Behold, the Video Game Graphics of the Future! [Updated with Video]

UPDATE:

Epic’s finally released video of the Samaritan demo in all of its 1080p glory. And would-be programmers, take note: the fancy-pants features seen in the demo here have just gone live in the current Unreal Development Kit update. So, if you’ve got a burly enough gaming rig, you can start trying to craft the games of the future today.

 

[Original report]

Epic Games does more than just make first-class titles like Bulletstorm and Gears of War. They also make the Unreal Engine technology that powers not only those titles but also hits like BioShock and Borderlands.  As good as the games made with the current Unreal Engine 3 look, the ones that follow will be even more stunning. (“Bulletstorm” Review: A Rain of Pain That Feels Pretty Good)

Epic unveiled a tech demo this week at GDC that demonstrates the incredible capabilities of what their next game engine will do. Running off well-specced but still attainable PC hardware, the six-minute Samaritan session took place in a rain-slick, cyberpunk future version of Washington, D.C. The camera swoops up from the nighttime streets to find trenchcoat-clad character trying to break into a rooftop entrance. A loud mugging on the street below grabs his attention and he jumps down to stop a group of armored thugs from beating up an old lady. The main character–lets call him Samaritan–demonstrated an ability to armor up his skin to a grey, stone-like material and used brutal melee attacks and gunplay to stop the mugging. He was then set upon by a massive gun-mech robot and the demo ended just as they were about to face off.

The look of the Samaritan demo exceeds what we’re seeing in even the best cutscenes in games today. Lighting bounced off wet surfaces with amazing clarity and verisimilitude, looking just like it would in the real world. Level of detail allowed indivial wrinkle lines to be clearly seen on Samaritan’s face and when glass shattered, each shard seem to respond to physics and lighting in dramatically accurate fashion. Epic asserted that what was shown was real-time footage and broke down images to show off the wireframe underneath all the shiny textures. Several new technologies make the retina-sizzling look possible. Bokeh depth-of-field mimicking imitates the deep-focus function of real high-end camera lenses and true-to-world reflection data creates mirror images that shift in real time according to camera angle and lighting. Finally, the sub-specular scattering replicates the way light get absorbed into deeper levels of material like human skin. (Hold On To Your PS3: Sony Not Developing PS4 Yet)

After I viewed the demo, I told Epic design director Cliff Bleszinski that I flat-out didn’t believe him when he said that the Samaritan reel was just a tech demo and not a game concept. After all, Epic pulled a similar move with Infinity Blade, when they showed it off at an Apple event as “Epic Citadel.” A few months later, Infinity Blade debuted on the App Store to much acclaim. I hereby predict that Samaritan’s a game that’s already being made, one that shows a radical change in direction from the gun-centric, gritty Euro feel of Epic’s hit Gears franchise.  For now, the only hold-up may be getting console hardware fast enough and powerful enough to run it.

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Related Topics: Cliff Bleszinski, Epic Games, eye-popping, gdc, GDC 2011, GDC11, holy crap, next-gen, pc, the future, unreal engine, Gaming & Culture
  • alltidandreas

    is the video out there somewhere? If I only had a map of the cyberspace…

  • chimparzan

    I tried looking for the video as well, dont think it is on the web yet. Cant wait to see it though!

  • wikoogle

    The next gen consoles have to be absolute beasts to pull this off. This is why I expect and hope that the PS4 will feature…

    1TB HVD playback (shouldn’t be expensive since HVD players are just modified blu ray players). The PS1 launched CDs, the PS2 launched DVDs, the PS3 launched Blu Rays, it only seems appropriate that the PS4 launch HVDs.

    Output up to 4K resolutions (games will still be in 1080p, but the PS4 should playback 4K (film resolution) movies off HVD disks). The ppi of a 42 inch 1080p tv is only 62 (the iPhone 4′s ppi is 331). The world will be demanding higher ppi screens soon enough. A 4k 42 inch tv (ppi of ~140) should suffice for the next decade.

    USB 3.0 (since so many devices use USB)

    Thunderbolt ports (since the technology is so cool and has so much potential)

    The GPU better kick massive amounts of ass while also being easy to program. Something like the NVIDIA Maxwell or it’s AMD equivalent should do nicely.

    And don’t skimp on the RAM either. I’m hopeful that next gen consoles would pack a bare minimum of either 4GB of normal XDR2 RAM, or 2GB of XDR2 RAM that is upgraded with the technology from the Terabyte Bandwidth Initiative (ideal) or if not, then atleast 4-6GB of GDDR5 RAM (still lightyears ahead of DDR, though not quite as good as XDR2 RAM), a large amount of bandwidth on the memory bus, and a smart api that can split computations between the GPU and CPU.

    Likewise, pairing it with a small SSD that houses the actual system OS, and can be used to cache game assets would dramatically reduce boot times and even cut down on power consumption. Considering the $229 iPod Touch houses a 32gb SSD, getting something like that in the PS4 in 2012 shouldn’t be too difficult. SSDs are tiny. So running the OS, saving games and streaming game assets off of that, while having a bay that can be used for a regular hard drive to store movies and music would be ideal. It would also mean that you don’t lose all your game saves everytime you upgrade your hard drive.

    The earliest that Sony can deliver such a device at a price point of $399 for the cheap sku and $499 for the premium sku, that should be when the next gen starts.

    Nintendo on the other hand I think can and will deliver on Virtual Reality in the upcoming gen. They already did 3D and they already did motion control, it’s time to go that next step, and deliver on what they promised way back in the 90s with the Virtua Boy. What better way to gain more recruits from the blue ocean.

    Nintendo has been sinking billions upon billions into R&D for the past several years on something. They clearly wanted to make this happen since the Virtua Boy. And knowing Nintendo, once they get an idea into their head, they’ll keep coming back to it and trying it until they can make it happen.

    As far as MS goes, I really couldn’t care less what they do. They ruined Rare, closed Ensemble, lost Bungie, and really don’t have ANY first party studios or first party franchies left that I care about.

    The upcoming gen has to last well past 2020. 4K projectors and 4K hdtvs are already going into consumer production this year, they’ll be fairly common in a few years. They offer a ppi of 140 where as current 1080p tvs have a ppi of around 60. The iPhone 4 by comparison has a ppi of 331.

    More importantly, 4K is the resolution that is used in film. It’s what Avatar and other blockbusters are filmed in. They could be transferred directly, without loss of color accuracy, onto HVD disks, to play on 4K tvs and 4K projectors. Hell, they could even be used by movie theaters rather than the massive film they currently use.

    HVD isn’t really that big an investment for sony. It uses a modified Blu Ray drive and the same laser. Offering up HVD playback would help Sony sell 4K tvs, and license out the tech to others.

    Digital distribution of 4K resolutions is not feasible and will not be feasible over the next decade. In fact Sony pushing 4K is their best hope of staving off digital distribution from getting too popular. The videophiles and enthusists will prefer to view a movie in the original 4K resolution of it’s theatrical release over viewing netflix at 720p.

    I still want games to run at 1080p next gen. They can continue to be released on blu rays. But there’s no reason why the PS4 can’t also playback 4K movies on HVDs.

    In fact, if anything, it helps the PS4. The PS3 having blu ray plackback inevitably led to a lot of techophiles and early adopters picking it up. It also led to Best Buy and others pushing it and bundling it with 1080p tvs.

    HVD/4K playback will push early adopters to pick up the PS4 again, and will lead to Best Buy bundling them with 4K tvs.

  • SagaciousFoo

    A note on the Unreal 3 engine update: Epic has also stated that much of the stuff they’re showing off isn’t compatible with any console and in fact needs a newer PC video card to run. So don’t get all excited console fans.

  • http://bellinghammma.wordpress.com Jeremy

    Here is a link to the video from GDC. It looks amazing.

    http://www.diedagain.com/unreal-3-demo-footage-from-gdc-has-been-leaked

  • totalreviewnet

    @wikoogle:

    The iPhone 4 display needs a 331 dpi resolution because it’s being view from several inches away. A TV is going to be viewed from feet away, so dpi comparisons don’t make since.

    There is absolutely no way that PS4 or the next Xbox will come out in 2012. Both consoles have just hit their stride and have become profitable. The only company that’s hit a plateau is Nintendo, who will probably announce their upgraded system at E3 when the 3DS is safely out the door.

    HVDs are a neat idea, but they cost a huge amount of money to manufacture and there’s nothing to justify their use yet. Besides, it makes more since to use USB 3.0 or Thunderbolt (which Sony and Microsoft will never license btw).

    As for 4K, there’s also 0% chance that a 4K TV costing less than $10,000 will hit the market by the end of 2012. Movie theaters may start to get them this year from Sony.

    If you want my prediction, Sony and Microsoft will be steering away from the hardcore, hardware-intensive route and will be releasing consoles near 2013 and 2014 that will be similar to the OnLive console, but with a better selection of software and a little bit less shoddy hardware. It’s not what we want to hear as hardcore gamers, but it’s what’ll happen.

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