Nintendo’s latest video state-of-the-union is another relatively sedate update, and that’s a good thing.
Electronic Arts just confirmed that it’s not designing games for Nintendo’s Wii U.
Check out our late-spring list of PC, console and handheld video games to keep an eye on.
Here it is, Wii U owners: the performance boost Nintendo promised earlier this year to remedy those crippling lag times when loading into or out of the main menu.
Will wonders never cease? Nintendo’s Wii U, presently the slowest video game console when it comes to opening and closing apps — possibly in the history of video game consoles — was apparently just doused in heavy water vapors.
Last night, as part of its monthly ritual, retail-tracker NPD Group released its estimates of February’s video game hardware and software sales.
Where do you go when you’re arguably history’s most famous video game designer in a medium that’s witnessed explosive growth since its halcyon days? Back to the drawing board, says Nintendo’s Shigeru Miyamoto.
I spoke with Nintendo’s Shigeru Miyamoto by phone earlier this week in a broad-ranging interview about the Wii U as well as his approach to game design. This is part one.
LEGO City Undercover executive producer Loz Doyle talks in detail about his company’s upcoming sandbox LEGO games for Wii U and 3DS.
The Wii U sales aren’t performing as well as Nintendo predicted, but what does that mean, really?
Nintendo ran damage control Wednesday by trotting out company president Satoru Iwata in a “Wii U Direct” video effort to soothe jittery system owners and would-be buyers still waiting for slam dunks.
The Wii U launches in just two months on Nov. 18, once again pitting Nintendo’s ability to create enthralling, never-before-seen gameplay against the less intrepid, core-focused muscularity of competitors like Microsoft and Sony. …