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	<title>TechCategory: Video Games &#124; Tech &#124; TIME.com</title>
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		<title>TechCategory: Video Games &#124; Tech &#124; TIME.com</title>
		<link>http://techland.time.com</link>
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		<title>With Xbox One, Microsoft Emphasizes TV over Games</title>
		<link>http://techland.time.com/2013/05/21/xbox-one-revealed-microsofts-next-gen-console-emphasizes-tv-over-games/</link>
		<comments>http://techland.time.com/2013/05/21/xbox-one-revealed-microsofts-next-gen-console-emphasizes-tv-over-games/#comments</comments>
		<pubDate>Tue, 21 May 2013 20:38:58 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Gaming & Culture]]></category>
		<category><![CDATA[Home Entertainment]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox live]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=163159</guid>
		<description><![CDATA[From beneath gray skies, working a boisterous audience packed into a giant tent on its Redmond, Wash. campus, Microsoft this afternoon took the wraps off its third Xbox, dubbed Xbox One. But gamers tuning in to watch the live-stream event only caught glimpses of vaguely better-looking in-game footage, and then not until the presentation&#8217;s finale. Instead, Microsoft and its partners chose to spend most of the presentation talking about the future of TV-related entertainment as well as Xbox One&#8217;s much-refined voice command-driven interface. Kicking off the one-hour show, Microsoft president of interactive entertainment Don Mattrick helmed the stage, electric-green Xbox screens flanking him, to portray Xbox One as the center of an interactive media-verse. That universe is more heterogeneous than ever, said Mattrick, comprising casual games, live and recorded TV, sports and movies, multiple platforms, living rooms in flux with cloud-powered Internet services, voice and gesture controls and mobile devices like tablets and smartphones. &#8221;To continue to lead, we must provide compelling answers to new questions,&#8221; he said, then asking, &#8220;Can we take what you love and make it better? Can we improve a living room that&#8217;s become too complex, too fragmented and too slow?&#8221; Microsoft&#8217;s answer: a set-top console that looked less than ever like a stylized game console and more like a traditional, almost mundane piece of orthogonal, black, glossy hi-fi stereo equipment. The new console was joined by a revamped Kinect camera &#8212; included with each Xbox One &#8212; and a refined, slightly more angular version of the Xbox 360 gamepad (making it look a hair more like a batarang). &#8220;For the first time, you and your TV are going to have a relationship,&#8221; quipped Mattrick, a statement that sounds awkward at first blush &#8212; we&#8217;ve had a relationship with our TV sets for decades &#8212; until you realized he was hyping Microsoft&#8217;s considerable ramping-up of the Xbox brand as a media-platform first, and a games console second. TV &#62; Gaming Before delving into hardware specifics, Microsoft interactive entertainment marketing honcho Yusuf Mehdi demonstrated Microsoft&#8217;s vision of the Xbox One as a<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=163159&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/xbox-one.jpg?w=240</featured_image>
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			<media:title type="html">Xbox One is shown on display during a press event unveiling Microsoft&#039;s new Xbox in Redmond</media:title>
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			<media:title type="html">mattpeckham</media:title>
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		<title>Microsoft Reveals Xbox One, Next-Generation Gaming</title>
		<link>http://techland.time.com/2013/05/21/microsoft-reveals-xbox-one-next-generation-gaming/</link>
		<comments>http://techland.time.com/2013/05/21/microsoft-reveals-xbox-one-next-generation-gaming/#comments</comments>
		<pubDate>Tue, 21 May 2013 17:33:33 +0000</pubDate>
		<dc:creator>AP / Derrik J. Lang</dc:creator>
				<category><![CDATA[Gaming & Culture]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[game consoles]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=163161</guid>
		<description><![CDATA[REDMOND, Wash. (AP) &#8212; Microsoft thinks it has the one. The company unveiled the Xbox One, a next-generation entertainment console that promises to be the one system households will need for games, television, movies and other entertainment. It will go on sale later this year. Don Mattrick, Microsoft&#8217;s president of interactive entertainment business, said the company has spent the past four years working on the &#8220;all-in-one home entertainment system.&#8221; The console was demonstrated Tuesday at Microsoft&#8217;s Redmond, Wash., headquarters using voice control to seamlessly switch back and forth between watching live TV, listening to music, watching a movie, browsing the Internet, as well as simultaneously running apps. Microsoft executives touted the Xbox One as a replacement for the set-top box from your cable provider. It has its own guide and you can change channels by voice command. Senior Vice President Yusuf Mehdi demonstrated how the console switched quickly between channels after saying show names like &#8220;Mary and Martha&#8221; or &#8220;Watch MTV.&#8221; His voice command of &#8220;What&#8217;s on HBO?&#8221; brought up the channel guide for HBO. &#8220;No more memorizing channels or hunting for the remote control,&#8221; Mehdi said. The interface for the TV goes well beyond the functionality in Nintendo&#8217;s Wii U, which still requires users to press buttons to change the input source on the TV. Xbox One seamlessly switched between games, movies and TV shows with a single voice command. &#8220;You can switch to your game like it&#8217;s a TV channel flip,&#8221; said Marc Whitten, Microsoft&#8217;s chief production officer of interactive entertainment business. He called it a &#8220;lag-free instant experience.&#8221; Microsoft also unveiled a new version of its camera-based Kinect system with better motion and voice detection. It showed how users can watch live sports on TV while getting updates on fantasy leagues on a split screen. In an effort to stay ahead of rivals, Microsoft said new content for the popular &#8220;Call of Duty&#8221; game can be downloaded on the Xbox One before any other system. Microsoft says more games will be shown at next month&#8217;s E3 video<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=163161&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Microsoft</primary_category><primary_category_link>http://techland.time.com/category/companies-2/microsoft/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/xbox-one.jpg?w=240</featured_image>
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			<media:title type="html">Xbox One is shown on display during a press event unveiling Microsoft&#039;s new Xbox in Redmond</media:title>
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			<media:title type="html">timeassociatedpress</media:title>
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		<title>Revealed: Sony&#8217;s PlayStation 4 Is Actually a Giant Lump of Coal</title>
		<link>http://techland.time.com/2013/05/20/revealed-sonys-playstation-4-is-actually-a-giant-lump-of-coal/</link>
		<comments>http://techland.time.com/2013/05/20/revealed-sonys-playstation-4-is-actually-a-giant-lump-of-coal/#comments</comments>
		<pubDate>Tue, 21 May 2013 00:20:08 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Sony]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[PlayStation 4]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[teaser]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=163144</guid>
		<description><![CDATA[Look up in the sky! It&#8217;s a&#8230;vent! It&#8217;s a&#8230;vaguely beveled protuberance! It&#8217;s a&#8230;oh, umm, okay, I guess it&#8217;s just the PlayStation 4, you know, viewed in the teaser video above as if held under an opaque, grayish tarp. In other words, it&#8217;s a giant lump of coal. As giant lumps of coal go, it certainly has features! Like: the PlayStation logo, because we were sure worried it wouldn&#8217;t have that; lots of black holes, possibly for thermal egress (thus giving me a chance to use &#8220;egress&#8221; in a sentence); the rounded underside possibly of the new controller, which if we go with precedent is going to look exactly like the last five-bazillion controllers (but since that&#8217;s too obvious, probably won&#8217;t); a line of chevrons, which is kind of weird; and then a bunch of stuff that goes by too fast for me to care. (If you really want to see each frame, someone&#8217;s done the world that kindness here, though spoilers, all you&#8217;re getting is that it&#8217;s black and still conforms to the tenets of Euclidean geometry.) What&#8217;s Sony up to besides sitting back, watching the headlines roll and chuckling &#8220;Made you look!&#8221;? Microsoft&#8217;s Xbox event is tomorrow at 1pm ET, during which the company&#8217;s probably going to unveil its latest Xbox-quel. Thus Sony&#8217;s PR stunt, in case you somehow missed the show back in February when Sony tipped us off to the PS4&#8242;s existence, or, you know, ever bought a game console because one looked cooler than another.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=163144&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Sony</primary_category><primary_category_link>http://techland.time.com/category/companies-2/sony/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/ps4-teaser.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<title>Google Play Game Services Is Just What Android Needs, but Who Will Use It?</title>
		<link>http://techland.time.com/2013/05/17/google-play-game-services-is-just-what-android-needs-but-who-will-use-it/</link>
		<comments>http://techland.time.com/2013/05/17/google-play-game-services-is-just-what-android-needs-but-who-will-use-it/#comments</comments>
		<pubDate>Fri, 17 May 2013 20:43:34 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Google IO 2013]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162997</guid>
		<description><![CDATA[Out of all the things Google announced at its I/O developer conference this week, Google Play Game Services is the one new product I started using right away. Think of it as the Google equivalent of Xbox Live. For games that support it, the service lets you earn achievements, find and host multiplayer games and compete in online leaderboards. It also supports cloud saves, so you can continue your game across multiple devices&#8211;not just on Android, but on iOS and web-based games as well. As someone who owns multiple Android and iOS devices, that last part is crucial. In the past, I&#8217;ve avoided playing lengthier games on my phones, because I didn&#8217;t want to bother re-doing everything on my tablets. So far, I&#8217;ve tried Google Play Game services on my HTC One and my Nexus 7. Cloud saving works as well as it should. Some games, such as Beach Buggy Blitz, will detect an online save and ask to replace your local device&#8217;s data. Others, such as Riptide GP, replace your local progress automatically. When you unlock an achievement, a slick notification bar pops in, providing a little addictive kick. I also tried a few rounds of Riptide 2 multiplayer at a Google I/O demo booth. This is also pretty straightforward. You can either join a quick match, and get paired with anyone in the world, or invite specific friends to play with you. Google Play Game Services supports both real-time and asynchronous multiplayer. So far, I&#8217;m satisfied with the service. If game developers do nothing but support cloud saves, it&#8217;ll be a useful addition to the Android platform. I wonder, though, how many normal users will take advantage of the service, for several reasons. Jared Newman / TIME.com First of all, the name &#8220;Google Play Game Services&#8221; is targeted at developers. To players, the service is branded as &#8220;Google+,&#8221; the name of Google&#8217;s own social network. Games that support the service present a Google+ logo on their title screens, but it&#8217;s not obvious what this logo does. The average<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162997&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Google</primary_category><primary_category_link>http://techland.time.com/category/companies-2/google/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/beachbuggygameservice.jpg?w=240</featured_image>
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			<media:title type="html">Jared Newman</media:title>
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		<title>If You Expect Jaw-Dropping Things from Nintendo Direct, You&#8217;re Missing the Point</title>
		<link>http://techland.time.com/2013/05/17/if-you-expect-jaw-dropping-things-from-nintendo-direct-youre-missing-the-point/</link>
		<comments>http://techland.time.com/2013/05/17/if-you-expect-jaw-dropping-things-from-nintendo-direct-youre-missing-the-point/#comments</comments>
		<pubDate>Fri, 17 May 2013 18:48:39 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Nintendo Direct]]></category>
		<category><![CDATA[Satoru Iwata]]></category>
		<category><![CDATA[wii u]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162964</guid>
		<description><![CDATA[I caught my first Nintendo Direct last year, just before E3. It was somewhat&#8230;unexpected. Instead of crazy editing, hipster quips and frenetic sizzle reels, Nintendo president and CEO Satoru Iwata stood beneath a picture with the Japanese characters for a phrase that he explained meant &#8220;creating something unique,&#8221; addressing viewers in English and speaking slowly with long pauses at the end of sentences. You might even have called the tone struck as he introduced and elaborated on the Wii U something approaching &#8220;dignified.&#8221; This was Nintendo working to define itself as definitively unlike its rowdier rivals. The latest of these briefs aired this morning, a full 30 minutes packed with information about several upcoming games, some of it stuff we already knew, some of it stuff we didn&#8217;t, but none of it significant in the &#8220;Look, a new Super Mario Galaxy game!&#8221; sense. We heard a little about some new Sega games (a lovely-looking Mario and Sonic Winter Olympics game that made me think Diddy Kong Racing meets SSX; plus a new Sonic-series action/adventure/platformer dubbed Sonic: Lost World), were walked through snippets of upcoming or recently released games including Mario &#38; Donkey Kong: Minis on the Move and Animal Crossing: New Leaf, finally got a release date for The Wonderful 101 (Sep. 15), learned about a Luigi-based rethink of New Super Mario Bros. U that existing owners of the latter can download on June 20 for $20 (or, if you don&#8217;t own New Super Mario Bros. U, buy standalone on Aug. 25 for $30) and had a fairly detailed look at Pikmin 3, Shigeru Miyamoto&#8217;s forthcoming real-time strategy opus. And yet I wonder how many people watching today&#8217;s show walked away disappointed, like the dopamine-starved blogosphere after some press-concocted Apple fantasy part fails to materialize during a WWDC keynote. Judged as such, you&#8217;d probably find most of these Nintendo Direct videos boring. You&#8217;ve tuned in hoping to spy something jaw-dropping instead of merely explanatory (or, you know, insightful), something like footage from a new Zelda game, Shigeru Miyamoto decapitating a Master Chief mannequin with his mock Link-sword or some wildly unexpected add-on<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162964&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>EA Isn&#8217;t Making Wii U Games: Do You Care?</title>
		<link>http://techland.time.com/2013/05/17/ea-isnt-making-wii-u-games-do-you-care/</link>
		<comments>http://techland.time.com/2013/05/17/ea-isnt-making-wii-u-games-do-you-care/#comments</comments>
		<pubDate>Fri, 17 May 2013 13:45:33 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[wii u]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162952</guid>
		<description><![CDATA[You&#8217;re reading that correctly: Electronic Arts, one of the world&#8217;s largest gaming companies with billions in annual revenue, just confirmed that it&#8217;s not designing games for Nintendo&#8217;s Wii U. Speaking to Kotaku, EA spokesperson Jeff Brown said &#8220;We have no games in development for the Wii U currently.&#8221; I assume Brown&#8217;s talking about this now to soften the reaction when EA showcases its product lineup at E3 next month. And yes, Brown&#8217;s hedging with that word, &#8220;currently,&#8221; but as we know, original games can take years to bring off. Even ports require significant effort, especially if you have to figure out how to rejigger a game to take advantage of an idiosyncratic peripheral like the Wii U GamePad. If EA truly has nothing in the pipeline for Wii U, you&#8217;re looking at a year, probably more, for something &#8212; casual, core, family, whatever &#8212; to appear, and that&#8217;s if EA or one of its subsidiaries signed on to something today. Remember this? Kotaku did. It&#8217;s Ex-EA CEO John Riccitiello, speaking at E3 2011 about the Wii U. What Nintendo&#8217;s new console delivers speaks directly to the players of EA Sports and EA Games. Nintendo&#8217;s new console will produce brilliant high-definition graphics and new gameplay opportunities. We look forward to seeing great EA content on this new platform. How times have changed. While EA has released Wii U games, specifically ports of FIFA 13, Madden 13, Mass Effect 3 and Need for Speed Most Wanted, Brown told Kotaku that those early games were simply EA wrapping up its E3 2011 obligations. (EA confirmed earlier this month that Madden 14 would skip the Wii U this year.) From a business standpoint, whoever this reflects poorly on (at least one friend&#8217;s reaction was &#8220;These guys are jerks, man&#8221;), it&#8217;s bad news for Nintendo. Whatever you think of EA&#8217;s games or the company&#8217;s business practices overall, it owns some of the industry&#8217;s biggest ticket franchises, including Madden, NHL, FIFA, Battlefield, Mass Effect, Need for Speed, Dragon Age, The Sims and most recently, the exclusive rights to develop future<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162952&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/ea-sports.jpg?w=240</featured_image>
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			<media:title type="html">Tony Parker-  NBA LIVE 09</media:title>
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		<title>Nvidia Shield Not Priced to Move? No Problem for Nvidia</title>
		<link>http://techland.time.com/2013/05/16/nvidia-shield-not-priced-to-move-no-problem-for-nvidia/</link>
		<comments>http://techland.time.com/2013/05/16/nvidia-shield-not-priced-to-move-no-problem-for-nvidia/#comments</comments>
		<pubDate>Thu, 16 May 2013 19:15:39 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Google IO 2013]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[Nvidia Shield]]></category>
		<category><![CDATA[Project Shield]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162886</guid>
		<description><![CDATA[At a price of $350, Nvidia doesn&#8217;t expect to sell huge volumes of Nvidia Shield, its Android-based handheld gaming device due out in June. The company has a different goal with its first move into consumer electronics devices: It wants to show hardware makers and gamers what&#8217;s possible with its Tegra 4 processor. &#8220;We wanted to have a reference device that shows Tegra 4 in the best light it can possibly be shown,&#8221; Bill Rehbock, Nvidia&#8217;s general manager of mobile games, said in an interview. Shield looks like an oversized console game controller, but with a 5-inch touch screen that unfolds from the top. The device runs Android 4.2, and can hook up to a TV via HDMI for big-screen gaming. It also has a streaming feature&#8211;in beta at launch&#8211;that promises to let users play modern PC games over a local network connection. I had a chance to speak with Rehbock and Richard Seis, Nvidia&#8217;s developer support manager, during Google I/O 2013, where Nvidia was showing off the nearly-finished version of Shield. Rehbock explained that Shield is a way to show off high-end Android games with real game controls, running on the company&#8217;s Tegra 4 processor. Although Nvidia&#8217;s been doing mobile processors for a while, and the idea of using a physical controller for Android games isn&#8217;t new, Nvidia didn&#8217;t manage to turn heads with Tegra until it built its own device. &#8220;Until we had Shield to go along with Tegra, we didn&#8217;t get nearly the attention that we had at CES,&#8221; Rehbock said, referring to the annual consumer electronics show in January where &#8220;Project Shield&#8221; was revealed. I had suspected that selling large quantities wasn&#8217;t the primary objective for Nvidia Shield. Back in January, I theorized that Shield would succeed even if it didn&#8217;t sell well, because it would help legitimize Android gaming, in which Nvidia has a vested interest. As gaming on phones and tablets grows, chip makers need Android to take market share away from the iPhone and iPad, which use custom chips made by Apple. Jared Newman / TIME.com<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162886&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/nvidiashield.jpg?w=240</featured_image>
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			<media:title type="html">Jared Newman</media:title>
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		<title>Nvidia&#8217;s &#8216;Shield&#8217; Games Handheld Launching in June, Not Priced to Compete with Ouya</title>
		<link>http://techland.time.com/2013/05/14/nvidias-shield-gaming-handheld-launches-by-end-of-june-not-priced-to-compete-with-ouya/</link>
		<comments>http://techland.time.com/2013/05/14/nvidias-shield-gaming-handheld-launches-by-end-of-june-not-priced-to-compete-with-ouya/#comments</comments>
		<pubDate>Tue, 14 May 2013 16:27:36 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[Project Shield]]></category>
		<category><![CDATA[Shield]]></category>
		<category><![CDATA[tegrazone]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162743</guid>
		<description><![CDATA[Nvidia&#8217;s stab at its very own Android-based handheld games console, officially dubbed Shield (not &#8220;the,&#8221; just Shield, nee &#8220;Project Shield&#8221;), will grace us with its surprisingly high-priced presence before the end of June (no, this June) says the chip-maker. I say high-priced because at $350 for what&#8217;s essentially a 5-inch screen attached to a gamepad, you&#8217;re talking about something that&#8217;s over three times Ouya&#8217;s upcoming $100 cube, itself due before the end of June (though recently delayed to June 25). Nvidia announced Shield at CES earlier this year, but Ouya&#8217;s box is probably still better known, the currently darling of the imminent deluge of low-cost, Android-focused game console hopefuls. For comparison&#8217;s sake, $350 puts Shield right up there with Nintendo&#8217;s Wii U, which goes for $300 or $350 (but really $350, since the $300 version&#8217;s neutered) and considerably more expensive than Sony&#8216;s $250 PlayStation Vita handheld, itself no slouch in the power-per-pixel department. Will Project Shield deliver an experience commensurate with that kind of outlay? While I&#8217;m expecting the PlayStation 4 and Xbox Whatever to be quite a bit more expensive than the PlayStation 3 and Xbox 360 (still going for $250 to $300 new today), $350 is hardly &#8220;impulse&#8221; pricing, even now. As noted at CES, Shield comprises a black Xbox 360-like gamepad with a 5-inch 720p &#8220;retinal&#8221; multi-touch screen attached by a hinge. Tucked inside, you&#8217;ll find the company’s high-end Tegra 4 “system on a chip” processor with 2GB RAM — specifically, a custom 72-core Nvidia GeForce GPU / quad-core A15 CPU – running the latest version of Android Jellybean, plus 16GB of flash memory, &#8220;tuned port audio&#8221; (think better bass) through integrated speakers, 802.11n 2X2 MIMO Wi-Fi (for streaming PC games from a local system), GPS, Bluetooth 3.0, mini-HDMI out, micro-USB 2.0, a microSD storage slot and a 3.5-mm stereo headphone jack. I&#8217;m still not sold on the overall design, which looks a little Franken-baked, parts glommed onto other parts in what&#8217;s either an incredibly lazy approach to handheld-building, or an incredibly bold attempt to throw the whole &#8220;How do you make<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162743&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/nvidia-shield.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<title>Google Lets You &#8216;Breakout&#8217; of Image Search with Retro Atari Easter Egg</title>
		<link>http://techland.time.com/2013/05/14/google-lets-you-breakout-of-image-search-with-retro-atari-easter-egg/</link>
		<comments>http://techland.time.com/2013/05/14/google-lets-you-breakout-of-image-search-with-retro-atari-easter-egg/#comments</comments>
		<pubDate>Tue, 14 May 2013 14:04:45 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[breakout]]></category>
		<category><![CDATA[easter eggs]]></category>
		<category><![CDATA[google images]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[search]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162736</guid>
		<description><![CDATA[You know those dreams you sometimes have where reality morphs into an old-school arcade game? The ones where the clouds turn into giant two-steppings bugs that descend in heartbeat rhythm while you rollerblade back and forth, firing long, spongy cloud-dissipating tracers into the sky with an over-the-shoulder Nerf cannon? Google&#8217;s lastest Easter egg isn&#8217;t that, but it is kind of cool just the same, and all it takes to fiddle with is a browser tuned to Google Images and the words &#8220;Atari Breakout&#8221; in the search box. What happens next is something those of you old enough to remember may not have experienced since the 1970s, when Atari&#8217;s Breakout first hit U.S. arcades (in April 1976, claims Wikipedia &#8211; making this roughly the game&#8217;s 37th anniversary). In the original, players used a dial to shift a Pong-like paddle left or right along the bottom of a screen, catching a bouncing ball on its rebounds from destroyable, color-coded layers sectioned into bricks. How you caught the ball off that rebound dictated the angle at which it bounced back. In the Google Image version, the image results themselves cleverly morph into the colorized layers, and you can use your mouse/trackpad or keyboard&#8217;s arrow keys to shift the paddle left or right (the arrow keys feel more precise). You&#8217;ve got five shots before it&#8217;s game over, after which you can pimp your score on Google+. I&#8217;m pretty sure, weird as it sounds, that this actually qualifies as skeuomorphic gaming: That is, the game takes the form of the actual search mechanic (no, it doesn&#8217;t matter). It&#8217;s also oddly recursive, as images snapped of the game being played are starting to take over the echelons of destroyable image-bricks. Don&#8217;t worry image hunters: For all three of you who genuinely need to find a decent static image of Breakout today, Google&#8217;s included a &#8220;Return to image search&#8221; button that flips you back to Google&#8217;s functional picture-filled rows.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162736&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Google</primary_category><primary_category_link>http://techland.time.com/category/companies-2/google/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/google-image-atari-breakout.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<title>The Inexorable Decline of World of Warcraft</title>
		<link>http://techland.time.com/2013/05/09/the-inexorable-decline-of-world-of-warcraft/</link>
		<comments>http://techland.time.com/2013/05/09/the-inexorable-decline-of-world-of-warcraft/#comments</comments>
		<pubDate>Thu, 09 May 2013 17:22:45 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[mmos]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162486</guid>
		<description><![CDATA[Blizzard&#8217;s turning heads that probably shouldn&#8217;t be turning today off news that World of Warcraft &#8211; the most successful online roleplaying game in history &#8212; lost 14% of its subscriber base over the past three months. Make that 1.3 million players. But let&#8217;s not get ahead of ourselves. Even with that sharp drop, the not-so-little fantasy MMO that could still has over eight million subscribers worldwide; most MMOs these days, say Star Wars: The Old Republic, are lucky to swing a million. With the next expansion possibly coming later this year (and surely by the next), it&#8217;ll surely make its historic 10-year anniversary (November 2013) intact. Still, at its peak, WoW could lay claim to stratospheric subscriber numbers: 12 million back in October 2010 (oh heady days). By August 2011, however, that figure had fallen back to just over 11 million, and in November 2011, it fell again to just over 10 million. At roughly 8 million after this latest plunge, we&#8217;re talking a 25% slide down from the mountaintop, and &#8212; this is important &#8212; one that&#8217;s occurred despite Blizzard&#8217;s attempts to rally players with WoW&#8216;s third and fourth expansions, released in December 2010 and September 2012 respectively. Blizzard hasn&#8217;t announced what comes next, though Activision CEO Bobby Kotick said the game still had &#8220;long-term value&#8221; during an earnings call this week (via Seeking Alpha): It&#8217;s important to note that the nature of online games has changed, and with the environment becoming far more competitive, especially with free-to-play games. To address this, we&#8217;re working to release new content more frequently to keep our players engaged longer and make it easier for lapsed players to come back into the game. We believe in the long-term value of this franchise and will continue to commit substantial resources to World of Warcraft. Noting that any game has a shelf life is a little like trend-watching seasons or sunspot cycles, so let&#8217;s focus on the less obvious stuff, like that a significant portion of WoW&#8216;s subscriber base has been in the East, and that a substantial portion (&#8220;a majority,&#8221;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162486&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/wow-throne-of-thunder.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<title>Bluestacks Bites Back at Ouya with Free (at First) Android Game Console</title>
		<link>http://techland.time.com/2013/05/09/bluestacks-bites-back-at-ouya-with-free-at-first-android-game-console/</link>
		<comments>http://techland.time.com/2013/05/09/bluestacks-bites-back-at-ouya-with-free-at-first-android-game-console/#comments</comments>
		<pubDate>Thu, 09 May 2013 14:30:38 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Bluestacks]]></category>
		<category><![CDATA[game consoles]]></category>
		<category><![CDATA[GamePop]]></category>
		<category><![CDATA[OUYA]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162463</guid>
		<description><![CDATA[The race to disrupt traditional game consoles already has a few hopefuls, including Ouya, Gamestick and Nvidia. Now, you can add GamePop to the list. GamePop is an Android-based console from Bluestacks, a company best known for software that lets you run Android apps on Windows and Mac. It will ship with a controller, and it will also allow users to control games from their smartphones by tilt and touch. But instead of charging up-front for the hardware, Bluestacks is giving GamePop away to those who pre-order in May. Well, sort of. Bluestacks’ goal with GamePop is to be the Netflix of gaming, and as such, it will charge $6.99 per month for unlimited access to its catalog. To get the free console, you must pre-order this month and commit to a year of service. Factor in $10 shipping, and you&#8217;re paying $93 up-front. Bluestacks is staying quiet on other key details, including tech specs, the design of the controller and the actual release date. The company also won’t say how much GamePop will cost after the May pre-order period. (A spokesman merely said the console and controller are a “$100 value.”) As for games, Bluestacks isn&#8217;t talking specific titles, but the company says it will have 500 games to start, and is touting support from some big names in mobile gaming, including Halfbrick (makers of Jetpack Joyride) and Glu (makers of Gun Bros). To lure game makers, Bluestacks promises to handle all the engineering work to get games running on televisions. Developers will get 50% of GamePop’s subscription revenue, divvied up by play time, and they’ll get the entirety of any earnings from in-app purchases (more on that shortly). I’ve got some doubts about GamePop’s approach. Personally, I’d want to see actual hardware, a games list and some sense of real-world performance before committing to $84 worth of subscription costs. While Ouya managed to attract interest without demoing an actual product, at least Ouya’s Kickstarter backers knew they wouldn&#8217;t be on the hook for ongoing service costs just to keep playing. In-app<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162463&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/gamepopconsole.jpg?w=240</featured_image>
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			<media:title type="html">Jared Newman</media:title>
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		<title>Ouya Delayed to End of June, Snatches $15m in New Funding, Lures Ex-EA Boss Bing Gordon</title>
		<link>http://techland.time.com/2013/05/09/ouya-delayed-to-end-of-june-snatches-15m-in-new-funding-lures-ex-ea-boss-bing-gordon/</link>
		<comments>http://techland.time.com/2013/05/09/ouya-delayed-to-end-of-june-snatches-15m-in-new-funding-lures-ex-ea-boss-bing-gordon/#comments</comments>
		<pubDate>Thu, 09 May 2013 14:21:14 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Home Entertainment]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Bing Gordon]]></category>
		<category><![CDATA[delays]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[game consoles]]></category>
		<category><![CDATA[OUYA]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162461</guid>
		<description><![CDATA[The most visible of the Android-based micro-consoles with the name that sounds like what Kool-Aid man says when he&#8217;s busting through painted styrofoam walls will delay its $100 Ouya game cube until the end of June: specifically June 25 &#8212; about two weeks after E3 wraps. The reason for the delay? The company doesn&#8217;t say in a press release that&#8217;s mostly about other stuff, burying the revised launch date at the end (the system was originally due out June 4), but Joystiq managed to speak with Ouya honcho Julie Uhrman, who explains the sudden pushback: We&#8217;ve had incredibly positive reactions from our retail partners, and so in order to meet their greater than expected demand, we decided to shift the launch date by a couple of weeks &#8212; three weeks &#8212; which will allow us to create more units and, basically, have more units on store shelves in June. You know all the worry about the controller feeling cheap? Complaints about some of the buttons sticking under the top plate when hammered? It sounds like Ouya&#8217;s already addressed this (well, the button-sticking part anyway): Uhrman says the company&#8217;s made the holes for the face buttons a trifle larger to rectify the problem. &#8221;We made that change very early so all the units are being produced with those larger button holes,&#8221; says Uhrman. The revised controllers are already shipping to Kickstarter backers. As Gamasutra notes, the new launch date pits Ouya squarely against GameStick, a flash drive-sized, Android-based game console designed to plug directly into Smart TVs (or to a standard TV through an HDMI dock). GameStick has a launch date of June 10, but the company&#8217;s said the first units won&#8217;t be in the hands of those who preordered it until the final week of June. But what Ouya really wants everyone to know, is that it just secured $15 million in new funding led by Silicon Valley-based venture capital firm Kleiner Perkins Caufield &#38; Byers, with participation from Mayfield Fund, NVIDIA, Shasta Ventures and Occam Partners. If KPCB rings some distant game history<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162461&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://techland.time.com/2013/05/09/ouya-delayed-to-end-of-june-snatches-15m-in-new-funding-lures-ex-ea-boss-bing-gordon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/02/ouya-gamepad.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<title>Far Cry 3: Blood Dragon Is DLC for Folks Who Hate DLC</title>
		<link>http://techland.time.com/2013/05/09/far-cry-3-blood-dragon-is-dlc-for-folks-who-hate-dlc/</link>
		<comments>http://techland.time.com/2013/05/09/far-cry-3-blood-dragon-is-dlc-for-folks-who-hate-dlc/#comments</comments>
		<pubDate>Thu, 09 May 2013 10:58:16 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162380</guid>
		<description><![CDATA[As a general rule, once I&#8217;ve finished playing a video game, that&#8217;s it. No more. Don&#8217;t bother selling me new missions, extra multiplayer maps or additional guns. By the time I&#8217;ve sunk 15 or 20 hours into a game, I&#8217;m ready to move on. But then came Far Cry 3: Blood Dragon, a $15 extension to last year&#8217;s fun-but-stupid first-person shooter. Downloadable content, or DLC* in gamer jargon, had suddenly piqued my interest. Blood Dragon isn&#8217;t a typical add-on. It&#8217;s a departure from the source material, trading hostile natives for cyber-soldiers, and island shanties for metal-clad compounds. Like Far Cry 3, the game is set on an island, but now it&#8217;s covered in neon pinks and blues, with red and green laser lights beaming up into a stormy sky. You start the game, and synthesizers start blaring. Ubisoft Blood Dragon is a throwback the testosterone-driven films of the &#8217;80s and early &#8217;90s, before we demanded deep thoughts out of our action movies. The protagonist, Sergeant Rex Power Colt, is a gravel-voiced cyborg with a metallic arm and glowing red eye. Tired cliches, cringeworthy double entendres and references to decades-old pop culture saturate every line of dialog. Basically, it&#8217;s like modern video games, except Blood Dragon is aware of its silliness. The game itself is presented as an artifact from the VHS era that imagines &#8220;the future&#8221; as a neon-soaked 2007. (At the start, Ubisoft&#8217;s logo warbles out of tune as it spins onto the screen, and a &#8220;tracking&#8221; bar appears during load times to adjust the picture.) Even the characters are tuned into the nostalgia; the game&#8217;s villain is bent on reverting humanity to a more savage state, which seems like a gussied up way of saying he wants his &#8217;80s movies back. Mechanically, Blood Dragon doesn&#8217;t stray far from the source material. The game is still largely about raiding enemy compounds, venturing on side missions and wasting time on the island looking for trinkets and hunting (cyber) wildlife. As with Far Cry 3, you can still use stealth to take down<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162380&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Reviews</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/reviews-reviews-features/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/fc3blooddragon.jpg?w=240</featured_image>
		<media:thumbnail url="http://timenerdworld.files.wordpress.com/2013/05/fc3blooddragon.jpg?w=240" />
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			<media:title type="html">fc3blooddragon</media:title>
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		<media:content url="http://0.gravatar.com/avatar/34fc7597b770639d5945b0edb9b542a5?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">Jared Newman</media:title>
		</media:content>

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			<media:title type="html">fc3blooddragon2</media:title>
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		<title>20 New Grand Theft Auto V Screens Tease Massive Environments, Rowdy Protagonists</title>
		<link>http://techland.time.com/2013/05/08/20-new-grand-theft-auto-v-screenshots-tease-massive-environments/</link>
		<comments>http://techland.time.com/2013/05/08/20-new-grand-theft-auto-v-screenshots-tease-massive-environments/#comments</comments>
		<pubDate>Wed, 08 May 2013 16:44:11 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[grand theft auto v]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162386</guid>
		<description><![CDATA[Rockstar&#8217;s latest batch of Grand Theft Auto V screens highlight the setting&#8217;s vast playgrounds (in Los Santos, loosely modeled on Los Angeles and Southern California) as well as the game&#8217;s rambunctious protagonists Franklin, Michael and Trevor. Click each image to view a larger version.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162386&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/gta-v-may-2013-05.jpg?w=240</featured_image>
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			<media:title type="html">gta-v-may-2013-05</media:title>
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			<media:title type="html">mattpeckham</media:title>
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			<media:title type="html">Rockstar</media:title>
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			<media:title type="html">Rockstar</media:title>
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			<media:title type="html">Rockstar</media:title>
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			<media:title type="html">Rockstar</media:title>
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			<media:title type="html">Rockstar</media:title>
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			<media:title type="html">Rockstar</media:title>
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			<media:title type="html">Rockstar</media:title>
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			<media:title type="html">Rockstar</media:title>
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			<media:title type="html">Rockstar</media:title>
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			<media:title type="html">Rockstar</media:title>
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		<title>Four Reasons the EA-Star Wars Deal Can&#8217;t Possibly Work (and Three It Just Might)</title>
		<link>http://techland.time.com/2013/05/07/x-reasons-the-ea-star-wars-deal-cant-possibly-work-and-x-it-just-might/</link>
		<comments>http://techland.time.com/2013/05/07/x-reasons-the-ea-star-wars-deal-cant-possibly-work-and-x-it-just-might/#comments</comments>
		<pubDate>Tue, 07 May 2013 18:35:56 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162292</guid>
		<description><![CDATA[May the force be with Electronic Arts. It&#8217;ll surely need all the help it can get to pull a Jedi-rabbit out of this sarlacc pit of a hat. In case you missed it, the world&#8217;s third-largest video game conglomerate just swooped down, presumably with dump trucks full of cash, and scooped up the exclusive multi-year rights to make new Star Wars games for a &#8220;core gaming audience.&#8221; Disney, which bought LucasFilm and Star Wars from George Lucas for about $4 billion last October, will retain the rights to design games for mobile, social and online audiences. This, after Disney shuttered historic game developer LucasArts last month. The AP apparently (and amusingly) read that as Disney possibly &#8220;giving up&#8221; on Star Wars video games. As if. That was just Disney winding up a developer that hadn&#8217;t made or published a really memorable Star Wars game &#8212; The Force Unleashed included &#8212; in over a decade. Now the license falls to the company Trip Hawkins built, one of gaming&#8217;s behemoths and a player that already has skin in the game: EA subsidiary BioWare put together Star Wars: The Old Republic, the second Star Wars MMO (after Sony&#8217;s defunct Star Wars: Galaxies), and by most accounts a reasonably successful one, even if it transitioned to free-to-play much more quickly (and worryingly) than expected. And yet EA has a spotty track record when it comes to franchise tie-ins. Whereas handing a major property off to a smaller, more creatively flexible studio can yield the occasional (and completely unexpected) Batman: Arkham Asylum, LEGO Star Wars, The Chronicles of Riddick: Escape from Butcher Bay or Star Trek: Bridge Commander, the challenge when you ritualize conceptuality, then attempt to wring creativity from individuals on exacting timelines complicated by multi-platform demands and implacable shareholders is&#8230;well, it&#8217;s all but insurmountable. The result, more often than not, is mediocrity, and that&#8217;s typically your best-case scenario. With that in mind, here&#8217;s why I think the EA-Star Wars deal can&#8217;t possibly work&#8230;or, you know, maybe could, given the stars and planets aligning. EA&#8217;s initial trip down Star Wars lane was confused and<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162292&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Opinion</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/opinion/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/star-wars-fans.jpg?w=240</featured_image>
		<media:thumbnail url="http://timenerdworld.files.wordpress.com/2013/05/star-wars-fans.jpg?w=240" />
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			<media:title type="html">Science fiction enthusiasts Di Trolio, Comber and Gumley-Mason, dressed as characters from Star Wars, pose for a photograph in east London</media:title>
		</media:content>

		<media:content url="http://1.gravatar.com/avatar/13c760ad52f626fd6e40138d4c10e567?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">mattpeckham</media:title>
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		<title>Disney Teams Up with EA on Star Wars Video Games</title>
		<link>http://techland.time.com/2013/05/06/disney-teams-up-with-ea-on-star-wars-video-games/</link>
		<comments>http://techland.time.com/2013/05/06/disney-teams-up-with-ea-on-star-wars-video-games/#comments</comments>
		<pubDate>Mon, 06 May 2013 20:50:12 +0000</pubDate>
		<dc:creator>Associated Press</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162185</guid>
		<description><![CDATA[LOS ANGELES (AP) &#8212; Disney is not giving up on &#8220;Star Wars&#8221; video games after all. A month after shutting down game production at Lucasfilm subsidiary LucasArts, The Walt Disney Co. said Monday that it had entered multi-year deal with Electronic Arts Inc. to develop new &#8220;Star Wars&#8221; video games. According to a statement, EA will develop games for a &#8220;core gaming audience&#8221; while Disney will retain the right to develop titles for mobile devices, social platforms and online. Terms were not disclosed. Disney is aiming to make its money-losing interactive unit profitable this year and shifting some game development costs elsewhere should help. Disney bought Lucasfilm for $4.06 billion in December. The company said last month that it will release a new &#8220;Star Wars&#8221; movie every year starting in 2015.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162185&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link>
		<media:content url="http://0.gravatar.com/avatar/cbef58d71daefb9ddab6c6b20018290c?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">timeassociatedpress</media:title>
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		<title>The Sims 4 Is Happening in 2014</title>
		<link>http://techland.time.com/2013/05/06/the-sims-4-is-happening-in-2014/</link>
		<comments>http://techland.time.com/2013/05/06/the-sims-4-is-happening-in-2014/#comments</comments>
		<pubDate>Mon, 06 May 2013 16:04:24 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[the sims]]></category>
		<category><![CDATA[the sims 4]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162135</guid>
		<description><![CDATA[Electronic Arts and Maxis just pulled back the curtain on something as inevitable as death, taxes and &#8220;always-online&#8221; requirements: Yes, The Sims 4 is officially a thing, and it&#8217;s coming in 2014. Incidentally, the domain name for thesims4.com was originally registered back in 2003, but someone updated the WHOIS record on April 6, 2013, fueling speculation a product announcement was imminent. Sure enough&#8230; Maxis isn&#8217;t saying much else at this point, other than specifying platform type &#8212; PC and Mac, no mention of consoles &#8212; and adding this bit of self-congratulatory ballyhoo: The Sims franchise is fueled by the passion and creativity of its millions of fans around the world. Their continued devotion to the franchise ignites the fire of creativity of the team at The Sims Studio, driving them to continually improve and innovate on one of the world’s most successful simulation game that has sold more than 150 million copies worldwide. EA says it&#8217;ll release more info later today on its blog, &#8220;The Beat,&#8221; and it&#8217;s urging readers to wax ebullient in the meantime while referencing #TheSims4 via Twitter. Update: The press release is live, including a few words clearly meant to reassure players shellshocked by their experience with SimCity&#8216;s, umm, connectivity requirements: &#8230;The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience. The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162135&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/the-sims-4-logo.jpg?w=240</featured_image>
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			<media:title type="html">the-sims-4-logo</media:title>
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			<media:title type="html">mattpeckham</media:title>
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		<title>8 Places to Buy or Sell PlayStation 2 Games If GameStop Axes PS2 Trade-Ins June 1</title>
		<link>http://techland.time.com/2013/05/06/x-places-you-can-you-buy-or-sell-ps2-games-after-gamestop-axes-trade-ins-june-1/</link>
		<comments>http://techland.time.com/2013/05/06/x-places-you-can-you-buy-or-sell-ps2-games-after-gamestop-axes-trade-ins-june-1/#comments</comments>
		<pubDate>Mon, 06 May 2013 15:35:51 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Sony]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[trade-ins]]></category>
		<category><![CDATA[used games]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162122</guid>
		<description><![CDATA[June 1 &#8212; mark that one on your calendars, PlayStation 2 holdouts, because not only is it International Children&#8217;s Day, it&#8217;s reportedly also the last you&#8217;ll be able to divest yourself of PS2 classics like Knight Rider 2, Little Britain: The Video Game and Miami Vice. Yep, according to Reddit, which apparently has a snap of an upcoming in-store display, GameStop is pulling up the drawbridge on PS2 trade-ins next month, including systems, games and accessories. Woe unto Sony&#8217;s poor PS2. Its incredibly drawn-out demise was arguably unbecoming given its sales pedigree. Sony never cut it a break after the PlayStation 3 arrived in 2006, briefly supporting PS2 game playback in its flagship console with a dedicated &#8220;emotion engine&#8221; chip (in those early, monstrously big, ridiculously expensive models), then shifting ever-so-briefly to software emulation and finally &#8212; unceremoniously &#8212; pulling the rug out from under &#8220;holistic&#8221; PlayStation devotees by yanking PS2 backward compatibility from the PS3 entirely and forever. To this day, bizarrely, the PS3 plays PS One games (as do the PSP and PS Vita), but nary a PS2 title. That&#8217;s a shame, at least for videophile PS3 owners, who know that playing PS2 games on a backward-compatibility-supportive PS3, running HDMI-out to 720p or 1080p, the upscaling can enhance the image quality slightly (though yes, to be fair, plenty of 480p games still look better at 480p, and then there&#8217;s the display medium itself: pretty much every 480p games looks better to me on a CRT, hands-down). In any event, the days of unloading your stack of PS2 games at GameStop for quick cash or to help fund a new purchase via store credit may nearly be over. Is anyone surprised? Sony formally discontinued PS2 production worldwide last January, so hello inevitability, but slow clap that the PS2 survived (and thrived) this long, emerging back in 2000, then going on to sell over 155 million units. It&#8217;s the bestselling game console in history &#8211; still a few million ahead of Nintendo&#8217;s DS handheld, and at least 50 million ahead of the next-bestselling set-top box, Nintendo&#8217;s Wii,<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162122&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/playstation-2.jpg?w=240</featured_image>
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			<media:title type="html">Tokyo Game Show Opened</media:title>
		</media:content>

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			<media:title type="html">mattpeckham</media:title>
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		<title>Google Is Making Gaming Moves</title>
		<link>http://techland.time.com/2013/05/03/googles-making-gaming-moves/</link>
		<comments>http://techland.time.com/2013/05/03/googles-making-gaming-moves/#comments</comments>
		<pubDate>Sat, 04 May 2013 00:27:42 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=161791</guid>
		<description><![CDATA[Google may be planning some big moves into video games, based on a few recent developments. As TechCrunch reports, Google has hired Noah Falstein to be the company&#8217;s chief game designer. Falstein is best known for his work on the arcade classic Sinistar, and on the Indiana Jones series of adventure games for DOS. That&#8217;s not the only sign of things to come. The schedule for Google&#8217;s I/O conference this month includes three sessions on gaming, including one billed &#8220;New Developments in Mobile Gaming.&#8221; Android Police has reported that Google is working on a multiplayer gaming service, similar to Apple’s Game Center, based on hints in one of Google&#8217;s own Android apps. What&#8217;s going on here? Let&#8217;s mull over the possibilities, based on what we know: Possible: More Offbeat Gaming Endeavors Google already dabbles in game design, occasionally releasing games in the form of Google Doodles, such as Zamboni and Soccer, and running the augmented-reality game Ingress through its Niantic Labs studio. Google could be bringing Falstein on board just to make better games. Or, given the data-mining potential of Ingress, perhaps Falstein&#8217;s job will be to find new ways to influence user behavior through gaming. (One of his main interests, according to TechCrunch, is the field of &#8220;serious games,&#8221; which attempt to teach or persuade rather than simply entertain.) One thing to note, though: Google tried hiring a high-profile game executive before, bringing on former Sony manager Mark DeLoura in 2010 to serve as game-developer evangelist. He left the company four months later, saying it wasn&#8217;t a perfect fit. Likely: New Gaming Platform, Hopefully Not Just Android Android has plenty of games, but it doesn&#8217;t have an overarching experience similar to Xbox Live or iOS Game Center. There are no achievements, no friends lists and no standard multiplayer features. That could change soon, given the leaked details posted by Android Police. But hopefully the effort doesn&#8217;t stop with Android. Last year, Google+ product manager Punit Soni promised a more unified gaming platform for Android, Chrome and Google+. &#8220;By next<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=161791&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/androidgaming.jpg?w=240</featured_image>
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			<media:title type="html">androidgaming</media:title>
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			<media:title type="html">Jared Newman</media:title>
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		<title>10 Games to Watch for Late Spring 2013</title>
		<link>http://techland.time.com/2013/05/03/10-games-to-watch-for-late-spring-2013/</link>
		<comments>http://techland.time.com/2013/05/03/10-games-to-watch-for-late-spring-2013/#comments</comments>
		<pubDate>Fri, 03 May 2013 18:30:04 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Apps & Software]]></category>
		<category><![CDATA[Apps & Web]]></category>
		<category><![CDATA[Game Time]]></category>
		<category><![CDATA[Gaming & Culture]]></category>
		<category><![CDATA[Lists]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[xbox 360]]></category>

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	<primary_category>Lists</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/lists/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/the-night-of-the-rabbit.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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