The Playstation and Me: David Jaffe, Part 2

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But on the flip side of that, I think there’s enough evidence now if you look at games like God of War III and Uncharted. And if you look at certain games, not all, but certain games that certainly have the Playstation 3 as the lead development platform. There was a rhyme or method to the madness. Yes, it’s a bitch at times to create on, but it really is the kind of machine that still has a lot of life in it. And so I think when you put it up against the Xbox 360 games, which is our main competition, it’s really clear that visually you can create worlds that are a lot more impressive on it.

That’s not a knock against the 360, because I love my 360. But I do think it kind of speaks to the risk vs. reward and the gamble of making a console like the PS3. It’s like, OK, yeah you can make a machine really user friendly, like it sounds like the 360 is, but it comes at a cost, which is usually a hit to your visuals.

That’s an interesting take.

It’s not that the 360 doesn’t have great graphics. I think Gears of War 2 is probably one of the best-looking games on the 360. But, as beautiful as that game is, I don’t think it holds a candle to say God of War 3, or Uncharted 2.

We’re getting into the whole “Graphics Uber Alles” argument, which isn’t always productive. But I see what you’re saying.

I don’t tend to agree with that personally. But I understand business wise it’s a pretty valid argument.

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