Games good enough that you’ll want to buy a Wii U? Shigeru Miyamoto says they’re almost here.
Why didn’t the design team include online multiplayer with Super Mario 3D World?
Nintendo V.P. Cindy Gordon answers questions about Wii U pricing, system sales and core appeal.
Nintendo’s latest video state-of-the-union is another relatively sedate update, and that’s a good thing.
Electronic Arts just confirmed that it’s not designing games for Nintendo’s Wii U.
Nintendo is now selling refurbished handheld game systems online, and at cut-rate prices compared to the competition.
Here it is, Wii U owners: the performance boost Nintendo promised earlier this year to remedy those crippling lag times when loading into or out of the main menu.
Strap in, Nintendo- and Zelda-philes, because you definitely weren’t expecting this: a sequel to — that’s right, not a remake of — Super Nintendo phenom The Legend of Zelda: A Link to the Past.
Will wonders never cease? Nintendo’s Wii U, presently the slowest video game console when it comes to opening and closing apps — possibly in the history of video game consoles — was apparently just doused in heavy water vapors.
Last night, as part of its monthly ritual, retail-tracker NPD Group released its estimates of February’s video game hardware and software sales.
Where do you go when you’re arguably history’s most famous video game designer in a medium that’s witnessed explosive growth since its halcyon days? Back to the drawing board, says Nintendo’s Shigeru Miyamoto.
I spoke with Nintendo’s Shigeru Miyamoto by phone earlier this week in a broad-ranging interview about the Wii U as well as his approach to game design. This is part one.