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	<title>TechCategory: Opinion &#124; Tech &#124; TIME.com</title>
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		<title>TechCategory: Opinion &#124; Tech &#124; TIME.com</title>
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		<title>If You Expect Jaw-Dropping Things from Nintendo Direct, You&#8217;re Missing the Point</title>
		<link>http://techland.time.com/2013/05/17/if-you-expect-jaw-dropping-things-from-nintendo-direct-youre-missing-the-point/</link>
		<comments>http://techland.time.com/2013/05/17/if-you-expect-jaw-dropping-things-from-nintendo-direct-youre-missing-the-point/#comments</comments>
		<pubDate>Fri, 17 May 2013 18:48:39 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Nintendo Direct]]></category>
		<category><![CDATA[Satoru Iwata]]></category>
		<category><![CDATA[wii u]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162964</guid>
		<description><![CDATA[I caught my first Nintendo Direct last year, just before E3. It was somewhat&#8230;unexpected. Instead of crazy editing, hipster quips and frenetic sizzle reels, Nintendo president and CEO Satoru Iwata stood beneath a picture with the Japanese characters for a phrase that he explained meant &#8220;creating something unique,&#8221; addressing viewers in English and speaking slowly with long pauses at the end of sentences. You might even have called the tone struck as he introduced and elaborated on the Wii U something approaching &#8220;dignified.&#8221; This was Nintendo working to define itself as definitively unlike its rowdier rivals. The latest of these briefs aired this morning, a full 30 minutes packed with information about several upcoming games, some of it stuff we already knew, some of it stuff we didn&#8217;t, but none of it significant in the &#8220;Look, a new Super Mario Galaxy game!&#8221; sense. We heard a little about some new Sega games (a lovely-looking Mario and Sonic Winter Olympics game that made me think Diddy Kong Racing meets SSX; plus a new Sonic-series action/adventure/platformer dubbed Sonic: Lost World), were walked through snippets of upcoming or recently released games including Mario &#38; Donkey Kong: Minis on the Move and Animal Crossing: New Leaf, finally got a release date for The Wonderful 101 (Sep. 15), learned about a Luigi-based rethink of New Super Mario Bros. U that existing owners of the latter can download on June 20 for $20 (or, if you don&#8217;t own New Super Mario Bros. U, buy standalone on Aug. 25 for $30) and had a fairly detailed look at Pikmin 3, Shigeru Miyamoto&#8217;s forthcoming real-time strategy opus. And yet I wonder how many people watching today&#8217;s show walked away disappointed, like the dopamine-starved blogosphere after some press-concocted Apple fantasy part fails to materialize during a WWDC keynote. Judged as such, you&#8217;d probably find most of these Nintendo Direct videos boring. You&#8217;ve tuned in hoping to spy something jaw-dropping instead of merely explanatory (or, you know, insightful), something like footage from a new Zelda game, Shigeru Miyamoto decapitating a Master Chief mannequin with his mock Link-sword or some wildly unexpected add-on<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162964&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/nintendo-direct.jpg?w=240</featured_image>
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		<title>EA Isn&#8217;t Making Wii U Games: Do You Care?</title>
		<link>http://techland.time.com/2013/05/17/ea-isnt-making-wii-u-games-do-you-care/</link>
		<comments>http://techland.time.com/2013/05/17/ea-isnt-making-wii-u-games-do-you-care/#comments</comments>
		<pubDate>Fri, 17 May 2013 13:45:33 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[wii u]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162952</guid>
		<description><![CDATA[You&#8217;re reading that correctly: Electronic Arts, one of the world&#8217;s largest gaming companies with billions in annual revenue, just confirmed that it&#8217;s not designing games for Nintendo&#8217;s Wii U. Speaking to Kotaku, EA spokesperson Jeff Brown said &#8220;We have no games in development for the Wii U currently.&#8221; I assume Brown&#8217;s talking about this now to soften the reaction when EA showcases its product lineup at E3 next month. And yes, Brown&#8217;s hedging with that word, &#8220;currently,&#8221; but as we know, original games can take years to bring off. Even ports require significant effort, especially if you have to figure out how to rejigger a game to take advantage of an idiosyncratic peripheral like the Wii U GamePad. If EA truly has nothing in the pipeline for Wii U, you&#8217;re looking at a year, probably more, for something &#8212; casual, core, family, whatever &#8212; to appear, and that&#8217;s if EA or one of its subsidiaries signed on to something today. Remember this? Kotaku did. It&#8217;s Ex-EA CEO John Riccitiello, speaking at E3 2011 about the Wii U. What Nintendo&#8217;s new console delivers speaks directly to the players of EA Sports and EA Games. Nintendo&#8217;s new console will produce brilliant high-definition graphics and new gameplay opportunities. We look forward to seeing great EA content on this new platform. How times have changed. While EA has released Wii U games, specifically ports of FIFA 13, Madden 13, Mass Effect 3 and Need for Speed Most Wanted, Brown told Kotaku that those early games were simply EA wrapping up its E3 2011 obligations. (EA confirmed earlier this month that Madden 14 would skip the Wii U this year.) From a business standpoint, whoever this reflects poorly on (at least one friend&#8217;s reaction was &#8220;These guys are jerks, man&#8221;), it&#8217;s bad news for Nintendo. Whatever you think of EA&#8217;s games or the company&#8217;s business practices overall, it owns some of the industry&#8217;s biggest ticket franchises, including Madden, NHL, FIFA, Battlefield, Mass Effect, Need for Speed, Dragon Age, The Sims and most recently, the exclusive rights to develop future<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162952&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/ea-sports.jpg?w=240</featured_image>
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			<media:title type="html">Tony Parker-  NBA LIVE 09</media:title>
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		<title>Google Play Music All Access Review: It&#8217;s Not a Spotify Competitor After All</title>
		<link>http://techland.time.com/2013/05/16/google-play-music-all-access-review-not-a-spotify-competitor-after-all/</link>
		<comments>http://techland.time.com/2013/05/16/google-play-music-all-access-review-not-a-spotify-competitor-after-all/#comments</comments>
		<pubDate>Thu, 16 May 2013 18:52:19 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Apps & Software]]></category>
		<category><![CDATA[Clicking & Streaming]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Google IO 2013]]></category>
		<category><![CDATA[google music]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[google play music all access]]></category>
		<category><![CDATA[GPMAA]]></category>
		<category><![CDATA[spotify]]></category>
		<category><![CDATA[streaming]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162884</guid>
		<description><![CDATA[Let&#8217;s get this out of the way: Google Play Music All Access is a terrible name, rolling off the tongue like a mouthful of marbles. I&#8217;m not sure what Google was thinking here, adopting such a clunky moniker for a fledgling streaming music service whose media-decreed rivals go by punchier handles like Pandora, Spotify, Rdio and Grooveshark. Why not something simpler like Google Music, leaving &#8220;All Access&#8221; to describe one of the subscription tiers? Even the name Google Play sounds catchier and more appropriate for something that dishes up tunes, but then Google already uses those two words (somewhat incongruously) to describe its entire digital distribution platform, from Android apps, devices and games to books, magazines and music. Google Play Music All Access it is then, and I&#8217;ll henceforth be referring to it as GPMAA for sanity&#8217;s sake (or, as I&#8217;ve been pronouncing it out loud, &#8220;gup-mah&#8221;). Google unveiled GPMAA yesterday at its annual I/O conference during an over three-hour developer-focused keynote, though of that time, the company only devoted a few minutes to touch on the service&#8217;s basic features. As suspected, GPMAA represents Google&#8217;s attempt to offer a subscription-based music service, streaming &#8220;millions&#8221; of songs &#8212; intermingled with up to 20,000 more, uploadable or song-matched from your personal library &#8212; for $10 a month ($8 a month if you sign up by the end of June). Chris Yerga, Google&#8217;s engineering director who steered this part of the keynote, explained that GPMAA would include common music streaming features like curated playlists, album recommendations and a build-your-own-radio-station feature. In other words, GPMAA isn&#8217;t a wildly new product so much as another limb stitched into an existing framework. Google hopped into the music game in late 2011 with Google Music (later, Google Play Music), the company&#8217;s answer to Apple&#8217;s iTunes music store, the twist being that you could also upload up to 20,000 of your own songs and stream all of that to multiple Android devices. The service never really took off, though, and no surprise: Given the choice between having to curate your own music library (where you’re<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162884&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Reviews</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/reviews-reviews-features/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/google-play-music-all-access.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<title>5 Things Google Play Music All Access Needs to Match (or Beat) Spotify [Updated]</title>
		<link>http://techland.time.com/2013/05/15/5-things-google-music-needs-to-match-or-beat-spotify/</link>
		<comments>http://techland.time.com/2013/05/15/5-things-google-music-needs-to-match-or-beat-spotify/#comments</comments>
		<pubDate>Wed, 15 May 2013 16:03:18 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Apps & Software]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Google IO 2013]]></category>
		<category><![CDATA[google music]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[spotify]]></category>
		<category><![CDATA[streaming]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162820</guid>
		<description><![CDATA[The Wall Street Journal reports that Google may launch a streaming music service to rival Spotify&#8217;s as soon as this week, possibly to coincide with the Google I/O conference that&#8217;s kicking off today and runs through Friday. Why now, out of the blue? I/O notwithstanding, the Journal&#8216;s sources claim Google has signed deals with Sony Music Entertainment, Universal Music Group  and Warner Music Group for unlimited access to &#8220;certain libraries&#8221; of their music catalogs. Google&#8217;s existing music service, Google Play Music, works like iTunes&#8217; music store with a twist: In addition to purchasing music through Google&#8217;s online storefront, you can upload (or &#8220;song match&#8221;) up to 20,000 of your own songs, then stream them to multiple Android devices &#8212; a &#8220;roll your own&#8221; music approach that initially sounded cool to musicophiles like me when Google touted it back in May 2011. It never really took off though, and in hindsight, it&#8217;s easy to see why. Given the choice between having to curate your own music library (where you&#8217;re paying for every song or album and limited by what you own and limited by where you can listen) and throwing a few bucks at a pre-fab service that simply works, elegantly and immediately on nearly any device, giving you instant listening access to an unprecedented single-source spectrum of music, which would you pick? (FOLLOW-UP: Google Play Music All Access Review: It’s Not a Spotify Competitor After All) We&#8217;re awash in streaming music nowadays, kicking through oceans of compressed audio as we sample potential purchases in iTunes or preview entire albums in browsers or groove to unthinkably vast song libraries in the cloud beamed to tiny apps that live on our smartphones and tablets. Google&#8217;s obviously a heavy-hitter, so anything it does in this space is newsworthy, but I&#8217;m not yet convinced the company understands what it takes to pull together a compelling service. Google Play hasn&#8217;t been that service, and I&#8217;m not sure a Google &#8220;Hey, We Can Do What Spotify Does, Too!&#8221; Music service distinguishes itself enough for anyone to bother. Bearing that in mind, here&#8217;s<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162820&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/google-music.jpg?w=240</featured_image>
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		<title>Some Reservations About Samsung&#8217;s 5G Speed &#8216;Breakthrough&#8217;</title>
		<link>http://techland.time.com/2013/05/13/some-reservations-about-samsungs-5g-speed-breakthrough/</link>
		<comments>http://techland.time.com/2013/05/13/some-reservations-about-samsungs-5g-speed-breakthrough/#comments</comments>
		<pubDate>Mon, 13 May 2013 15:53:48 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Tablets]]></category>
		<category><![CDATA[5G]]></category>
		<category><![CDATA[cellular networks]]></category>
		<category><![CDATA[congestion]]></category>
		<category><![CDATA[fifth generation]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162634</guid>
		<description><![CDATA[Like a shop owner anticipating Christmas in July, Samsung Electronics is this morning touting new technology it claims will allow it to usher the world into the 5G era by 2020. If you can stand to wait seven years, the company&#8217;s talking about core &#8220;adaptive array transceiver&#8221; technology that delivers so-called fifth generation speeds &#8220;up to several hundred times faster&#8221; than today&#8217;s 4G networks. What&#8217;s that translate to in download speeds? Up to &#8220;several tens of Gbps per base station,&#8221; says Samsung, adding that this could allow users to sling around vast data files and ultra-HD movies &#8220;practically without limitation.&#8221; (In other words, Shazam!) The new technology reportedly solves limitations with millimeter-wave bands (operating at high frequencies) transmitting data over long distances due to atmospheric attenuation. (I don&#8217;t pretend to understand the atmospheric physics, but it involves, among other things, radio signals and the resonance of oxygen molecules, as well as &#8220;rain fade,&#8221; where radio signals are absorbed by ice, rain and snow.) Samsung says it&#8217;s been able to successfully work around this by using 64 antenna elements transmitting data at 1.056GBps at a frequency of 28GHz for up to 2 kilometers (a little over a mile). All well and good, but before we get all rapturous about downloading ultra-HD content in a blink, let&#8217;s revisit an arguably bigger problem we haven&#8217;t solved still, today &#8212; a problem higher speeds will only exacerbate. Imagine you&#8217;re zipping down the Interstate, and say the speed limit&#8217;s 80 m.p.h., but you&#8217;re &#8212; did I say zipping? &#8212; actually creeping along at half that because, you know, two lanes and rush hour &#8212; a real bumper-to-bumper slog. That&#8217;s what my smartphone&#8217;s data connection sometimes feels like living in a college town, say on (football) game day, during any of the city&#8217;s big summer festivals or, you know, when school&#8217;s in primetime session seven months a year. The trouble&#8217;s not that my 4G smartphone or tablet connection isn&#8217;t fast enough (in theory) to instantly stream high quality videos and music &#8212; even a 3G connection&#8217;s capable of<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162634&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/samsung-5g.jpg?w=240</featured_image>
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		<title>Apple vs. Google vs. Microsoft: One Platform Will Not Rule Them All</title>
		<link>http://techland.time.com/2013/05/13/one-platform-will-not-rule-them-all/</link>
		<comments>http://techland.time.com/2013/05/13/one-platform-will-not-rule-them-all/#comments</comments>
		<pubDate>Mon, 13 May 2013 11:42:19 +0000</pubDate>
		<dc:creator>Ben Bajarin</dc:creator>
				<category><![CDATA[Big Picture]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162618</guid>
		<description><![CDATA[There are narratives circling the technology industry that are wearing out their welcome. The primary one, and the one where I wish more intelligent voices would prevail, is the narrative that there can only be one winner in this industry. Namely that for Google’s ecosystem to win, Microsoft and Apple must fail. Or that for Microsoft’s ecosystem to win, Apple and Google need to lose. And of course for Apple to win, Google and Microsoft need to lose. Perhaps this narrative is best encapsulated in the latest Nokia Lumia smartphone TV ad, which showcases the apparent epic battle between iPhone and Android users. As funny as the commercial is, average consumers — the ones that make up the target market — really don&#8217;t care which phone you or I use. Last year I wrote a column on that very subject called &#8220;I Chose the iPhone, You Chose Android — So What?&#8221; As far as I can tell, these narratives are rooted in not only a limited view of the technology industry’s history, but also in a very shortsighted one. It seems as though since Microsoft’s Windows platform dominated much of computing for several decades, it must mean it&#8217;s inevitable that this domination repeat itself. It seems the expectation from many is that we are simply waiting to see which platform wins. More specifically, which platform will dominate computing market share the way Microsoft did in the past. Let me explain why this is not going to happen. Big Consumer Markets The reason I say the &#8220;one platform to rule them all&#8221; narrative is deeply flawed is that when Microsoft dominated computing, the market was very small from a global standpoint. The market for PCs back then was tiny compared with today&#8217;s market for smartphones, for example. Small markets favor fewer players that typically dominate the segment. The global consumer market for technology is massive. Massive global consumer markets can sustain many players, competing for segments of markets, and all making money. Look at how many automobile companies the global consumer market<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162618&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Big Picture</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/big-picture/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/04/166323249-copy.jpg?w=240</featured_image>
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			<media:title type="html">Passers-by look in the window of a store selling personal computers in Times Square in Manhattan, on April 11, 2013.</media:title>
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			<media:title type="html">benbajarin</media:title>
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		<title>How Facebook Ruined Comments (at Least for Me)</title>
		<link>http://techland.time.com/2013/05/12/facebook-comments/</link>
		<comments>http://techland.time.com/2013/05/12/facebook-comments/#comments</comments>
		<pubDate>Sun, 12 May 2013 18:57:51 +0000</pubDate>
		<dc:creator>Harry McCracken</dc:creator>
				<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Technologizer]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162436</guid>
		<description><![CDATA[Unlike some folks, I&#8217;m not reflexively opposed to major Facebook changes. Oftentimes, when the service switches things around — which it does more or less continuously — I find the new version to be an improvement. Or at least I understand what it&#8217;s trying to do. But a few weeks ago, Facebook switched things up in a way that briefly left me wondering if I was going prematurely senile. Now that I more or less understand what&#8217;s going on, I&#8217;m an unhappy camper. For the first time, the company has instituted a change that meaningfully lessens my enjoyment of Facebook — and there&#8217;s no way for me to undo it. It gets weirder: it turns out that the change I can&#8217;t stand is something I was initially happy to hear was arriving. It&#8217;s called Replies, and it lets folks respond to specific comments that other members leave on an update, thereby creating individual threads rather than one master list of comments on an item. That change is long overdue. Here&#8217;s the thing, though. The feature doesn&#8217;t simply permit threaded comments. It also attempts to rearrange comments to put the best ones at the top. That&#8217;s the part that&#8217;s driving me bonkers. To quote from Facebook&#8217;s blog post about the Replies feature: Conversation threads are reordered by relevance to viewers, and may appear differently to each person based on their connections, specifically: Positive Feedback: the amount of positive feedback based on the total number of Likes and Replies in a conversation thread, which includes Likes or Replies by the Page owner. Connections: connections to participants in a thread may move the conversation higher. For example, conversations with Comments left by friends may appear at the top. Negative Feedback: the total number of spam reports in a thread, as well as marks-as-spam made by the Page owner. We also may down-rank comments made by frequent spammers. Got it? Threads with Likes and Replies are likely to bubble up; everyone may see different orders based on whom they&#8217;re friends with; spammers will be<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162436&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Social Networking</primary_category><primary_category_link>http://techland.time.com/category/apps-web/social-networking-apps-web/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/facebookpromo.png?w=240</featured_image>
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			<media:title type="html">Facebook Replies</media:title>
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			<media:title type="html">hmccracken</media:title>
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			<media:title type="html">[image] Facebook Comments</media:title>
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		<title>The Inexorable Decline of World of Warcraft</title>
		<link>http://techland.time.com/2013/05/09/the-inexorable-decline-of-world-of-warcraft/</link>
		<comments>http://techland.time.com/2013/05/09/the-inexorable-decline-of-world-of-warcraft/#comments</comments>
		<pubDate>Thu, 09 May 2013 17:22:45 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[mmos]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162486</guid>
		<description><![CDATA[Blizzard&#8217;s turning heads that probably shouldn&#8217;t be turning today off news that World of Warcraft &#8211; the most successful online roleplaying game in history &#8212; lost 14% of its subscriber base over the past three months. Make that 1.3 million players. But let&#8217;s not get ahead of ourselves. Even with that sharp drop, the not-so-little fantasy MMO that could still has over eight million subscribers worldwide; most MMOs these days, say Star Wars: The Old Republic, are lucky to swing a million. With the next expansion possibly coming later this year (and surely by the next), it&#8217;ll surely make its historic 10-year anniversary (November 2013) intact. Still, at its peak, WoW could lay claim to stratospheric subscriber numbers: 12 million back in October 2010 (oh heady days). By August 2011, however, that figure had fallen back to just over 11 million, and in November 2011, it fell again to just over 10 million. At roughly 8 million after this latest plunge, we&#8217;re talking a 25% slide down from the mountaintop, and &#8212; this is important &#8212; one that&#8217;s occurred despite Blizzard&#8217;s attempts to rally players with WoW&#8216;s third and fourth expansions, released in December 2010 and September 2012 respectively. Blizzard hasn&#8217;t announced what comes next, though Activision CEO Bobby Kotick said the game still had &#8220;long-term value&#8221; during an earnings call this week (via Seeking Alpha): It&#8217;s important to note that the nature of online games has changed, and with the environment becoming far more competitive, especially with free-to-play games. To address this, we&#8217;re working to release new content more frequently to keep our players engaged longer and make it easier for lapsed players to come back into the game. We believe in the long-term value of this franchise and will continue to commit substantial resources to World of Warcraft. Noting that any game has a shelf life is a little like trend-watching seasons or sunspot cycles, so let&#8217;s focus on the less obvious stuff, like that a significant portion of WoW&#8216;s subscriber base has been in the East, and that a substantial portion (&#8220;a majority,&#8221;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162486&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/wow-throne-of-thunder.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<title>Four Reasons the EA-Star Wars Deal Can&#8217;t Possibly Work (and Three It Just Might)</title>
		<link>http://techland.time.com/2013/05/07/x-reasons-the-ea-star-wars-deal-cant-possibly-work-and-x-it-just-might/</link>
		<comments>http://techland.time.com/2013/05/07/x-reasons-the-ea-star-wars-deal-cant-possibly-work-and-x-it-just-might/#comments</comments>
		<pubDate>Tue, 07 May 2013 18:35:56 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162292</guid>
		<description><![CDATA[May the force be with Electronic Arts. It&#8217;ll surely need all the help it can get to pull a Jedi-rabbit out of this sarlacc pit of a hat. In case you missed it, the world&#8217;s third-largest video game conglomerate just swooped down, presumably with dump trucks full of cash, and scooped up the exclusive multi-year rights to make new Star Wars games for a &#8220;core gaming audience.&#8221; Disney, which bought LucasFilm and Star Wars from George Lucas for about $4 billion last October, will retain the rights to design games for mobile, social and online audiences. This, after Disney shuttered historic game developer LucasArts last month. The AP apparently (and amusingly) read that as Disney possibly &#8220;giving up&#8221; on Star Wars video games. As if. That was just Disney winding up a developer that hadn&#8217;t made or published a really memorable Star Wars game &#8212; The Force Unleashed included &#8212; in over a decade. Now the license falls to the company Trip Hawkins built, one of gaming&#8217;s behemoths and a player that already has skin in the game: EA subsidiary BioWare put together Star Wars: The Old Republic, the second Star Wars MMO (after Sony&#8217;s defunct Star Wars: Galaxies), and by most accounts a reasonably successful one, even if it transitioned to free-to-play much more quickly (and worryingly) than expected. And yet EA has a spotty track record when it comes to franchise tie-ins. Whereas handing a major property off to a smaller, more creatively flexible studio can yield the occasional (and completely unexpected) Batman: Arkham Asylum, LEGO Star Wars, The Chronicles of Riddick: Escape from Butcher Bay or Star Trek: Bridge Commander, the challenge when you ritualize conceptuality, then attempt to wring creativity from individuals on exacting timelines complicated by multi-platform demands and implacable shareholders is&#8230;well, it&#8217;s all but insurmountable. The result, more often than not, is mediocrity, and that&#8217;s typically your best-case scenario. With that in mind, here&#8217;s why I think the EA-Star Wars deal can&#8217;t possibly work&#8230;or, you know, maybe could, given the stars and planets aligning. EA&#8217;s initial trip down Star Wars lane was confused and<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162292&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/star-wars-fans.jpg?w=240</featured_image>
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			<media:title type="html">Science fiction enthusiasts Di Trolio, Comber and Gumley-Mason, dressed as characters from Star Wars, pose for a photograph in east London</media:title>
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			<media:title type="html">mattpeckham</media:title>
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		<title>Ni No Kuni&#8216;s Lovely Ultima Homage</title>
		<link>http://techland.time.com/2013/05/02/ni-no-kunis-lovely-ultima-homage/</link>
		<comments>http://techland.time.com/2013/05/02/ni-no-kunis-lovely-ultima-homage/#comments</comments>
		<pubDate>Thu, 02 May 2013 18:39:39 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ni no kuni]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[studio ghibli]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[wizard's edition]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=161650</guid>
		<description><![CDATA[I don&#8217;t know for a fact that Ni no Kuni: Wrath of the White Witch director Ken Motomura or writer Akihiro Hino ever fooled with the Ultima computer roleplaying games, but if I had to guess, I&#8217;d bet they did. Or someone at Level 5 did, because man, the collector&#8217;s edition is like hopping into a time-machine and rolling back to the days roleplaying games actually came with stuff. No, I don&#8217;t mean the sort of post-Todd McFarlane toy porn you get with today&#8217;s crazy-priced, limited game editions: monster-sized boxes harboring ornate polymer statues no one has room to display or probably much desire to explain to passerby. &#8220;This one is of Alduin the world eater perched on a word wall!&#8221; sounds like something 40-year-old Andy Stitzer might say, because it is. I&#8217;m talking about the Wizard Edition of Ni no Kuni, which sold out so fast (the &#8220;in stock&#8221; disclaimer on the official sale page has been wrong for months) I paid close to three times the asking price to land a copy. It arrived in an unassuming box with a suspiciously Yoshitaka Amano/Final Fantasy-like box logo &#8212; an embossed version of the one on the PS3 case sleeve; I was more than a little concerned, prying the cardboard flaps open. I blew my rainy day fund on this? But stuffed inside was something I hadn&#8217;t come across in ages: a suspiciously Ultima-like tome. And I mean tome: I&#8217;m talking about a novel-length book, clocking in at over 300 pages (beating even Ultima by a mile) that details the game&#8217;s elaborate world, its bestiary (replete with lovely little color sketches), its alchemic and magical systems and so forth. Those of you playing the game (or who&#8217;ve long since finished it) know this as the Wizard&#8217;s Companion, because the developers were kind of enough to fold it into the actual game and gameplay, where you can unlock pages as you go; find them all, and I&#8217;m pretty sure there&#8217;s a trophy involved. GOG.com Richard Garriott has a thing about this. Those of you who&#8217;ve not only<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=161650&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/ni-no-kuni-wizard-edition.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<title>The Real Privacy Implications of Google Glass</title>
		<link>http://techland.time.com/2013/05/02/the-real-privacy-implications-of-google-glass/</link>
		<comments>http://techland.time.com/2013/05/02/the-real-privacy-implications-of-google-glass/#comments</comments>
		<pubDate>Thu, 02 May 2013 12:25:11 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Accessories & Peripherals]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Google Glass]]></category>
		<category><![CDATA[privacy]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=161454</guid>
		<description><![CDATA[Over the last few weeks, Google has steadily been building hype around Google Glass. The search giant revealed tech specs, explained how the software works, and has even let some of the tech press get their hands on the &#8220;Explorer Edition&#8221; of the device, an early version that costs a cool $1,500. One thing Google hasn&#8217;t done is talk about the privacy implications of Glass, which has a built-in camera that can sneakily take photos and video at any time. It seems the company would rather let the debate play out on its own. I think this is a mistake on Google&#8217;s part, but I also think much of the fearful prognosticating over Google Glass is misplaced. The real concern with Google Glass and privacy doesn&#8217;t have to do with surveillance or collection of personal data, but with the way it will make us behave in the real world. The Debate Thus Far Google Glass supporters have a few standard lines of defense against privacy critics. They claim that Glass isn&#8217;t much different than a smartphone in terms of capabilities, that people will have common decency about what to record, and that bystanders will learn to recognize when they&#8217;re on camera. Robert Scoble, arguably the biggest Glass advocate outside of Google, tries to swat down privacy complaints in a post on Google+: They think we&#8217;re going to follow them into bathrooms and record &#8220;their junk.&#8221; &#8230; If I wanted to do that I&#8217;d rather use my new Android phone, which has a much better camera and, um, can be more easily aimed without grabbing attention. The microphone on my iPhone is better, too, and video is much sharper and isn&#8217;t quite as wide angle, so I can see more details if I&#8217;m trying to be pervy anyway (which I&#8217;m not). They think I&#8217;m going to walk by them recording everything they are saying. After getting [Glass] that&#8217;s laughable. Scoble claims that the privacy concerns around Glass are overblown, and in a way, he&#8217;s right. The vast majority of people aren&#8217;t<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=161454&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2012/10/googleglass.jpg?w=240</featured_image>
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			<media:title type="html">google glass</media:title>
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		<media:content url="http://0.gravatar.com/avatar/34fc7597b770639d5945b0edb9b542a5?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">Jared Newman</media:title>
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		<title>Dear Vdio: I Dislike You. Please Go Away.</title>
		<link>http://techland.time.com/2013/04/29/dear-vdio-i-dislike-you-please-go-away/</link>
		<comments>http://techland.time.com/2013/04/29/dear-vdio-i-dislike-you-please-go-away/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 22:45:42 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Home Entertainment]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Web Video]]></category>
		<category><![CDATA[Rdio]]></category>
		<category><![CDATA[Vdio]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=161242</guid>
		<description><![CDATA[I&#8217;ve made no secret of my love for Rdio (see Dear Rdio: I Like You. Please Don’t Die.), the streaming music service that competes with Spotify and, in my view, offers a slicker design and better features than its more established rival. But I&#8217;ve also worried that while Spotify ascends, Rdio could be yet another great music service bound for the scrap heap. So imagine my dismay a few weeks ago when the folks behind Rdio announced a new streaming TV and movie service, dubbed Vdio. Unlike its musical sibling, Vdio isn&#8217;t subscription-based. It&#8217;s all a la carte, similar to iTunes&#8217; video store. Its main hooks are the ability to connect with other Vdio users to see what they&#8217;re watching, and to build &#8220;Sets&#8221; of shows that are the equivalent of music playlists. (At the moment, it&#8217;s only available to existing Rdio subscribers.) Jared Newman / TIME.com My concern was that this new video service would subtract from Rdio&#8217;s focus on music. But I figured I&#8217;d reserve judgment until I actually gave Vdio a try. I finally got my chance this weekend, thanks to a $25 credit Vdio is offering to Rdio users&#8211;just enough money to catch up on season 5 of Breaking Bad. Sadly, this will probably be the last time I use Vdio. The service is troubled in so many ways that it&#8217;s hard to imagine anyone wanting to use it. The problems began with the sign-up process. Right away, Vdio warns you that sharing your viewing activity is mandatory. I regret not getting a screen capture of this initial disclaimer, but the site&#8217;s sharing policy makes it clear: IF YOU DO NOT CONSENT TO THE SHARING AND/OR PUBLIC DISPLAY OF YOUR VIEWING ACTIVITY, YOU MAY NOT BE ABLE TO VIEW THE VIDEO CONTENT THROUGH THE VDIO SERVICE. In fairness, you can &#8220;protect&#8221; your account, preventing strangers from following you without permission. But this option is buried in the &#8220;Advanced&#8221; section of settings, and it&#8217;s disabled by default. Apparently, Rdio works the same way, and I hadn&#8217;t realized it. Sharing<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=161242&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/04/vdio.jpg?w=240</featured_image>
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			<media:title type="html">vdio</media:title>
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			<media:title type="html">Jared Newman</media:title>
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		<title>What the PC Industry of Tomorrow Looks Like</title>
		<link>http://techland.time.com/2013/04/29/what-the-pc-industry-of-tomorrow-looks-like/</link>
		<comments>http://techland.time.com/2013/04/29/what-the-pc-industry-of-tomorrow-looks-like/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 14:00:51 +0000</pubDate>
		<dc:creator>Ben Bajarin</dc:creator>
				<category><![CDATA[Big Picture]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Tablets]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=161243</guid>
		<description><![CDATA[We are, without question, an industry in transition. The 500-lb. gorillas who once dominated the technology industry are undergoing major transitions and experiencing new types of growing pains. And for many, this is extremely painful. These titans will rise or fall based solely on their ability to manage this transition and these new types of growing pains. So what&#8217;s growing, exactly? Opportunity. From Business to Consumer For the past 30 years, the computing industry only appealed to a small group of people – namely the business community. Many companies such as Microsoft, IBM, Dell, HP, Intel, RIM and others got their start by creating products and solving problems for business users. What many of these companies are learning is that business users are as different from ordinary consumers as night and day. I specifically peg Apple’s turnaround to this observation. Apple has and always will be a consumer company, one that struggled until there was a true consumer market. Now Apple finds success where others have not, simply because the company has always had a vision of creating products for ordinary people. Apple had to wait more than two decades for its true market to emerge. Now, emerge it has and it is billions strong. A key point signaling this shift was the recent news about the PC’s decline in Q1 sales. Who usually bought PCs in bulk in the first half of the year? It wasn’t consumers. It was businesses. In years past, bulk purchases by enterprise and business buyers helped offset the lack of consumer spending for PCs in this buying cycle. With businesses shifting to BYOD, it’s doubtful the first half of the year will yield the volumes it once did. What we are witnessing in clamshell PC sales is not really massive declines. It is simply the new normal. The consumer market will dwarf the business-pro market by magnitudes. The PC industry of the past is not the PC industry of the future. The opportunity has shifted from business to consumer, and it is growing faster than many anticipated.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=161243&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Big Picture</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/big-picture/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2012/11/bestbuytablets.jpg?w=240</featured_image>
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			<media:title type="html">benbajarin</media:title>
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		<title>Stop Complaining: Playmysong and Spotify Just Gave Us Free Jukeboxes</title>
		<link>http://techland.time.com/2013/04/25/stop-complaining-playmysong-and-spotify-just-gave-us-free-jukeboxes/</link>
		<comments>http://techland.time.com/2013/04/25/stop-complaining-playmysong-and-spotify-just-gave-us-free-jukeboxes/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 19:30:30 +0000</pubDate>
		<dc:creator>Evolver.fm / Eliot Van Buskirk</dc:creator>
				<category><![CDATA[Apps & Software]]></category>
		<category><![CDATA[Apps & Web]]></category>
		<category><![CDATA[Home Entertainment]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[spotify]]></category>

		<guid isPermaLink="false">https://timenerdworld.wordpress.com/?p=161094</guid>
		<description><![CDATA[Comedian Louis CK made a great point that’s worth revisiting (transcript), even if you’ve seen it before:  that “everything is amazing and nobody is happy.” The disruptive funnyman was referring to the way we complain about the world we live in, even as we enjoy unprecedented abilities and conveniences thanks to the preposterous degree of technological advancement over the past few decades. People love to complain about flying, for example, and they are people who are sitting in chairs in the sky checking their Facebooks on WiFi. In the sky — and complaining about it, when just a few generations ago, traveling that same distance took years or occasionally lives. This brings us to the point: Playmysong launched a Spotify app this morning (Spotify link) that can turn any computer into a jukebox containing most of the music in the world, for free. You and all of your friends can control it with your smartphones at parties, in offices, dorms, or wherever else. We just gained another amazing thing to complain about! Please consider that just a few years ago, a jukebox capable of anything remotely similar to that would have been accessible only to the very richest people on the planet — and even then, their jukeboxes would contain a limited selection of music that would start going out of date right away. And the remote controls, which would have to be custom-made for tens of thousands of dollars, would have been super clunky and lame, probably without touchscreens, let alone the ability to let you complain about them on Facebook. As of today, even an earnest Luddite who thoroughly enjoys being terrible at technology can set up a Playmysong/Spotify jukebox in minutes that anyone with a smartphone can control, all using equipment that most people reading this already have, meaning that for all intents and purposes, this magic is completely free — and not only that, but Spotify pays artists, labels, songwriters, and publishers for the music you play (some people say not enough, but that’s a different<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=161094&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/04/playmysong2-591x427.jpg?w=240</featured_image>
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			<media:title type="html">techlandtipster</media:title>
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		<title>Should Toddlers Use Tablets and Smartphones After All?</title>
		<link>http://techland.time.com/2013/04/24/should-toddlers-use-tablets-and-smartphones-after-all/</link>
		<comments>http://techland.time.com/2013/04/24/should-toddlers-use-tablets-and-smartphones-after-all/#comments</comments>
		<pubDate>Wed, 24 Apr 2013 20:08:22 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Health & Science]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[toddlers]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=160949</guid>
		<description><![CDATA[Life with an almost 9-month-old is like a revolving door — everything that&#8217;s old is new: Sophie the rubber giraffe, a crinkly piece of yellow cloth-wrapped plastic, a strange plush-toy thingamajig with half a dozen waggling appendages. But these pale in comparison with the family smartphones, tablets and laptops, which gleaming screens our little boy would probably sit for hours watching if we allowed it, mesmerized by computer-generated images of owls trampolining off cloud tops or beaming stars which closeups conjure smiles and sometimes shrieks of delight. Every time I whip out my smartphone in his vicinity, I feel like Frodo donning the One Ring. It&#8217;s as if my child can sense its presence (that, or he&#8217;s associated &#8220;crack-cocaine-supertoy-appear!&#8221; with the zombie faces we probably make as we&#8217;re tapping away). If we face the screen toward him, whoa, Nellie: up come both hands, mouth popping wide, arms reaching out like Superman about to take flight. I always thought little kids were drawn to backlit screens because of repetition and acclimation, as in the case of parents who drop them in front of cartoons and use the screens as babysitters, the addiction inculcated — but it has to be more than that. Our little boy was hypnotized the first time he noticed the TV screen, just a few months old, craning his neck in ways we&#8217;d not yet seen, desperately trying to keep the screen (an episode of Breaking Bad, if memory serves) in view from his vantage on the floor as we worked to face him away from it. The American Academy of Pediatrics has repeatedly warned that screen time for children under the age of 2 is a no-no. Why? Research suggests it delays language development and can disrupt sleep. Generally speaking, we know that interacting directly and routinely with your child is paramount when it comes to hitting established developmental milestones. In fact, a recent story in the New York Times referenced research by academics Betty Hart and Todd Risley (published in the 1995 book Meaningful Differences in the Everyday<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=160949&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Health &amp; Science</primary_category><primary_category_link>http://techland.time.com/category/news/health-science/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/04/child-with-tablet.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<title>Three Questions I Hope Google Answers Before Google Glass Is Released</title>
		<link>http://techland.time.com/2013/04/23/three-questions-i-hope-google-answers-before-google-glass-is-released/</link>
		<comments>http://techland.time.com/2013/04/23/three-questions-i-hope-google-answers-before-google-glass-is-released/#comments</comments>
		<pubDate>Tue, 23 Apr 2013 19:00:03 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Accessories & Peripherals]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Google Glass]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=160813</guid>
		<description><![CDATA[You wanted to know when you could finally lay hands on a pair of Google&#8217;s slender new cyber-glasses, and now we have&#8230;if not a precise release date, at least a more concrete timeframe: early next year, according to Google chairman and former CEO Eric Schmidt. Speaking to BBC News, Schmidt noted the company is now shipping pre-release versions of the glasses to developers (Schmidt added there&#8217;ll be thousands in the wild over the next few months). After developer feedback and some final tweaks, the glasses will go on sale. That&#8217;s a &#8220;year-ish&#8221; away, said Schmidt, indicating early- to mid-2014. That might seem like a while, given prior intimations from the company that we&#8217;d see these things by 2013&#8242;s close, and yet it&#8217;s hard to imagine it being enough time for the company to address some of the critical questions below. Should Google Glass be wearable/usable while operating motorized (or even non-motorized) vehicles? I wondered about this a few weeks ago, asking whether we ought to ban Google Glass while driving (as West Virginia preemptively &#8212; and I argued wrongheadedly &#8212; just did). This is a research question. What research? Exactly. Has anyone studied what happens if people wear interactive glasses while operating a motor (or non-motor, like a bike) vehicle? Not that I&#8217;m aware of. What does it do to reaction times if you tilt your view up slightly (from straight ahead) to scan whatever the glasses are displaying on that tiny, translucent, monocle-like screen? Are there different thresholds of operational safety between cyber-glasses and smartphones? Should Google Glass have an optional &#8220;Driving Mode&#8221; similar to a smartphone&#8217;s &#8220;Airplane Mode&#8221; that takes certain functions offline? What about augmented reality? Could certain applications make driving with Google Glass safer by enhancing what we&#8217;re seeing out the windshield? And if Google Glass doesn&#8217;t include usage profiles, how responsible should we expect the public to be in autonomously deciding which functions to invoke and which one&#8217;s not to while behind the wheel? It&#8217;s going to be a lot harder to tell what someone&#8217;s doing<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=160813&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Accessories &amp; Peripherals</primary_category><primary_category_link>http://techland.time.com/category/gadgets/accessories-peripherals/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/04/google-glass.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<title>Reddit and Crowdsourcing: Valuable or Problematic?</title>
		<link>http://techland.time.com/2013/04/19/reddit-and-crowdsourcing-valuable-or-problematic/</link>
		<comments>http://techland.time.com/2013/04/19/reddit-and-crowdsourcing-valuable-or-problematic/#comments</comments>
		<pubDate>Fri, 19 Apr 2013 22:41:21 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[reddit]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=160667</guid>
		<description><![CDATA[In the mad scramble to figure out who was behind the Boston Marathon bombings, there&#8217;s been a lot of praise and scorn heaped upon Reddit &#8212; and crowdsourcing in general &#8212; for its attempts to play detective. Reddit is deserving of both. While the social news site did unearth some useful information, such as a photo of one of the suspects that originally appeared on Facebook, it also named the wrong man as a suspect and later apologized. This may seem like an incredibly wobbly stance to take (Reddit is good! It&#8217;s also bad!) but the reality is that crowdsourcing is valuable for certain things, and problematic for others. As we follow along with major news events, readers and news organizations alike need to be mindful of what Reddit&#8217;s strengths and weaknesses are so we can stay informed while steering clear of bad info. Reddit Is Great at Gathering&#8230; When thinking about Reddit&#8217;s role in crisis situations, my mind jumped back to the theater shooting in Aurora, Colo., last year. As soon as the news broke, Redditors began compiling information in real time, and the result was a comprehensive timeline of what happened. The information on that page outshined any website story or TV news broadcast you could find at the time. There was no filler, no noise, just hard data updated regularly. Want more? Refresh the page. This is standard procedure for Reddit during huge, breaking news events. Here&#8217;s a timeline for the Boston Marathon explosions, and here&#8217;s one for the West, Texas fertilizer plant explosion. Reddit isn&#8217;t just good at compiling what&#8217;s already known. It&#8217;s also good at digging up new points of interest. After the Aurora shooting, one Redditor who was in the theater offered a first-hand account of the events. This thread led to other first-hand information, such as photos of the scene. Once the suspect was identified as James Holmes, Reddit uncovered information from an adult dating site that the mainstream media missed. Reddit&#8217;s strengths are inherent to its nature. As a massive community on the hunt for<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=160667&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link>
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			<media:title type="html">Jared Newman</media:title>
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		<title>Is There a Walt Disney&#8211;Steve Jobs Connection?</title>
		<link>http://techland.time.com/2013/04/17/is-there-a-walt-disneysteve-jobs-connection/</link>
		<comments>http://techland.time.com/2013/04/17/is-there-a-walt-disneysteve-jobs-connection/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 09:45:45 +0000</pubDate>
		<dc:creator>David Greelish</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Home Entertainment]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Reviews & Features]]></category>
		<category><![CDATA[steve jobs]]></category>
		<category><![CDATA[walt disney]]></category>

		<guid isPermaLink="false">https://timenerdworld.wordpress.com/?p=160322</guid>
		<description><![CDATA[Yes, Walt Disney and Steve Jobs had a lot in common, at least in aspects of business. There were a number of other interesting parallels between their personalities too; however, the two men certainly were not just alike. In fact, they were very different in numerous ways, each having been born in a different generation: Disney was born in Chicago in 1901, and Jobs was born in San Francisco in 1955. Disney was generally a more formal, suit-wearing, conservative businessman, while Jobs exemplified the counter-culture values of the 1960s. I can go on with their list of differences, but what is really remarkable are all of the similarities between the two men and how they both impacted the American culture and then the world. Both Disney and Jobs built strong, successful businesses with a variety of creative products, along with unique, standout brands. What is most similar, though, is how they each went about it, what motivated them and what they saw as priorities in doing so. During my adulthood, I have been a lifelong fan of the Macintosh, Apple and Steve Jobs, but I’ve also been a lifelong fan of Walt Disney. Since childhood, I have been a fan of many of the Disney movies and especially the theme parks, but now as an adult, I am inspired by the man. A similarity between the two men may not be obvious to many, but I came to recognize it some years ago. David Greelish I have three framed stock certificates that I purchased in 2004, which hang on the wall in my office. There is one from Apple Computer, Inc., one from The Walt Disney Company and then one from a company which doesn’t exist anymore as a stand-alone corporation: Pixar. My Pixar stock certificate is now even more of a cherished and valuable collector’s item to me. Those three certificates make up a set that I created: “The Steve Jobs Collection.” The reason I purchased them was because of how cool I thought it was for Steve Jobs<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=160322&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/04/disney-jobs.jpg?w=240</featured_image>
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			<media:title type="html">Disney-Jobs</media:title>
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			<media:title type="html">techlandtipster</media:title>
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			<media:title type="html">Walt Disney</media:title>
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			<media:title type="html">Steve Jobs</media:title>
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		<title>The iPad-Sized Nail in the PC&#8217;s Coffin</title>
		<link>http://techland.time.com/2013/04/15/the-ipad-sized-nail-in-the-pcs-coffin/</link>
		<comments>http://techland.time.com/2013/04/15/the-ipad-sized-nail-in-the-pcs-coffin/#comments</comments>
		<pubDate>Mon, 15 Apr 2013 13:44:04 +0000</pubDate>
		<dc:creator>Ben Bajarin</dc:creator>
				<category><![CDATA[Big Picture]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Tablets]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=160141</guid>
		<description><![CDATA[There&#8217;s no question about it: the perils are deep and wide for companies whose primary business is making PCs. There are many layers to the problem and unfortunately, the perfect storm hit the PC sector and there will be collateral damage. The PC Is Only Mostly Dead It would be silly to argue that the PC is dead. Desktops and portable desktops (a.k.a. notebooks) will remain in the marketplace. The PC is not going away. However, something which has been critical for PC manufacturers to thrive is going away: value. The bottom line is that PCs have lost their value to the mass market. Even if the iPad had not been invented, I still believe the PC market would be in the same position it&#8217;s in today. Granted, the decline may not have been as steep, but I am convinced that growth would still be flat to slightly negative. In the minds of consumers, PCs have become like cars. People hold on to their PCs as long as possible and resist upgrading because they feel no pressing need. This doesn&#8217;t necessarily mean that they will never upgrade, just that they will wait as long as possible. This is the key point I want to get across because the lagging refresh cycles, which are now the norm, demonstrate that value has left the traditional PC segment. Is It Windows 8&#8242;s Fault? Many are blaming Windows 8, but I do not believe Microsoft&#8216;s latest operating system is the problem. However, it&#8217;s also not the solution. I believe in the premise of Windows 8 and its concept of merging mobility and touch-based user interfaces with powerful desktop computing. That being said, Windows 8 is a transition OS for Microsoft as the company truly looks to unify platforms. My guess is that unity will come with Windows 9; we will have to wait and see whether Microsoft has the answer that it and its partners desperately need. iPad Is the Culprit Realistically, the netbook is the real culprit. The netbook showed many consumers that<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=160141&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Big Picture</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/big-picture/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/04/ipadpc.jpg?w=240</featured_image>
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			<media:title type="html">ipadpc</media:title>
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			<media:title type="html">benbajarin</media:title>
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		<title>An Always-Online Console? &#8216;Deal With It&#8217; &#8212; Microsoft Studios Creative Director Kicks the Hornet&#8217;s Nest</title>
		<link>http://techland.time.com/2013/04/05/an-always-online-console-deal-with-it-microsoft-studios-creative-director-kicks-the-hornets-nest/</link>
		<comments>http://techland.time.com/2013/04/05/an-always-online-console-deal-with-it-microsoft-studios-creative-director-kicks-the-hornets-nest/#comments</comments>
		<pubDate>Fri, 05 Apr 2013 17:37:31 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[adam orth]]></category>
		<category><![CDATA[Always Online]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=159689</guid>
		<description><![CDATA[Microsoft Studios&#8217; creative director Adam Orth sort of walked into it yesterday on Twitter. &#8220;Sometimes the electricity goes out. I will not purchase a vacuum cleaner,&#8221; he tweeted (via NeoGAF). Then: &#8220;The mobile reception in the area I live in is spotty and unreliable. I will not buy a mobile phone.&#8221; And after the scream-o-sphere caught wind of his dispatches: &#8220;Sorry. I don&#8217;t get the drama around having an &#8216;always online&#8217; console. Every device now is &#8216;always on&#8217;. That&#8217;s the world we live in. #dealwithit&#8221; Orth might have been referring to Microsoft&#8217;s next Xbox, rumored to require an Internet connection at all times. Or maybe he wasn&#8217;t &#8212; sometimes an opinion&#8217;s just an opinion. Regardless, at some point I suspect we&#8217;ll look back on this &#8220;always online&#8221; debate as shortsighted, because we&#8217;ll indeed be online all the time, anywhere and everywhere. Mark my words: That day is coming as surely as winter to Westeros. The Internet won&#8217;t be a capricious, easily roiled medium forever, and the benefits of being interconnected already often outweigh the upsides of being able to play a game on the Moon, at the South Pole or huddled in an underground bunker miles below the Earth&#8216;s surface. In that sense, Orth is exactly right. But today, with access to that backbone sporadic, as well as lifestyle- and location-dependent (it&#8217;s certainly not the case that everyone, anywhere has access to fast, reliable Internet) you&#8217;re seeing game companies jump the gun, creating &#8220;always online DRM&#8221; in the guise of &#8220;always online.&#8221; No one begrudges World of Warcraft its online strictures. It&#8217;s an MMO. MMOs require Internet connections. No one gripes about that. Pull players outside the customary framework of an MMO, on the other hand, and expectation thresholds soar. No one actually likes DRM, especially when it&#8217;s there to bust up longstanding consumer behavior, say reselling and buying used games. You can see why publishers would want to: &#8220;Always online&#8221; games frustrate piracy and simultaneously give sales control to publishers, who can ensure every digital sale is a new<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=159689&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/04/cloud-computing.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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