh boy, where to begin? The show is a DC Comics fan’s dream, with cameos from just about everyone under the label. It’s also a celebration of characters that typically don’t take the spotlight. If I had to pick one favorite, it would definitely be Guy Gardner (a member of the Green Lantern Corps). He’s typically forced to play second fiddle to Green Lantern Hal Jordan in the comics, and he has a major chip on his shoulder because of that. He’s also a bit of a hothead, so teaming him up with the cool, calculating Batman makes for one of the game’s most memorable team-ups.

Guy was a lot of fun to create, because of his incredible ring constructs, which can be directed anywhere onscreen. At the same time, balancing Robin was interesting, because he’s so spry and quick compared to the other heroes. His shock attack gadget is probably my favorite weapon in the game; it involves him vaulting over an enemy while simultaneously planting a timed electrical charge on their back. After that’s done, the enemy becomes a walking time bomb that can be kicked or thrown into any other enemies. It’s a very acrobatic attack that matches his personality perfectly.

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