Mirror’s Edge meets Dead Rising? Could be enticing, considering how fantastic Mirror’s Edge and Dead Rising were. Dying Light‘s first-person parkour angle could prove enough gameplay sugar to help the post-apocalyptic zombies shtick go down. Only instead of avoiding combat, this game’s full of it, playing out in shanty-filled rural and metropolitan areas somewhere unspecified.
The twist, and anything starring zombies nowadays needs at least one if not several, involves the game’s day/night cycle: During the day, the zombies are shambling, barely threatening husks, but at night, they can move like you, sprinting, leaping and climbing up the sides of structures and other hidey-spots. And woe unto players spotted by a certain rare strain of nighttime-only zombie: you’ll only survive such an encounter if you can elude the thing using traps and other tactics (the creature’s apparently unshakeable) until sunrise.
(Also for PlayStation 3, Windows, Xbox 360, Xbox One)
Next Child of Light