Nintendo’s chief executive took some time after Tuesday’s press conference to talk to me about the kind of thinking that led to the creation of his company’s upcoming “Wii U” console.
(More: E3 2011: Hands-On with Nintendo’s New ‘Wii U’)
In the interview that follows, Satoru Iwata talks about how the Wii U will end living room …
In an interview with GameTrailers.com, Nintendo of America’s Reggie Fils-Aime admitted that his company used footage from games running on the Xbox 360 and PlayStation platforms during the unveiling of Nintendo’s new “Wii U” console yesterday.
GameTrailers.com‘s Geoff Kingsley asked, “Now you showed a sizzle reel of a lot of …
With Nintendo’s announcement of the Wii U yesterday, we saw a glimpse of console gaming’s future. With lots of exciting new features (which you can read in depth about here and here), we decided to take a look back through controller history to see what innovations have left the biggest imprints, culminating in the Wii U’s new controller.
Nintendo’s been a company built on paradigm shifts. They popularized gamepads when other consoles where still using joysticks, the Wii made motion control viable for gameplay input, and the 3DS aims to make 3D gaming a portable experience for anyone to enjoy.
The newest hardware from Nintendo harbors another paradigm shift, but one …
Nintendo has announced its new console, "Wii U."
The controller is the big draw here, with a built-in 6.2-inch touchscreen that you can use to either augment a game you’re playing on your TV or as the primary display for whatever you’re playing. So if someone wants to watch TV, for instance, you can keep playing your game on the
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