Q&A: Marv Wolfman on DC Universe Online, Love for Video Games

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Marv Wolfman knows the DC Universe like few others. He’s written hit runs on Superman and Batman, along with a classic partnership with artist George Perez on the Teen Titans. Most memorably, he destroyed the multiple planes of reality that where alternate versions of the publishers characters existed in 1986’s Crisis on Infinite Earths maxi-series. (And he’s also worked at Marvel, too, where he created vampire hunter Blade, among many other characters.)

So, the 64-year-old writer of comics, TV, animation and more makes perfect sense as the man for Sony Online Entertainment to turn to for making sure everyone from Booster Gold to The Calculator in DC Universe Online feels just the way they should. Wolfman’s continuing to lend his talents to the massively multiplayer game and when I went to the Austin offices of SOE to check out the beta build of DCUO, he was on hand to talk about the game’s iconic characters and the fictional milieu that players will be interacting inside of. Read on to find out his long history with video games, how technology changed his writing process and the game releases he can’t wait to get a hold of.

We’re here playing DCUO and you’re obviously somebody who’s had a long relationship with the DC Universe for most of your professional career. Did you ever think that you’d be working on a platform where you would be allowing other people to create on such a wide scale?

Well, when I started writing comics, there were no video games. And though I started with video games right from the very beginning, with more quarters than you could possibly imagine pumping them into the machines, the graphics certainly were not good enough to do anything that we’re doing today.

And even later when the graphics did become a little bit better, they were only console type games. Not the kind of characters that you could control to the degree you can now. So, no, there was no way that I could have ever thought, even playing games from the beginning, that I would ever be writing them, let alone writing the DCUO MMO. And this game is the ultimate fantasy for a fan, to create characters that interact with Superman, Batman or wonder Woman.

(More on Techland: DCUO Trailer Director’s Cut Explains Why You Must Become a Superhero)

As a writer, you’ve not just written iconic characters. You always created new characters, too. Do you see video games as a medium to introduce a new character or a new concept to a wide audience?

Oh, absolutely. I’ve come up with a video game that I’m trying to sell that would do exactly that because I can’t help but create. I don’t believe in just doing what’s there; otherwise, I wouldn’t have created several hundred characters. Video games are a great place.  Any work of fiction can create great characters.

And video games, because of their interactive nature, make you more personally attached to the character. So, to me there’s really no difference in whether I would have created a good character, hopefully, in comics and in animation, in books, or in video games. To me, they’re all the same.

You talk about creating a character, and it’s funny because I just built my mine and already, over the course of a day, I feel proud watching him level up and gain new powers. What follows is then feeling like, “Hey, I can take him, play his set of abilities out in this world, and see what happens.” And that’s super, super powerful.

To me, it’s a lot of fun. I love video games because–unlike even reading, or watching TV or a movie–if I want to escape for a little bit my whole attention has to be towards the video game. I can’t be thinking of something else. When I’m watching TV or a movie, I’m usually flipping through a magazine or something. I’m constantly doing several things at once. I can’t do that with a video game. So, it’s a way for me to just completely escape for a little bit.

And, as a creator, it must be very attractive for you too because you know you’re getting 100% full attention from your audience, from the players.

I hope they’re as attentive as I am when I’m playing.

I’m going to make a generalization here, and I apologize in advance, but it’s heartening to have somebody like you from a previous generation embracing the video game medium so strongly.

It’s a not a previous generation, though. I grew up with video games. Video games and I reached a beginning pretty much at the same time. I started with ColecoVision as a home console. Before that, I was pumping quarters into Pac-Man and Popeye and Donkey Kong and all that sort of stuff. People are surprised, and now I’m the one who doesn’t want to make a generalization, but they think that because somebody is older than they are that they wouldn’t enjoy the same things. My father-in-law bought his first video game console about two or three years ago and loves it. My father-in-law.

Wow! What did he buy?

He bought at that point a PS2 and he’s just bought an iPad. Age has nothing to do with it. It’s because I grew up in the tech world. I was the first comic book writer to have a computer. Only one other had a word processor.

Who was that?

Mark Evanier.

Oh, that makes sense.

In fact, he forced me to work on it to write a letter column and I fell in love with it. But I did some research and decided rather than a word processor, I would go to a computer, which had word processing on it. And I thought it was a better move. Mark was in California at that time, I was in New York. So I brought people over to the house every week to show them. Within six months, every single one of them got a computer.

Did you find that it changed your process at all creatively?

Totally. 100%. Because I know that half of what you did in comics, and in any writing, is rewriting. You would hesitate to rewrite because it meant retyping an entire page or maybe retyping everything. It was frustrating. Whereas, with the computer, you were able to alter what you needed.

You didn’t have to pull out the Wite-Out or start a new page.

Yeah. And if I made a mistake, I’d have to retype a page and stuff. I didn’t have to do that. So I’ve been into tech since the very first. I mean, this was pre-DOS with CPM86. And if you know computers, you know when CPM86 came out. No hard drives. One disk drive. You put the disk in. Put a program. You took it out. You put your disk in to what you were going to save. And that was it.

Speaking of technological advances, let’s jump ahead a little bit: where would you like to see the video game medium go? What kind of ambitions that you have for video games, let’s say, 10, 15 years from now?

I would love to see video games just keep going in absolutely different directions. I mean, I’m a huge, huge, huge fan of God of War. And, on the other side, I love Portal. And I think, as long as games embrace the whole gamut from one to the other, it’s great.

(More on Techland: Whom The Gods Would Destroy: The God of War III Review)

Yet again, I love sitting there with my iPhone and playing Angry Birds, which is the simplest thing in the universe but really hard to do. Or Flight Control or Doodle Jump, or any of those. So for me the thing that’s wonderful about video games at this particular point is that everybody is trying everything, and I hope that never stops, that they just get better at it. There are times I just want to sit there and go like this [tilts iPhone] with Doodle Jump and get the guy to go up to the top of it. And there are times that I want to play Uncharted 2, which is one of the best story games I’ve ever played.

So you really like the idea of this very broad and varied spectrum….

Yeah, too much of one thing is wrong. Comics had that for awhile and now we’re back to having a lot of different genres in comics, but for a long time it was only one. As much as I love superheroes, and love writing them, and love reading them that’s how I got into comics, after all–I really like having all the other type of books too. What I really would like is everyone just keep coming up with the most whacked-out ideas for video games they can, and keep the medium fresh so I never get tired, because I get bored real fast.

Well, you mentioned a broad spectrum. We’re in a time when the spectrum of content might be threatened because of legislation. Did you follow that landmark Supreme Court case that was in the news a few weeks back?

I’ve been following it a bit.

(More on Techland: US Supreme Court Begins Case Regarding Prohibiting Video Game Sales To Minors)

Did any of the old-timers you worked with– whether it was Stan Lee or other people–do they have stories about when the Comics Code Authority came into being?

Well, I certainly heard stories of the Comics Code Authority censoring material. I’m obviously totally against censorship and I do feel that you do have to protect kids, which is very different from censorship in my mind. What’s ridiculous about the video game situation is that there are codes on the video game boxes and have been for years. And, even if it was passed, all it means is that the parent has to buy the game and give it to the kid. And frankly, there aren’t a lot of 10 year olds or 12 year olds who can afford $60 a game.

So, the parents are buying the games anyway. And it should really be the parents’ personal decision what’s acceptable in the house and what’s not. I think this is just a

political problem that will probably go away now that the election is over.

(More on Techland: AIAS President Emeritus Joseph Olin on Video Games’ Supreme Court Case)

I’m sorry it got all the way to the Supreme Court; I think it’s utterly ridiculous. I do think you do have to protect kids. But there’s already set up a system set up for that, and I think encouraging the different shops to make sure they honor that is the way to go. That, if it says, it’s not for under 17, don’t sell it to someone under 17.

It’s pretty common sense.

Yeah, it’s just common sense stuff. But it’s not illegal. And frankly, they can turn on the TV, and what people forget is that kids see HBO and Showtime, and they’re watching gruesome movies if they choose to when their parents aren’t around. That’s far worse than a video game because, with a video game, the kid knows he’s playing it.

It’s fantasy.

Yeah. And it doesn’t look that real no matter how good the graphics are. And you’re in control of it, so you can do whatever. Special effects in movies are brilliant nowadays. So, if they don’t have a problem with what special effects can portray, which also have ratings, they shouldn’t have a problem with video games.

Hopefully, Could you tell us what you’re looking forward to, aside from DCUO obviously?

I wouldn’t even mention my own. I seriously wouldn’t. The two games I’m looking most forward to right now are BioShock Infinite and Portal 2. There are some trailers out there for Portal 2. I worry about it because the first one was so simple and this one looks a lot more complex.

(More on Techland: Look, Up In the Sky!: First Video from Bioshock Infinite [UPDATED])

But, I loved the first one so much, and I turn more people on to video games through that and Uncharted. Not BioShock. I think BioShock, you have to be into games already. But Portal and Uncharted are the two games that I generally will bring new people into, depending on what I know they like.

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