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	<title>Comments on: Face-to-Face with &#8220;L.A. Noire&#8217;s&#8221; Cutting-Edge Tech</title>
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		<title>By: chimparzan</title>
		<link>http://techland.time.com/2010/12/17/face-to-face-with-l-a-noires-cutting-edge-tech/comment-page-1/#comment-14959</link>
		<dc:creator><![CDATA[chimparzan]]></dc:creator>
		<pubDate>Mon, 20 Dec 2010 18:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://techland.time.com/?p=59734#comment-14959</guid>
		<description><![CDATA[@ freemantim  I noticed that too, when he pulls the gun in the video it becomes very noticable.]]></description>
		<content:encoded><![CDATA[<p>@ freemantim  I noticed that too, when he pulls the gun in the video it becomes very noticable.</p>
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		<title>By: freemantim</title>
		<link>http://techland.time.com/2010/12/17/face-to-face-with-l-a-noires-cutting-edge-tech/comment-page-1/#comment-14956</link>
		<dc:creator><![CDATA[freemantim]]></dc:creator>
		<pubDate>Mon, 20 Dec 2010 17:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://techland.time.com/?p=59734#comment-14956</guid>
		<description><![CDATA[I love the idea behind the tech, but I hope that they are able to accurately map head movements of an actor stuck in a chair and paste it on the body mo-cap successfully.  Some of the footage feels a bit off with how stiff the actor&#039;s heads are compared to the rest of the body language/movement.  It&#039;s not as off-putting as the spinning head bug from Fallout New Vegas, but instead of being drawn into the story and the ability to tell if someone is lying, I can&#039;t help but think I&#039;ll be distracted by a head that doesn&#039;t quite move naturally with the rest of the body.]]></description>
		<content:encoded><![CDATA[<p>I love the idea behind the tech, but I hope that they are able to accurately map head movements of an actor stuck in a chair and paste it on the body mo-cap successfully.  Some of the footage feels a bit off with how stiff the actor&#8217;s heads are compared to the rest of the body language/movement.  It&#8217;s not as off-putting as the spinning head bug from Fallout New Vegas, but instead of being drawn into the story and the ability to tell if someone is lying, I can&#8217;t help but think I&#8217;ll be distracted by a head that doesn&#8217;t quite move naturally with the rest of the body.</p>
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		<title>By: laughinghero</title>
		<link>http://techland.time.com/2010/12/17/face-to-face-with-l-a-noires-cutting-edge-tech/comment-page-1/#comment-14931</link>
		<dc:creator><![CDATA[laughinghero]]></dc:creator>
		<pubDate>Sat, 18 Dec 2010 17:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://techland.time.com/?p=59734#comment-14931</guid>
		<description><![CDATA[Really awesome technology and I love how they are incorporating facial expression as an actual variable in the game in how well you can detect lying. What I don&#039;t like is how it takes away from actual character concept. Rather than completely inventing a new character all the way through I almost feel like they cheated and just used the face of the actor. I had the same disappointment with Heavy Rain. 

Though I suppose that it&#039;s harder to get the facial expressions to transfer correctly to a face that is not originally making the expression.

Then again as an animator I say hire good animators to use the actor as a reference and create all those expressions.]]></description>
		<content:encoded><![CDATA[<p>Really awesome technology and I love how they are incorporating facial expression as an actual variable in the game in how well you can detect lying. What I don&#8217;t like is how it takes away from actual character concept. Rather than completely inventing a new character all the way through I almost feel like they cheated and just used the face of the actor. I had the same disappointment with Heavy Rain. </p>
<p>Though I suppose that it&#8217;s harder to get the facial expressions to transfer correctly to a face that is not originally making the expression.</p>
<p>Then again as an animator I say hire good animators to use the actor as a reference and create all those expressions.</p>
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		<title>By: chimparzan</title>
		<link>http://techland.time.com/2010/12/17/face-to-face-with-l-a-noires-cutting-edge-tech/comment-page-1/#comment-14906</link>
		<dc:creator><![CDATA[chimparzan]]></dc:creator>
		<pubDate>Fri, 17 Dec 2010 22:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://techland.time.com/?p=59734#comment-14906</guid>
		<description><![CDATA[I had to watch this multiple times, and thats after a few viewings yesterday. Graphics advances like this always entertain me to no end. I can still be captivated for hours by great in game physics and there are many times I stop playing the actuall game and just tool around with the enviorment and objects. Im sure in LA Noire I will get people to confess just becuase they will get creeped out at how long I watch their faces.]]></description>
		<content:encoded><![CDATA[<p>I had to watch this multiple times, and thats after a few viewings yesterday. Graphics advances like this always entertain me to no end. I can still be captivated for hours by great in game physics and there are many times I stop playing the actuall game and just tool around with the enviorment and objects. Im sure in LA Noire I will get people to confess just becuase they will get creeped out at how long I watch their faces.</p>
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