Is it such a stretch to imagine a world in which devices like Google’s glasses are legal while driving, so long as they adhere to operational strictures based on careful research?
I should change the title to read “snowy days,” since that’s what it’s doing here — thanks a bunch, spring! — but let there be BioShock Infinite reviews!
Apple’s removal of the satirical iOS game Sweatshop from its App Store continues a dangerous precedent of censorship.
Part two of my interview with BioShock Infinite‘s Ken Levine, in which we talk about the game’s linchpin artificial intelligence, Elizabeth and why it’s okay if you blame BioShock for the rise of the Tea Party.
BioShock Infinite creative lead Ken Levine says he’d “rather make stuff that has no value.” We cover that and more in the first of my two-part interview with the Irrational Games co-founder.
When it rains, it pours: Electronic Arts, currently grappling with game-breaking SimCity server issues as well as the surprise resignation of CEO John Riccitiello, might have to add “millions of players at risk of being hacked” …
Can we have a calm conversation about SimCity for a moment?
Last night, as part of its monthly ritual, retail-tracker NPD Group released its estimates of February’s video game hardware and software sales.
We’re starting to see some of the DARPA Robotics Challenge’s contenders take shape: Carnegie Mellon just announced that it’s building an ape-like robot, but with tank treads undergirding all four limbs.
Isn’t it cute: a tiny black box with sleek, chrome-grille sides that looks a little like Apple’s Mac Mini, you know, if you pinch out the corners and squint.
I can’t help but feel bad for EA Maxis. This is SimCity we’re talking about, one of EA’s flagship properties. Let it be an object lesson to others: You can’t do this stuff half-baked.
I don’t mean to sound like a curmudgeon, except yes I do: Being Richard Garriott isn’t enough to persuade me to hand someone cash to make a game.