Who’s Right About Dragon Age II, Critics or Users?

Critics seem to love Dragon Age II, awarding it high scores and spouting superlatives by the dozens. Techland’s own Evan Narcisse gave it a 9.7 out of 10, calling it a “heavyweight champion,” and he doesn’t even like fantasy games.

So what’s the deal with all the wildly-at-odds Metacritic user reviews?

The Xbox 360 version of BioWare’s chatty roleplaying epic scores a respectably neon-green 83 out of 100 (of 34 critics), but the user score plummets to an evil-eye red 3.9 out of 10–and that’s out of 354 user ratings, as of this post.

“Dragon Age 2 is a[n] over simplified hack and slash game where not even the gameplay but the story itself is simplified in order to make the game more accessible,” complains one user, alleging developer Bioware “took away pretty much everything that made the original Dragon Age such a big sucess [sic].”

“By trying to appeal to as wide an audience as possible, Bioware has created game that never really develops it’s own personality,” writes another, calling the game “utterly forgettable.”

“Quite simply a horrendous sequel in every way possible, [B]ioware have truly let their fanbase down,” writes a third.

It’s the same story for the PC and PS3 versions, averaging a sulky 3.2 (511 ratings) and 3.3 (201 ratings) with users, respectively.

I took the time to scan most of the negative complaints, and nearly all boil down to two points: Fighting’s too button-mashy, and conversations are too simplistic.

Dragon Age: Origins certainly offered more nuanced tactical combat, but where you might call it “complex,” I’d substitute “convoluted.” Fiddling pop-up radial menus with sub-layers (and sub-sub-layers) as well as pausing combat to deploy new orders isn’t my idea of entertaining–more like interrupting a football play every couple of seconds to tweak running paths and throw trajectories. Dragon Age II leaves the pause-play options in, but accommodates a leaner button-tapping fighting style that gradually evolves into something fairly sophisticated by the time you’re into the first act.

As for gabbing with soldiers, citizens, and the odd chatty monster, Dragon Age II is just as layered and pliable as ‘Origins’ was, it’s just less deceptive about what those choices conjure. What you choose to say in both games matters, but not much. And the primary quests, plot points, and grand ol’ ending are essentially the same, whatever you say or do.

Picking different stances in Dragon Age II while dialoguing is rather more about narrative color, shading rather than substituting. Whether you come off as a goody-two-shoes, cranky critic, or witty wisenheimer–that’s up to you. It’s a directorial thing. And Dragon Age II’s every bit as good at letting you interpret its “script” as Origins was.

Besides, games aren’t advanced enough (well, yet) to let you dynamically rewrite hard story points on the fly. Dragon Age II’s willingness to back up and streamline that stuff is more about celebrating what games can do, instead of trying to hide what they can’t.

More on TIME.com

Dragon Age 2 Announced: New Character, Revamped Combat on the Way

Interview: Felicia Day On Her New ‘Dragon Age’ Web Series

Dragon Age 2 Casts Its Spell on March 8, 2011, New Trailer

Related Topics: bioware, Dragon Age 2, EA Games, metacritic, pc, playstation, reviews, Video Games, xbox 360, Gaming & Culture
  • doubleang

    Im only a little bit into the game, but I tend to agree a little more towards the metacritic scale. I cant put my finger on exactly what is bothering me, but the gameplay just does not seem intuitive to me. I actually found the old system very easy to use; I am having trouble adapting to this new one.

  • Matt Peckham

    Hey doubleang, I hear you. It’s not for everyone, and if it’s not your thing, it’s not your thing. I’d say give it a bit longer to grow on you. Hit some side quests with fairly low difficulty antagonists to practice up, and see if improving your grasp of the controls doesn’t make it more satisfying.

  • http://azakura7.wordpress.com azakura7

    The game is a bit simplified in favor of faster paced action compared to old school RPG flavor which I myself like equally as much. The main issue for me, and the large majority of other players is the story and simplicity of choices. You are wrong to say that both games are about the same in this manner because in the first one your choices weren’t so black and white, there were many shades of grey. You could also choose the exact phrases you would use rather then the same preset of “Good, sarcastic, bad” which is very simplified.

    Again, the main thing is how everything is so black and white in the second one where the first one made you have to really think and conform your own morality.

    A last complaint from me is that all the side quests and main quests feel very alike with no substantial effects afterwards.

  • alaric3

    The customer is always right. So the user is right.

  • laughinghero

    People complain too much when it comes to change. I absolutely loved Dragon Age: Origins and it’s expansion. The gameplay was fantastic (keep in mind that I played the PC version, so no crazy radial menus) pausing the battle and issuing orders was as simple as pressing space bar and then clicking, press space bar again to resume battle. The story was engrossing.

    Dragon Age II, is also a fantastic game that took a different approach to the genre. I really enjoy the fast paced battles in II. This game becomes a hack n’ slash only if you make it a hack n’ slash. I utilize different elements of my characters abilities all the time. I ended up getting the ps3 version of DA II because I didn’t think my computer would handle it. So the faster paced action works better on the console versions, which DA:O did not do well on. I also personally enjoy the new conversation wheel, I feel it made more sense. Knowing when is the appropriate time to say certain things to develop your character is easier. (You get a better idea of what you character is going to sound like, respectful, witty, direct, etc.) Or even when to say something inappropriate because you want to start something with a character you don’t like.

    A few things I don’t enjoy from DA II is I really miss exploring a whole world, being cooped up in the city kinda sucks. I loved the expansive world of Origins. Seeing the homelands of all the different races was extremely enjoyable. I also was kinda disappointed in being stuck as a human. Though on the other side I enjoy having a character with an actual personality. Story wise DA II is kinda slow and hours go by without any real story progression which is frustrating, and then when something does happen it is almost too huge that you don’t want to go back to the mundane parts. Too much up and down. Though I still found myself coming back, why? because I’m still enjoying it.

    I never fully understood why people play though an entire game and then complain about how unenjoyable it was. If it was so unenjoyable, why did you invest 40-60 hours into it? Why force yourself to do something you don’t enjoy. Unless of course you secretly did enjoy it. The level of enjoyment is rarely a a factor in rating which doesn’t make a whole lot of sense to me. Some things are just terrible, yet are highly enjoyable because of it, this is true with movies, books, and games. For example Dark Knight was beautifully shot, and directed, I have few complaints about it. Yet I find myself watching Iron Man over and over again because I enjoy it more.

    Both games have good and bad parts about them. DA II is definitely more suitable across more platforms now, allowing for a greater audience. Considering that it is a business trying to make money, I would have done the same thing. In my opinion both Dragon Age games are very enjoyable and I will come back to them during slow gaming seasons. DA:O is a 4.8 out of 5 and DA II is a 4.5 out of 5. Though I will probably return to DA II more frequently than DA:O. DA:O receives a higher rating for being the original, and introducing us to the great world of Dragon Age.

    Be willing to embrace the combat style rather than complain about it, and it will work for you. Accept and enjoy the game that exists instead of whining for a game that doesn’t exist. There are plenty of games far worse.

blog comments powered by Disqus