The 11 Things I Like Least About Guild Wars 2

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Matt Peckham

Guild Wars 2 forces you to hunt for bad things to say about it. I mean it — you really have to try. And since I’d rather work a little than glide down another compliment slide, it’s probably time for a gripe post.

They’re minor gripes, and probably a few you’d even characterize as unfair, but games as fine as Guild Wars 2 invite niggling criticism, if only because they remind us how much we’ve outgrown conventional MMOs.

(MORE: Guild Wars 2: It’s the Pinball Machine of MMOs)

I wish I could stay in overflow without pop-ups. Guild Wars 2’s overflow servers let everyone play immediately, no waiting in line. It’s a wonderful pressure-release valve that gets everyone in pronto, no waiting, and when you’ve cleared the queue, all you need do to load into the main server is click “yes” when prompted.

Except that prompt pops up, then pops up again, often with terrible timing, say you’re playing a dynamic world event or an instance. You’ll usually want to stick around to finish what you started, since overflow and primary server events aren’t synced. And suddenly there’s this dialogue box popping up every couple minutes, reminding you the queue is clear. It’s a big box. It takes up a lot of screen space. And the last thing you want, in the middle of a tough battle, is to have to keep telling it to go away.

An option to stay in overflow longer, maybe something like Windows’ update install/reboot postponement options (10 minutes, one hour, four hours, etc.) would help here. I don’t want to create an overflow-on-the-overflow-servers problem, so I’m not asking for “indefinitely,” I just want a sensible way to tell the game to stop lousing up the user interface at crucial moments.

Addendum: I’d also like to see an option to stay on the main server once you’ve cleared the queue. Currently, you pop back into overflow if you teleport around or enter/exit an instance. It’d be nice if the game could somehow track who’d cleared overflow and held their spot until they actually logged out of the game.

It’s a shame you can’t work crafting stations from your bank inventory. If you want to craft, you have to have all your ingredients on your person. That makes sense using real world logic, but this isn’t the real world, and you can access your bank account from any crafting station, including the “collections” tab that stores all your crafting loot. Why can’t the crafting tables tap your banked collection? Having to transfer this stuff just seems punitive, and for no sensible game-related reason.

If a combat-related world event starts without you, the story gets lost in the muddle. Guild Wars 2‘s lore isn’t its strong point, so I’m not wringing my hands when I miss these bits of narrative coloring, but half the time when I stumble into a world event, I have no idea what’s going on. “Help this guy fend off a bunch of undead!” or “Escort that pack of Dolyaks from this place to that one” or “Keep the hordes of centaurs out of our camp.”

Why? Who knows. People show up like firefighters rushing to the scene, working to fill a yellow bar (or deplete it), win the event, collect their winnings, then scatter. Why were the undead attacking? What were the Dolyaks carrying? What did the centaurs want? You can find out if you hang around and wait for the event to re-spawn, but…it’s an MMO, and who wants to do that? I really don’t want a quest log, but an event catalog that keeps track of what you’ve done, that explains the setup, might be nice.

Giant freaky-looking birds drop chainmail shirts. And wolves drop leather leggings. And sharks drop shortbows. (And so forth.) I know, who cares, it’s an MMO, yada yada. But Guild Wars 2 distinguishes itself from other MMOs in so many wonderful ways that it’s a shame the random loot dispersion system couldn’t have a less conventionally bizarre ecology. Creatures dropping stuff they have no business carrying is a roleplaying cliché. I suppose changing it would entail overhauling the entire item system so you’re not throwing off distribution types and rates, so I wouldn’t stand on this quibble — put it on the list of to-dos for Guild Wars 3?

(MORE: Guild Wars 2 Producer: We’d Turn Off Sales to Preserve the Game Experience)

Some of the work isn’t very dignified, and it’s all inherently itinerant. In Guild Wars 2, you’re essentially a vagrant, dropping by farms to shovel up weeds, drop grub repellant on goo-spitting bugs, set traps, remove traps, smash supplies, herd cattle, haul kegs and so forth. You’re also dependably ineffective, momentarily rectifying a problem, only for it to reappear, moments if not seconds later. I’ve read complaints about the logic-snapping, immersion-killing downsides of certain story-related moral choices (just a few — not all), but the area and dynamic world event system has that beat, in terms of making you aware you’re just playing a game, by a long shot.

That’s by design, of course — done to accommodate player churn — but it warrants mention since games like this bend over backwards to immerse you in other ways. Would it be possible to have a dynamic PvE world or area event system where the consequences for the world last longer? Where weeds aren’t growing back 10 seconds after you’ve plucked them? Where the bad guys can actually capture an area and hold it for more than a few minutes at a time?

Why can’t I see my queue time for World vs. World? Maybe there’s a reason for this, and I haven’t actually played World vs. World because I’m always in queue, and — fussy five-week-old sitting in a bouncy seat beside me — wind up stepping away before the game lets me in. That said, I’ve been in queue for multi-hour stretches, and all the game gives me is that little hourglass up top in the menu bar on the WvW icon. I don’t need an actual ETA or anything, but a “where am I in queue” readout, say X out of X players, would be helpful.

Is it possible to see your daily timeframe cycle? I can’t find a way to. I’d like to know exactly when my dailies — the daily activities you can do to accrue extra achievement points — reset.

Skill challenges range from riveting to so-so to “That’s it? Really?” I love the skill challenges when they involve an actual challenge, like fighting “Champion Queen of the Spiders Who Hates You” or something. But when they’re just “commune with this place of power,” where you stand still for a few seconds and gobble some experience points, what’s the point? I’m getting better at meditating? The game already offers “because you made it here” XP. Skill points give you actual skill points that unlock special abilities — they should at least make you perspire a little.

We need a better interaction system than “F.” If you’ve just fought in a major scrum, in a populous area with lots of NPCs, chances are you’re accidentally triggering conversations when all you meant to do was loot. Putting “talk,” “use,” “loot,” etc. on the same button (“Interact”) has upsides and downsides in an MMO, where everything clips and a zillion things can occupy the same space. Maybe the upsides outweigh the downsides — I haven’t decided yet — but there has to be a better way to do this.

Can we get a player achievement comparison option? It’s one thing to see you’ve accrued 300 achievement points while your friend has 276 or 324 or whatever, but it’d be really nice to know where those achievements point are allocated. Why are we both the same level, but he has 100 more APs than me? Because he’s up on crafting? Better about dailies? Slayed more harpies or drakes or spiders? Cleared more maps? It’d be cool to know some of that stuff, to help you play the achievement hunt game more effectively.

The game has close-quarters camera problems. I don’t just mean “give us a first-person view option.” That too, so we can better appreciate the lovely visuals, but the camera bugs out sometimes when you’re in close quarters. I know: easier complained about than solved, but whatever the challenges, it’s no fun battling creatures that cast movement slowing or stopping spells in close confines, where the camera often winds up inside your body (or theirs), destroying your ability to aim as they pummel away.

There you go, off the top of my head and not counting bugs. It’s not because the latter haven’t affected me, but I’m more likely to hear about bugs or glitches in map chat or read about them on Reddit. Something glitched on the Trading Post last night, for instance, where I bought something and the transaction actually happened but didn’t register (that is, my money depleted but I didn’t get the “you bought something” confirmation). Since I was paying attention, no harm, no foul. It’s minor stuff like that, which hasn’t been a bother.

MORE: Guild Wars 2 Isn’t Just About PvP or World Versus World, Says Producer

51 comments
BlackthornTK
BlackthornTK

The thing about Guild wars two I hate the most is the fact they keep dishing out new content nearly every two weeks. and Gem store items nearly every week.. A person Can spend nearly $200+ a week to catch up with everything. So if your an impulsive player you may buy allot of gems without realizing how much you spend.


Second thing I hate about Guild wars 2 they took away outfit purchase outfit account bound unlock. Meaning when you

purchase a new outfit or skinned weapon. You spent $5 to 10 dollars for it. This should unlock account bound wise for each and every character you have made. But no they want you to repurchase every outfit and or skinned weapon for every character you have instead. So if you are a perfectionist and like to have every outfit or skinned weapon on each classes/ race character you have that can average of 8 classes so that can end up being $40 to $80 bucks a month.

Guild Wars 1 in other hand you could equip a weapon and it wont go soul bound on that character and when you had special event hats or outfits purchases it was unlocked for any character you have within your account rather then having to spend extra cash for it.


the third thing I don't like about Guild Wars 2 is Basically 2 weeks is all you have to finish special event content to unlock some nice new armor piece, weapon etc. Not only that some of the required achievements seem nearly impossible to achieve and they tend to raise up the amount achievement points you need to get such item it's not always 10 achievements to gain special 2 week event items they have pushed it to 15 to 20 achievement points to in order to gain them. Some new updates make what was fun nearly impossible and almost feel like work. Like Tequatel the dragon. Used to be fun to kill and possible to kill just with a small group of 10 players. Now  you need 250 maxed map and everyone doing something in each station and having fire elemental dust just to kill that guy and 90% of the time it wont accomplish unless your in a good crowded server that knows what they are doing.


the Fourth thing I really don't care about with this game is the fact Arena Net is like a child company from NCsoft and Ncsoft has a bad track record of nurfing all their games till they are unplayable and having players dish out allot of money for some time till they feel like taking down the game servers so no one can no longer play the game. If you are one of them players who have spent over $1,000 with in the games life time. Wouldn't you want them to refund you back 100%? This is something they will never do. Here's a track record of discontinued games by NCsoft the parent company of arena net from wiki.::

games no longer available Auto Assault NetDevil MMO Closed August 31, 2007.
Dungeon Runners NCSOFT MMO Closed January 1, 2010.
Dragonica (Korean Server) Gravity Corp. Casual MMO Closed July 13, 2011.
Exteel NCSOFT (E&G Studios) TPS Closed September 1, 2010.
Point Blank (Korean Server) Zepetto FPS Closed July 13, 2011.
Tabula Rasa Destination Games MMO Closed February 28, 2009.
City of Heroes Paragon Studios MMO Closed November 30, 2012.
Lineage (North American server) NCsoft (Team L2Live) MMO Closed June 29, 2011.
Trickster (Current Landing page) Ntreev Soft MMO Closed Feb.27, 2013

Now I feel there should be laws made to keep game servers up always since its a item purchased and folks should have rights  to what they paid for to always be up. I mean look at Runescape it's one of the very first MMoRpg's out there it used to have tons of players but theses standard times not that much and they been around since the mid 90's and they are still kicking strong. Heck the game might not be the best graphical one and they keep adding more stuff to there servers but hey at least they still around and folks who have spent their money upon the game know that they can always go back to it as Runescape will never shut down. This game is one of them games you can pass down your game account to your son and next generation for sure to keep your characters u made for it growing strong. Gw2 is not going to last forever and heck way I see it This game may not be out in another 4 years tops. As more and more folks are quieting and the servers are getting emptier each month as newer and better games do come out that you dont have to keep spending money and hope for everyone to be on to finish some harsh and hard events.


Well that's my two cents upon what's truly wrong with Guild Wars 2 that is why I will no longer invest my money and time upon such a crappy game and I'm a guild leader with over 500 friends in there and trying to transfer some friends to other games to play as allot of us feel this way about GW2 or I should say Game Wastetime&Money2. Take cares all peace.

sliceofcutiepie
sliceofcutiepie

One of the things I least like about gw2 is that it seems to have more sentient "races" that should be species btw, than a ranger has pets. Really that is a huge story flaw, if these dragons are such a threat how come more races have appeared than have gone extinct? Yeah I'm not worried about the fate of Tyria either, those dragons are evidently piddling in the wind! Also unlike gw1 I do all this stuff and in the story I'm not the saviour of the world. Why am I playing again?

riken
riken

I would add that there is a great deal of American bashing done by the UK on American server.

Just a note to all people in the UK not every American likes what their counties doing. I myself happen to be a American but I don't participate in any election involving America's government cause its as crooked as it gets, but the point is I may be a American but it wasn't me who chose to invade Iraq that was a government who I don't agree with. I on the other hand though why didn't we go after the ones who invaded our soil at the time(Afghanistan) So instead of bashing the People that live in America remember what you read just now. Expand your Horizons!

Remember were just as much Human as you are so when we get hurt it angers us too!

Avascar
Avascar

No. Stop. Your giving Arenanet ideas so they can make their evil plan on breaking the record of "the perfect game evar" :C

Zhuiguang Liu
Zhuiguang Liu

Just an FYI, the first two issues have been addressed.

Leslie Hasenkamp
Leslie Hasenkamp

this is what my husband would say is.. NAG NAG NAG... I suppose i could list my 11 least favorite things about you.. but then again.. why would I go around telling everyone Your least favorite qualities when "I ASSUME" your better qualities would outshine your lack of qualities. right?.... wish you had more tact than to write an Article on such topics... 

Belliqueu
Belliqueu

11 reasons you shouldn't get paid for writing articles:

1 - Overflow has a button to let you stay in the queue indefinitely, negating your 4 paragraph rant.

2 - You can craft directly from your collections tab, there is no need to have crafting materials in your inventory unless you're doing discoveries.

3 - Every event has NPCs nearby that run from player to player telling them what's going on, why and where. Sorry you missed them.

4 - I agree, but you offer no solution to this issue that's been around since the dawn of RPGs.

5 - So you've done nothing but lowbie zones and you're upset that there are so many people that events aren't failing, and that the tasks you're doing are petty in comparison to killing dragons.  You've obviously ignored the many interviews with ArenaNet stating that low level zones concentrate on their own petty local problems, while high level zones start working into the main story about killing dragons.  Go to any level 50+ zone and all you'll be doing is fighting dragon minions and watching towns get overrun while you stand there helplessly because you can't possibly kill them all yourself.

6 - Also agree on a visual, but you do realize that there are 4 battlegrounds in WvW and they all have different wait times?  Eternal Battlegrounds always has a long queue, while the borderlands tend to have shorter queues.  Once you're inside, you can waypoint to another area without waiting.

7 - Dailies reset at 00:00 GMT.  Do your research, or try paying attention.

8 - The actual amount of skill challenges you can just walk up to is very small.  I'm guessing from this and other comments that you're still very low level and running around in highly populated zones where the Veterans that guard nearly every single skill challenge have already been killed.

9 - The last thing we need is more pointless keybinds.  Try targeting the thing you're looting first if you have trouble using a keyboard.

10 - Yes, please give us more options so elitists can stroke their e-peens by comparing their achievements to others.  "I can see you don't have X achievement NOOB!"  /sarcasm

11 - Another point I'll agree with.

I guess Time.com doesn't hire people who know what they're talking about or do research before posting an article.  Shame.

Ainz Lee
Ainz Lee

1st notice: The overflow allows for an "exit queue" option, which means you dont get the popup... unless of course, you exit the map and re-enter it in overflow again.

2nd note: 

Giant freaky-looking birds drop chainmail shirts. - probably because the big freaky-looking birds ate the previous adventurers/guards... that's why they're giant :P"If a combat-related world event starts without you, the story gets lost in the muddle." has an issue too... world "random" events have nothing to do with the storyline -_- just there to force you to explore... Also, it means you can join in on randomly occurring events, working with others/fighting in a group, without having to actually party with these strangers, and gain easy money/exp.

 There are probably many other issues i have with this post but hey.  Just thought I'd point these 3 out first.

Madison Sadler
Madison Sadler

Its almost like this guy didn't play the game. Half the issues he brings up he is completely wrong about.

"I wish I could stay in overflow without pop-ups."

you can, when it pops up, just click Leave Queue...

"Can we get a player achievement comparison option?"

On your friends list to the right of the hero's name is a number which represents their APs. Press "H" and look at yours in the top left. Comparison complete.

PsYuSoFly
PsYuSoFly

Funny thing is they already fixed 80% of your complaints as far as the Queue times - If their was 100 people max in a match, u can't give a time on when someone might leave. Wow gave a queue time because it estimated the amount of additional people joining before a *NEW* game would start.

whatshamacallhim
whatshamacallhim

All these guys saying that they don't like the event system, I bet they haven't played past 50, srsly I'm at 71 right now and there are so many events that the bad guys capture a area and HOLD IT FOR SOOOOO LONG, SOOOOO LONG, you have no IDEA, and just go and try to resolve the situation, I DARE YOU.

The Guild Wars Gazette
The Guild Wars Gazette

While the story does indeed have some stereotypes and cliches in the fantasy genre, I wouldn't say that the story isn't strong. 

Lore in MMO's, in my opinion, is different than straight-up storytelling. The game does not always tell you everything from a quest dialog, you often find more insight to the story by appreciating the landscape. 

Since there is a lot of context, it's easy to ignore it since you can just straight up continue killing mobs and completing quests without stopping to smell the flowers along the way.

Kuchiki Byakura
Kuchiki Byakura

I'd like to extract two lines from the article.

1. Giant freaky-looking birds drop chainmail shirts.

2. That makes sense using real world logic, but this isn’t the real world.

Which one is correct?

Rose Brandt
Rose Brandt

I'm a huge fan of this game, and I know they've been swamped with bigger issues--but all these points are right on, they are exactly the same little things that have been bugging me. The only thing I'd add is that jumping puzzles are much easier for smaller characters, especially when you have a big Norn or Charr that gets stuck in a tiny space and your field of view collapses. 

Hope ANet is reading this!

Nicholas Forbus
Nicholas Forbus

I want to flip one of your points and present it to you the way I think would most fit the design scheme that ANet has come up with.  When you say you want longer lasting consequences for doing things like dynamic events and renowned hearts, I think it would be a better idea (and require a complete opposite viewpoint) to allow players to assist friends in completing these missions after they themselves complete them.  I don't want the weeds to not come back, but I do want to be able to pass some of the events point-modifiers (in regards to the hearts) off to my lowbie friend.

Matthew Maloney
Matthew Maloney

My biggest dissapointment is the lack of rewards for big accomplishments.......if you get really good and finish a dungeon in exploration mode you get......a cosmetic reward, this is very dissapointing to me.  

Scott
Scott

The lore is most definitely one of the strong points of the game.  Read the novels and you'll soon learn different.  The world is rich in lore and even though there isn't any mention of Azeroth or Panda's, it can still go toe to toe with the competitor's lore.

Tomas K. / Faceless
Tomas K. / Faceless

I agree with a lot of points made, but half of the article is schizophrenic. Most notably, complaining about lack of a setup for events, then saying lore is poor. He doesn't want to wait around after an event because it's an MMO - this particularly struck me as mad ramblings - but then goes on to say that animals shouldn't drop leggings because GW2 distinguishes itself from MMOs.

I particularly agree with skill points (which were initially planned to be profession-specific and were much more elaborate on paper), camera problems, binding everything to F and inability to see anything queue-related for WvW, like how big the queue is.

Everything else is just rubbish to fulfil a word quota.

zer0patches
zer0patches

"Is it possible to see your daily timeframe cycle?"

Daily's reset at Midnight GMT, Monthly's reset at Midnight GMT on the last day of the month. (They were not reset for August unless you already completed them.)

For me I am GMT -5 so 8pm EST. =p

mmill928
mmill928

I hate to say it, but yes, skill points are way too easy to get. I once leveled up twice without even noticing!

zer0patches
zer0patches

"I wish I could stay in overflow without pop-ups."

The problem with fixing this is that while your pop up exists they have to hold your place while the window is open causing other people to be overflowed. It's annoying but necessary. Allowing people to stay in overflow for extended time without  having to move to the main world instance would cause overflow issues in the overflow. Every main area has it's own instance and que which would make it problematic to prioritize patrons. As anet has stated I think this would be less of an issue when players are more spread out and more players reach higher levels and move on to newer areas.

cyanpill
cyanpill

"I’d like to know exactly when my dailies reset" Midnight gmt, or 5pm pdt. I like to think that since the arenanet offices are in pdt, they set the daily timer to reset at the office closing time, since that is the end of the day for them. Or they just like 12gmt.

That's for both the daily/month achievements, not sure about WvW, but they seem to always have daily patches at midnight pdt, or 7gmt.

Nicholas Thurston
Nicholas Thurston

You can actually access your bank and materials from crafting stations... There is a tab to your left to do it when your at a work station...

Daniel Reed
Daniel Reed

"Guild Wars 2‘s lore isn’t its strong point" So very wrong here...GW2 has amazing lore and the story is one of the main reasons I play. The sad part is no one is forcing people to rush through the game and miss out on the great lore and story elements. My advice is take some time and seek out the lore because if you don't your missing half the fun of the game.

zerses
zerses

@riken I  have never seen that kind of bashing on the three servers I've been on.



I've seen bullying of a person, but not of a race or country.

Makes me wonder about your comment...

sliceofcutiepie
sliceofcutiepie

@riken We don't care about your politics, you could blow yourselves up for all we care, the only reason you make it as important enough to belittle is that on average more americans disbelieve in evolution than the brits, and thats a pretty laughable concept, so remember its not personal, its general, it just coincidentally includes you. But if you want by all means prove you aren't an arrogant bible bashing stereotype that likes to "jerk" off on having a percecution complex, stop whining, and start laughing at yourselves, it takes a big person to accept and laugh at their own flaws. yeah that sounds ranty but take it in context and peace out FFS.

Ian Smith
Ian Smith

 While I don't find this article to be very good over all, some of the complaints were true five days ago when it came out.  The being able to craft from the slots and the leave overflow only came about 4 days ago.

Pyro
Pyro

 Yeah, when he wrote it, he was completely right.  They changed all those things later.

zer0patches
zer0patches

You say that now but when you get further in the game and your spending 30 skills points to get 1 elite skill or 50 skill points to craft 1 item at the mystic forge you may change your tune, lol.

There are a finite number of skill points in the world and available from leveling and an infinite number of ways to spend them.

Luckily you get a skill point every @250K XP at level 80. =p 

Mark Biermann
Mark Biermann

That and do you really want to be tossed into the overflow because player x spend 10 minutes in the zone 4 hours ago?

Jordan Hoven
Jordan Hoven

He mentions this, he says its annoying that you must transfer them to your working inventory to use them.  Instead he suggests that if it is in your bank collections, you should just be able to innately use them to craft items.

zer0patches
zer0patches

You missed his point. The point is it is redundant to have to move your materials to your bag in order to craft. Why not just allow you to use the materials directly from collectibles.

JP
JP

 What lore? Are you serious? They've pulled the same stories from every other western MMO in existence. It's the same generic trash. If you actually find any of it even remotely compelling, you might just need to read a book or get out more.

justaguyreally
justaguyreally

 Eh, it's kind of generic and campy. Campy is okay, I can appreciate a colorful, fun fantasy world amongst all of the other "gritty" worlds that take themselves too seriously. Heck, I'm okay with generic, too. But I can't decide if Guild Wars wants to be taken seriously or if it wants to be a lighthearted, fun world to play in. It isn't funny enough to be the latter but the script is too silly with cartoon-y feeling characters for the former. Guild Wars also makes a cardinal mistake in stereotyping its characters based on their race. Every Asura in Tyria  is a snobby intellectual? Please.

Nicholas Forbus
Nicholas Forbus

I like the lore.  I didn't play a lot of GW1, and WoodenPotatoes is catching me up on that lore for the most part.  It doesn't compete with the universe of WoW (yet!) which I studied avidly for the time I was playing that game - but it was enough to inspire me to buy the two GW2 novels I found at the bookstore.

Glen Lovett
Glen Lovett

But that Lore, as the author points out, gets lost when you join the final event of a chain and cannot understand what is happening. So therefore, Lore is not one of GW2's strong points. Just having the lore in there isnt good enough, it has to be pervasive and presented in an engrossing manner.

As i've noticed in my thousands of hours of playing GW1, ArenaNet likes to bury their lore in massive walls of text found by interacting with NPC's, tablets, UI elements (those hero journal things) and other uninspiring presntations.

Voice Reason
Voice Reason

I think this is due to the bank being shared across characters, it would be easy for instane to 'waste' all of your ore on an alt when you need it for a main.

Danica Kuciak
Danica Kuciak

Why? Because it needs to take up bag space so you buy bags with Gems! :P

Nathan Werner
Nathan Werner

And the lore is immersive in World of Warcraft too eh?  I don't think so.

Nicholas Forbus
Nicholas Forbus

That's mostly just the player not paying attention though.. If you only wanted to make 100 planks instead of all 250, you should've thought about that before you hit "Craft All"!

I think one of the big advantages players are looking for aside from just removing a few tedious clicks, is that if you want to experiment with 'Discovery' - you don't need to drag all the mats into your bag to see if they are usable for something you haven't learned yet.

AndrewC73
AndrewC73

You buy additional bag slots with them.

Yulan Cardoso
Yulan Cardoso

I actually finished the Personal Story and it was kinda lame, and lots of people are complaining about the same. Don't get me wrong, the lore IS amazing, but the the whole plot of GW2 is just weak. All about superficial relationships and the turn of an epic boss into a totally trivial foe.

About the Dynamic Event's story, there are a lot of interesting ones (and funny, and intelligent). Some brilliant work in here. But as the author says, most of it is just lost because you can rarely get them from the beginning. But guess what? If you're a hero and you see a village being attacked by centaurs you don't ask what is happening. You go and defend the village.

The best of these being dynamic is that each time you play with a new character or revisit areas they feel different. Sometimes you will get to the village and help to prepare for the attack, sometimes you will get there to see it burnt to the ground and save it and sometimes you will get in the middle of the conflict and hurry to do your best. It feels refreshing to roll a new character, as even if you make it the same race and class you will see different (or simply missed) things everytime.

David Alonzo
David Alonzo

i love guild wars2,but where in Glen's post did he compare the 2 games at all? in your fanboy head did you happen to read

"guild wars 2 story bad WOW BEST SSTORY EVEVEEVVEVEVEAAAAAA"

totaltitan
totaltitan

It's much better in World of Warcraft.