I talked a bit about the revolutionary technology behind L.A. Noire after I first saw it awhile back. The facial expressions in the game look astoundingly real and will be a key part of how players solve cases. Now, Rockstar and Team Bondi reveal a look at how those amazing faces get made.
(More on TIME.com: Why Rockstar’s “L.A. Noire” Won’t Be Another “GTA” or “Red Dead”)
As good as this stuff looks, we’re deep into Uncanny Valley-land here. It remains to be seen if the MotionScan performances will be at all off-putting for people who want to play the game. L.A. Noire hits next spring for PS3 and Xbox 360.