I can’t help but feel bad for EA Maxis. This is SimCity we’re talking about, one of EA’s flagship properties. Let it be an object lesson to others: You can’t do this stuff half-baked.
Something funny’s going on with Sony’s PlayStation Vita handheld.
I don’t mean to sound like a curmudgeon, except yes I do: Being Richard Garriott isn’t enough to persuade me to hand someone cash to make a game.
Where do you go when you’re arguably history’s most famous video game designer in a medium that’s witnessed explosive growth since its halcyon days? Back to the drawing board, says Nintendo’s Shigeru Miyamoto.
I spoke with Nintendo’s Shigeru Miyamoto by phone earlier this week in a broad-ranging interview about the Wii U as well as his approach to game design. This is part one.
LEGO City Undercover executive producer Loz Doyle talks in detail about his company’s upcoming sandbox LEGO games for Wii U and 3DS.
Valve continues to talk openly about its Steam Box game console without really talking about it.
Surprise! Ubisoft’s leaping straight to a numbered sequel with what’s it’s calling Assassin’s Creed IV: Black Flag, a “vast” open-world pirate game.
TIME Tech talks about EA’s move to infuse all of its games with pay-as-you-play microtransactions.
Ouya is set to become a rare case among well-funded Kickstarter projects by actually launching on time.
When I noticed this morning that Electronic Arts may be planning to add microtransactions to all its future games, my brain went in two directions.
Dead Space 3 is pretty to look at, delivers the requisite number of thrills, and stays mostly interesting from the first hour to the 20th. But it’s also a reminder of the gloomy business that surrounds this wonderful pastime.