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	<title>TechTag: android &#124; Tech &#124; TIME.com</title>
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	<link>http://techland.time.com</link>
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		<title>TechTag: android &#124; Tech &#124; TIME.com</title>
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		<title>Google Play Game Services Is Just What Android Needs, but Who Will Use It?</title>
		<link>http://techland.time.com/2013/05/17/google-play-game-services-is-just-what-android-needs-but-who-will-use-it/</link>
		<comments>http://techland.time.com/2013/05/17/google-play-game-services-is-just-what-android-needs-but-who-will-use-it/#comments</comments>
		<pubDate>Fri, 17 May 2013 20:43:34 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Google IO 2013]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162997</guid>
		<description><![CDATA[Out of all the things Google announced at its I/O developer conference this week, Google Play Game Services is the one new product I started using right away. Think of it as the Google equivalent of Xbox Live. For games that support it, the service lets you earn achievements, find and host multiplayer games and compete in online leaderboards. It also supports cloud saves, so you can continue your game across multiple devices&#8211;not just on Android, but on iOS and web-based games as well. As someone who owns multiple Android and iOS devices, that last part is crucial. In the past, I&#8217;ve avoided playing lengthier games on my phones, because I didn&#8217;t want to bother re-doing everything on my tablets. So far, I&#8217;ve tried Google Play Game services on my HTC One and my Nexus 7. Cloud saving works as well as it should. Some games, such as Beach Buggy Blitz, will detect an online save and ask to replace your local device&#8217;s data. Others, such as Riptide GP, replace your local progress automatically. When you unlock an achievement, a slick notification bar pops in, providing a little addictive kick. I also tried a few rounds of Riptide 2 multiplayer at a Google I/O demo booth. This is also pretty straightforward. You can either join a quick match, and get paired with anyone in the world, or invite specific friends to play with you. Google Play Game Services supports both real-time and asynchronous multiplayer. So far, I&#8217;m satisfied with the service. If game developers do nothing but support cloud saves, it&#8217;ll be a useful addition to the Android platform. I wonder, though, how many normal users will take advantage of the service, for several reasons. Jared Newman / TIME.com First of all, the name &#8220;Google Play Game Services&#8221; is targeted at developers. To players, the service is branded as &#8220;Google+,&#8221; the name of Google&#8217;s own social network. Games that support the service present a Google+ logo on their title screens, but it&#8217;s not obvious what this logo does. The average<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162997&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Google</primary_category><primary_category_link>http://techland.time.com/category/companies-2/google/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/beachbuggygameservice.jpg?w=240</featured_image>
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			<media:title type="html">Jared Newman</media:title>
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		<title>Google&#8217;s New Hangouts App Has an AT&amp;T Caveat</title>
		<link>http://techland.time.com/2013/05/16/googles-new-hangouts-app-has-an-att-caveat/</link>
		<comments>http://techland.time.com/2013/05/16/googles-new-hangouts-app-has-an-att-caveat/#comments</comments>
		<pubDate>Thu, 16 May 2013 21:30:36 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Apps & Web]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[hangouts]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162932</guid>
		<description><![CDATA[When Google announced its new Hangouts app on Wednesday, it didn&#8217;t mention an exception for AT&#38;T customers: the app&#8217;s free video calling won&#8217;t work on AT&#38;T&#8217;s network. To use Hangout video chat on an AT&#38;T Android phone, you must be connected to Wi-Fi. Apparently, AT&#38;T is falling back on the same excuse it used to restrict the use of Facetime video chat on the iPhone last year. AT&#38;T believes that if a video chat app is pre-installed on a phone, the carrier can block it without running afoul of net neutrality rules. (The FCC says wireless carriers aren&#8217;t allowed to block apps that compete with the carriers&#8217; own voice offerings.) For that reason, Hangout video chat is not barred from AT&#38;T&#8217;s network on the iPhone. On Android, Google+ video chat works fine, because the Google+ app is not pre-installed. On my HTC One, I was also able to receive a pair of chat invitations from my editor Doug Aamoth&#8211;one from Google Chat on his desktop, and one from Google+ Hangouts. In a statement to the press, AT&#38;T reiterated its earlier claim that it can block video chat on pre-installed apps. But it also suggested that the ball is in Google&#8217;s court to make the app work over cellular: For video chat apps that come pre-loaded on devices, we offer all OS and device makers the ability for those apps to work over cellular for our customers who are on Mobile Share, Tiered and soon Unlimited plan customers who have LTE devices. It&#8217;s up to each OS and device makers to enable their systems to allow pre-loaded video chat apps to work over cellular for our customers on those plans. Unfortunately, this statement doesn&#8217;t offer much clarity. I&#8217;m not sure, for instance, if Google can enable Hangout video chat and have it work across all Android devices, or if phone makers like Samsung and HTC will also have to get involved. For that matter, what does &#8220;enable their systems&#8221; even mean, and why wouldn&#8217;t an OS or device maker just enable video<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162932&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Smartphones</primary_category><primary_category_link>http://techland.time.com/category/gadgets/smartphones/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/googlehangout.jpg?w=202</featured_image>
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			<media:title type="html">Jared Newman</media:title>
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		<title>Nvidia Shield Not Priced to Move? No Problem for Nvidia</title>
		<link>http://techland.time.com/2013/05/16/nvidia-shield-not-priced-to-move-no-problem-for-nvidia/</link>
		<comments>http://techland.time.com/2013/05/16/nvidia-shield-not-priced-to-move-no-problem-for-nvidia/#comments</comments>
		<pubDate>Thu, 16 May 2013 19:15:39 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Google IO 2013]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[Nvidia Shield]]></category>
		<category><![CDATA[Project Shield]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162886</guid>
		<description><![CDATA[At a price of $350, Nvidia doesn&#8217;t expect to sell huge volumes of Nvidia Shield, its Android-based handheld gaming device due out in June. The company has a different goal with its first move into consumer electronics devices: It wants to show hardware makers and gamers what&#8217;s possible with its Tegra 4 processor. &#8220;We wanted to have a reference device that shows Tegra 4 in the best light it can possibly be shown,&#8221; Bill Rehbock, Nvidia&#8217;s general manager of mobile games, said in an interview. Shield looks like an oversized console game controller, but with a 5-inch touch screen that unfolds from the top. The device runs Android 4.2, and can hook up to a TV via HDMI for big-screen gaming. It also has a streaming feature&#8211;in beta at launch&#8211;that promises to let users play modern PC games over a local network connection. I had a chance to speak with Rehbock and Richard Seis, Nvidia&#8217;s developer support manager, during Google I/O 2013, where Nvidia was showing off the nearly-finished version of Shield. Rehbock explained that Shield is a way to show off high-end Android games with real game controls, running on the company&#8217;s Tegra 4 processor. Although Nvidia&#8217;s been doing mobile processors for a while, and the idea of using a physical controller for Android games isn&#8217;t new, Nvidia didn&#8217;t manage to turn heads with Tegra until it built its own device. &#8220;Until we had Shield to go along with Tegra, we didn&#8217;t get nearly the attention that we had at CES,&#8221; Rehbock said, referring to the annual consumer electronics show in January where &#8220;Project Shield&#8221; was revealed. I had suspected that selling large quantities wasn&#8217;t the primary objective for Nvidia Shield. Back in January, I theorized that Shield would succeed even if it didn&#8217;t sell well, because it would help legitimize Android gaming, in which Nvidia has a vested interest. As gaming on phones and tablets grows, chip makers need Android to take market share away from the iPhone and iPad, which use custom chips made by Apple. Jared Newman / TIME.com<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162886&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/nvidiashield.jpg?w=240</featured_image>
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			<media:title type="html">Jared Newman</media:title>
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		<title>HP SlateBook x2: What the Netbook Should Have Been</title>
		<link>http://techland.time.com/2013/05/16/hp-slatebook-x2-what-the-netbook-should-have-been/</link>
		<comments>http://techland.time.com/2013/05/16/hp-slatebook-x2-what-the-netbook-should-have-been/#comments</comments>
		<pubDate>Thu, 16 May 2013 17:00:43 +0000</pubDate>
		<dc:creator>Techlicious / Fox Van Allen</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[HP]]></category>
		<category><![CDATA[Tablets]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[netbooks]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162902</guid>
		<description><![CDATA[Do you remember netbook computers? They were all the rage for a couple years due, in part, to their inexpensive prices. But you got what you paid for – a portable, low-powered device designed to do the absolute bare minimum. These days, netbooks have largely been replaced by tablet computers. But Hewlett Packard is taking one more stab at the netbook market with the HP SlateBook x2, a tablet hybrid that doubles as a basic laptop computer. Powered by Android Jelly Bean, the device features a best-in-class 10.1-inch HD touchscreen, front- and rear-facing cameras, a quad-core NVIDIA Tegra 4 processor, 64 GB of storage, and an included. What&#8217;s special, though, is the included detachable magnetic keyboard, which has a built-in touchpad for laptop-like computer and a second battery built right in. It’s the evolution of the netbook. Is the SlateBook worth your money? It&#8217;s a bit early to say whether it merits inclusion in our list of the best 10-inch tablets, but HP&#8217;s new hybrid certainly does have a lot going for it. The tablet-esque device starts at $479.99, and it carries many of the features you should expect at that price point. But it does go above and beyond – after all, the detachable magnetic keyboard with touchpad comes included in the price, and that&#8217;s something other manufacturers charge $150 for. And the inclusion of a second battery means you can squeeze up to 8 hours of fun out of the device, which is simply hard to beat. It’s terrific for traveling with kids, especially considering Jelly Bean’s built-in parental controls. The SlateBook x2 starts at $479.99, and will be available for sale starting August 2013. For more information on choosing the right tablet computer, be sure check out Techlicious&#8217;s How to Buy a Tabletguide. This article was written by Fox Van Allen and first appeared on Techlicious. More from Techlicious: How to Buy a Tablet The Best Kid-Friendly Tablets The Best 10-inch Tablets<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162902&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Gadgets</primary_category><primary_category_link>http://techland.time.com/category/gadgets/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/hp-slatebook-hybrid-300px.jpg?w=240</featured_image>
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		<title>Nvidia&#8217;s &#8216;Shield&#8217; Games Handheld Launching in June, Not Priced to Compete with Ouya</title>
		<link>http://techland.time.com/2013/05/14/nvidias-shield-gaming-handheld-launches-by-end-of-june-not-priced-to-compete-with-ouya/</link>
		<comments>http://techland.time.com/2013/05/14/nvidias-shield-gaming-handheld-launches-by-end-of-june-not-priced-to-compete-with-ouya/#comments</comments>
		<pubDate>Tue, 14 May 2013 16:27:36 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[Project Shield]]></category>
		<category><![CDATA[Shield]]></category>
		<category><![CDATA[tegrazone]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162743</guid>
		<description><![CDATA[Nvidia&#8217;s stab at its very own Android-based handheld games console, officially dubbed Shield (not &#8220;the,&#8221; just Shield, nee &#8220;Project Shield&#8221;), will grace us with its surprisingly high-priced presence before the end of June (no, this June) says the chip-maker. I say high-priced because at $350 for what&#8217;s essentially a 5-inch screen attached to a gamepad, you&#8217;re talking about something that&#8217;s over three times Ouya&#8217;s upcoming $100 cube, itself due before the end of June (though recently delayed to June 25). Nvidia announced Shield at CES earlier this year, but Ouya&#8217;s box is probably still better known, the currently darling of the imminent deluge of low-cost, Android-focused game console hopefuls. For comparison&#8217;s sake, $350 puts Shield right up there with Nintendo&#8217;s Wii U, which goes for $300 or $350 (but really $350, since the $300 version&#8217;s neutered) and considerably more expensive than Sony&#8216;s $250 PlayStation Vita handheld, itself no slouch in the power-per-pixel department. Will Project Shield deliver an experience commensurate with that kind of outlay? While I&#8217;m expecting the PlayStation 4 and Xbox Whatever to be quite a bit more expensive than the PlayStation 3 and Xbox 360 (still going for $250 to $300 new today), $350 is hardly &#8220;impulse&#8221; pricing, even now. As noted at CES, Shield comprises a black Xbox 360-like gamepad with a 5-inch 720p &#8220;retinal&#8221; multi-touch screen attached by a hinge. Tucked inside, you&#8217;ll find the company’s high-end Tegra 4 “system on a chip” processor with 2GB RAM — specifically, a custom 72-core Nvidia GeForce GPU / quad-core A15 CPU – running the latest version of Android Jellybean, plus 16GB of flash memory, &#8220;tuned port audio&#8221; (think better bass) through integrated speakers, 802.11n 2X2 MIMO Wi-Fi (for streaming PC games from a local system), GPS, Bluetooth 3.0, mini-HDMI out, micro-USB 2.0, a microSD storage slot and a 3.5-mm stereo headphone jack. I&#8217;m still not sold on the overall design, which looks a little Franken-baked, parts glommed onto other parts in what&#8217;s either an incredibly lazy approach to handheld-building, or an incredibly bold attempt to throw the whole &#8220;How do you make<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162743&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/nvidia-shield.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<title>Facebook Home: More Stuff on the Way</title>
		<link>http://techland.time.com/2013/05/09/facebook-home-more-stuff-on-the-way/</link>
		<comments>http://techland.time.com/2013/05/09/facebook-home-more-stuff-on-the-way/#comments</comments>
		<pubDate>Thu, 09 May 2013 19:37:26 +0000</pubDate>
		<dc:creator>Harry McCracken</dc:creator>
				<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Technologizer]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Facebook Home]]></category>

		<guid isPermaLink="false">https://timenerdworld.wordpress.com/?p=162497</guid>
		<description><![CDATA[A month ago, when Facebook released Facebook Home, its Facebook-centric home screen for Android phones, the company said it planned to update it every month. And, good to its word, it plans to release an update later today. The update is actually a new version of the Facebook app for Android, and don&#8217;t get too excited: it swats bugs and improves performance rather than introducing new features. But at a press event at Facebook headquarters today, the company provided quick peeks at meatier additions it plans to add in the coming months. They include folders for apps (which preserve any organizing you did before installing Home), a dock that lets you place four favorite apps at the bottom of the launcher, and the ability to easily launch chat sessions in Chat Head mode as well as respond when a friend messages you. There&#8217;s also a new tutorial in the works to help new Home users figure everything out. Folders and the dock might help Home&#8217;s user rating on Google Play, which is currently a dismal two stars overall. Facebook says that&#8217;s an average of very high reviews and very low ones, and that many of the unhappy campers are nonplussed because installing Home hasn&#8217;t provided robust features for organizing apps. Right now, it just dumps all the contents of any folders you&#8217;ve created into one pile of apps. The company is also working on other stuff it didn&#8217;t show at the event, including support for widgets and compatibility with additional Android phones. It also says it plans to offer a version optimized for Android tablets. How&#8217;s Facebook Home doing so far? Well, HTC&#8217;s First, the first phone with Home preinstalled, is now 99 cents with an AT&#38;T contract, which suggests that it hasn&#8217;t been a blockbuster. But at today&#8217;s event, Facebook revealed that Home has been downloaded for other phones a million times so far, and that folks who use it spend 25% more time on the service &#8212; which adds up to a lot of time given that Facebook is already<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162497&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://techland.time.com/2013/05/09/facebook-home-more-stuff-on-the-way/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<primary_category>Smartphones</primary_category><primary_category_link>http://techland.time.com/category/gadgets/smartphones/</primary_category_link>
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			<media:title type="html">hmccracken</media:title>
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		<title>Bluestacks Bites Back at Ouya with Free (at First) Android Game Console</title>
		<link>http://techland.time.com/2013/05/09/bluestacks-bites-back-at-ouya-with-free-at-first-android-game-console/</link>
		<comments>http://techland.time.com/2013/05/09/bluestacks-bites-back-at-ouya-with-free-at-first-android-game-console/#comments</comments>
		<pubDate>Thu, 09 May 2013 14:30:38 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Bluestacks]]></category>
		<category><![CDATA[game consoles]]></category>
		<category><![CDATA[GamePop]]></category>
		<category><![CDATA[OUYA]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162463</guid>
		<description><![CDATA[The race to disrupt traditional game consoles already has a few hopefuls, including Ouya, Gamestick and Nvidia. Now, you can add GamePop to the list. GamePop is an Android-based console from Bluestacks, a company best known for software that lets you run Android apps on Windows and Mac. It will ship with a controller, and it will also allow users to control games from their smartphones by tilt and touch. But instead of charging up-front for the hardware, Bluestacks is giving GamePop away to those who pre-order in May. Well, sort of. Bluestacks’ goal with GamePop is to be the Netflix of gaming, and as such, it will charge $6.99 per month for unlimited access to its catalog. To get the free console, you must pre-order this month and commit to a year of service. Factor in $10 shipping, and you&#8217;re paying $93 up-front. Bluestacks is staying quiet on other key details, including tech specs, the design of the controller and the actual release date. The company also won’t say how much GamePop will cost after the May pre-order period. (A spokesman merely said the console and controller are a “$100 value.”) As for games, Bluestacks isn&#8217;t talking specific titles, but the company says it will have 500 games to start, and is touting support from some big names in mobile gaming, including Halfbrick (makers of Jetpack Joyride) and Glu (makers of Gun Bros). To lure game makers, Bluestacks promises to handle all the engineering work to get games running on televisions. Developers will get 50% of GamePop’s subscription revenue, divvied up by play time, and they’ll get the entirety of any earnings from in-app purchases (more on that shortly). I’ve got some doubts about GamePop’s approach. Personally, I’d want to see actual hardware, a games list and some sense of real-world performance before committing to $84 worth of subscription costs. While Ouya managed to attract interest without demoing an actual product, at least Ouya’s Kickstarter backers knew they wouldn&#8217;t be on the hook for ongoing service costs just to keep playing. In-app<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162463&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/gamepopconsole.jpg?w=240</featured_image>
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			<media:title type="html">GamePopConsole</media:title>
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			<media:title type="html">Jared Newman</media:title>
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		<title>Ouya Delayed to End of June, Snatches $15m in New Funding, Lures Ex-EA Boss Bing Gordon</title>
		<link>http://techland.time.com/2013/05/09/ouya-delayed-to-end-of-june-snatches-15m-in-new-funding-lures-ex-ea-boss-bing-gordon/</link>
		<comments>http://techland.time.com/2013/05/09/ouya-delayed-to-end-of-june-snatches-15m-in-new-funding-lures-ex-ea-boss-bing-gordon/#comments</comments>
		<pubDate>Thu, 09 May 2013 14:21:14 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Home Entertainment]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Bing Gordon]]></category>
		<category><![CDATA[delays]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[game consoles]]></category>
		<category><![CDATA[OUYA]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=162461</guid>
		<description><![CDATA[The most visible of the Android-based micro-consoles with the name that sounds like what Kool-Aid man says when he&#8217;s busting through painted styrofoam walls will delay its $100 Ouya game cube until the end of June: specifically June 25 &#8212; about two weeks after E3 wraps. The reason for the delay? The company doesn&#8217;t say in a press release that&#8217;s mostly about other stuff, burying the revised launch date at the end (the system was originally due out June 4), but Joystiq managed to speak with Ouya honcho Julie Uhrman, who explains the sudden pushback: We&#8217;ve had incredibly positive reactions from our retail partners, and so in order to meet their greater than expected demand, we decided to shift the launch date by a couple of weeks &#8212; three weeks &#8212; which will allow us to create more units and, basically, have more units on store shelves in June. You know all the worry about the controller feeling cheap? Complaints about some of the buttons sticking under the top plate when hammered? It sounds like Ouya&#8217;s already addressed this (well, the button-sticking part anyway): Uhrman says the company&#8217;s made the holes for the face buttons a trifle larger to rectify the problem. &#8221;We made that change very early so all the units are being produced with those larger button holes,&#8221; says Uhrman. The revised controllers are already shipping to Kickstarter backers. As Gamasutra notes, the new launch date pits Ouya squarely against GameStick, a flash drive-sized, Android-based game console designed to plug directly into Smart TVs (or to a standard TV through an HDMI dock). GameStick has a launch date of June 10, but the company&#8217;s said the first units won&#8217;t be in the hands of those who preordered it until the final week of June. But what Ouya really wants everyone to know, is that it just secured $15 million in new funding led by Silicon Valley-based venture capital firm Kleiner Perkins Caufield &#38; Byers, with participation from Mayfield Fund, NVIDIA, Shasta Ventures and Occam Partners. If KPCB rings some distant game history<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=162461&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://techland.time.com/2013/05/09/ouya-delayed-to-end-of-june-snatches-15m-in-new-funding-lures-ex-ea-boss-bing-gordon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/02/ouya-gamepad.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<title>Google Is Making Gaming Moves</title>
		<link>http://techland.time.com/2013/05/03/googles-making-gaming-moves/</link>
		<comments>http://techland.time.com/2013/05/03/googles-making-gaming-moves/#comments</comments>
		<pubDate>Sat, 04 May 2013 00:27:42 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=161791</guid>
		<description><![CDATA[Google may be planning some big moves into video games, based on a few recent developments. As TechCrunch reports, Google has hired Noah Falstein to be the company&#8217;s chief game designer. Falstein is best known for his work on the arcade classic Sinistar, and on the Indiana Jones series of adventure games for DOS. That&#8217;s not the only sign of things to come. The schedule for Google&#8217;s I/O conference this month includes three sessions on gaming, including one billed &#8220;New Developments in Mobile Gaming.&#8221; Android Police has reported that Google is working on a multiplayer gaming service, similar to Apple’s Game Center, based on hints in one of Google&#8217;s own Android apps. What&#8217;s going on here? Let&#8217;s mull over the possibilities, based on what we know: Possible: More Offbeat Gaming Endeavors Google already dabbles in game design, occasionally releasing games in the form of Google Doodles, such as Zamboni and Soccer, and running the augmented-reality game Ingress through its Niantic Labs studio. Google could be bringing Falstein on board just to make better games. Or, given the data-mining potential of Ingress, perhaps Falstein&#8217;s job will be to find new ways to influence user behavior through gaming. (One of his main interests, according to TechCrunch, is the field of &#8220;serious games,&#8221; which attempt to teach or persuade rather than simply entertain.) One thing to note, though: Google tried hiring a high-profile game executive before, bringing on former Sony manager Mark DeLoura in 2010 to serve as game-developer evangelist. He left the company four months later, saying it wasn&#8217;t a perfect fit. Likely: New Gaming Platform, Hopefully Not Just Android Android has plenty of games, but it doesn&#8217;t have an overarching experience similar to Xbox Live or iOS Game Center. There are no achievements, no friends lists and no standard multiplayer features. That could change soon, given the leaked details posted by Android Police. But hopefully the effort doesn&#8217;t stop with Android. Last year, Google+ product manager Punit Soni promised a more unified gaming platform for Android, Chrome and Google+. &#8220;By next<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=161791&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/05/androidgaming.jpg?w=240</featured_image>
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			<media:title type="html">androidgaming</media:title>
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		<media:content url="http://0.gravatar.com/avatar/34fc7597b770639d5945b0edb9b542a5?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">Jared Newman</media:title>
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		<title>New Android Phone? Check Out These 14 Essential Hints and Tips</title>
		<link>http://techland.time.com/2013/04/25/new-android-phone-check-out-these-14-essential-hints-and-tips/</link>
		<comments>http://techland.time.com/2013/04/25/new-android-phone-check-out-these-14-essential-hints-and-tips/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 09:45:27 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Ask TIME Tech]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[android phones]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tricks]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=160953</guid>
		<description><![CDATA[If you’ve just purchased an Android phone, congratulations. By going Android, you’ve opted for raw functionality over simplicity, for customization over absolute user-friendliness. Android is a powerful platform, but only for those who take full advantage of all its tricks. To help get you started, here’s a guide to tricking out your Android phone, whether you just bought a Samsung Galaxy S 4, HTC One or a budget Android handset from your local prepaid carrier: 1. Get Some Widgets, Organize Your Home Screen Widgets are an easy to way to put information and quick commands front-and-center on your phone. Here’s my most recent list of favorites, and here’s another list for good measure. On most newer phones, you can add widgets by going to the main app launcher, then swiping over to the widgets section. Some phones let you add widgets by holding your finger down on a blank part of the home screen. Once you’ve got a solid collection, try to organize them in a logical way. For example, my main screen has just the weather, favorite apps and a fast way to reach my wife (more on that next). Then I have one screen for quick actions like note-taking, bookmarks and navigation shortcuts, one for news and information and another for phone settings. 2. Give Yourself a Spouse/Significant Other/BFF Button I want to give special attention to Android’s built-in 1-by-1 Contact widget (or the “wife button,” as I call it), which serves as a command center for talking to that special someone in your life. Add it to your home screen, and with two taps you’ll be able to call, send a text message or write an e-mail. (Update: Some HTC phones, such as the HTC One, only include a 4-by-4 Contact widget. But there is another way: Press and hold down on your home screen, and you should see a drop-down list with &#8220;Widgets&#8221; as the default option. Change this to &#8220;Shortcuts,&#8221; then select &#8220;Person,&#8221; and select the contact you want to add.) 3. Set Up Google Play to<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=160953&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	<primary_category>Ask TIME Tech</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/ask-time-tech/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2012/11/galaxys.jpg?w=240</featured_image>
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			<media:title type="html">Galaxy Note II and others</media:title>
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		<media:content url="http://0.gravatar.com/avatar/34fc7597b770639d5945b0edb9b542a5?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">Jared Newman</media:title>
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			<media:title type="html">androidwidgets</media:title>
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			<media:title type="html">mapdownload</media:title>
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			<media:title type="html">filetransferandroid</media:title>
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			<media:title type="html">googleplusbackups</media:title>
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		<title>Study: 32.8 Million Android Phones Infected with Malware</title>
		<link>http://techland.time.com/2013/04/17/study-32-8-million-android-phones-infected-with-malware/</link>
		<comments>http://techland.time.com/2013/04/17/study-32-8-million-android-phones-infected-with-malware/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 14:23:42 +0000</pubDate>
		<dc:creator>Techlicious / Fox Van Allen</dc:creator>
				<category><![CDATA[Security]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[malware]]></category>

		<guid isPermaLink="false">https://timenerdworld.wordpress.com/?p=160432</guid>
		<description><![CDATA[Do you have an anti-virus app on your Android phone yet? If not, a new study conducted by security firm NQ Mobile suggests you’re playing with fire: The number of malware threats to your Android phone has increased 163% over the past year alone. The study, which looked at over 5.3 million apps available in 406 different online stores, identified 65,227 different pieces of potentially dangerous malware last year. A quick look at the trend suggests that malware is growing at an exponential rate – there were only 1,649 such malware discoveries in 2009. In total, 32.8 million Android phones were infected with malware in 2012 – more than triple the number of the year before. The majority of these infections involve spyware or adware, while about a quarter are designed to steal and profit off of your personal data. A smaller minority is designed to make your phone permanently unusable, something we’d all no doubt like to avoid. Earlier this year, NQ discovered a new type of Android threat: Malware that can spread from your phone to your computer via a USB cord. That particular attack only affected a small handful of Android users. Still, security experts warn that hackers will continue to find these new and inventive ways to steal data, even from the most cautious among us. Android malware is a rapidly increasing threat, but there are some simple measures you can take to buff up your phone’s security. Be sure to look at the Techlicious guide to mobile security, where we break down some of your best (free!) choices for smartphone anti-virus protection. This article was written by Fox Van Allen and originally appeared on Techlicious&#8230; More from Techlicious: What You Need to Know about Mobile Security How to Buy a Tablet What&#8217;s Draining Your Android Battery?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=160432&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Security</primary_category><primary_category_link>http://techland.time.com/category/news/security-news/</primary_category_link>
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			<media:title type="html">techlandtipster</media:title>
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		<title>Who&#8217;s Winning, iOS or Android? All the Numbers, All in One Place</title>
		<link>http://techland.time.com/2013/04/16/ios-vs-android/</link>
		<comments>http://techland.time.com/2013/04/16/ios-vs-android/#comments</comments>
		<pubDate>Tue, 16 Apr 2013 09:45:23 +0000</pubDate>
		<dc:creator>Harry McCracken</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Tablets]]></category>
		<category><![CDATA[Technologizer]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=160143</guid>
		<description><![CDATA[Who&#8217;s winning the mobile platform wars, Apple&#8217;s iOS or Google&#8217;s Android? It&#8217;s one of the blogosphere&#8217;s favorite tech topics. Every new nugget of competitive information is fodder for an avalanche of coverage. Oftentimes, a story will declare that Android is beating iOS or that iOS is beating Android. Really, though, it&#8217;s silly to obsess over any one data point. If what you&#8217;re after is a clear idea of how the world&#8217;s two dominant mobile operating systems are doing &#8212; rather than an excuse to make bold proclamations and/or cheer for your favorite &#8212; you want to consider lots of data points. So that&#8217;s what I&#8217;m doing in this post. I&#8217;ve rustled up results from a bunch of studies, focusing on information that&#8217;s relatively fresh. (In some cases, it dates from the fourth quarter of 2012 &#8212; stats for the first quarter of this year are still scarce.) A few notes on this exercise: I&#8217;m not really going to look at changes over time. Trajectories are important, but there&#8217;s a limit to how much I can do in one story. I won&#8217;t do deep analysis of why the numbers look the way they do. I&#8217;m collecting rather than interpreting, though I hope that some of you will draw conclusions in the comments. I&#8217;m not going to include specific numbers for anything other than iOS and Android. Sorry, Windows Phone and BlackBerry &#8212; I&#8217;ll come back to you and how you&#8217;re doing at some point, I promise. I won&#8217;t include forecasts and other predictions. I don&#8217;t believe in &#8216;em. I&#8217;m not endorsing any of these studies. That&#8217;s dangerous unless you have a thorough knowledge of the methodology behind the numbers. Which I don&#8217;t. Without any further ado, here are some key competitive questions, and the answers as provided by various research firms. Which platform is selling the most smartphones? In research conducted from mid-November through mid-February, Kantar Worldpanel Comtech showed sales of all Android phones outpacing the iPhone by a hefty margin: 52.1 percent to 43.5 percent. However, judging from past Kantar<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=160143&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://techland.time.com/2013/04/16/ios-vs-android/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<primary_category>Business</primary_category><primary_category_link>http://techland.time.com/category/news/business/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/04/schillershin.jpg?w=240</featured_image>
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			<media:title type="html">Phil Schiller and J.K Shin</media:title>
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			<media:title type="html">hmccracken</media:title>
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		<title>Facebook Home for Android: What You Need to Know</title>
		<link>http://techland.time.com/2013/04/04/facebook-home-what-you-need-to-know/</link>
		<comments>http://techland.time.com/2013/04/04/facebook-home-what-you-need-to-know/#comments</comments>
		<pubDate>Thu, 04 Apr 2013 19:57:32 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Apps & Web]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[HTC]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Facebook Home]]></category>
		<category><![CDATA[HTC First]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=159608</guid>
		<description><![CDATA[Facebook CEO Mark Zuckerberg wasn&#8217;t lying all those times he insisted there is no Facebook phone. Instead, there&#8217;s Facebook Home, a piece of software for Android that puts social networking front-and-center. How does Facebook Home work? Let&#8217;s walk through the details of what it is, and when you can actually try it yourself: Facebook Home Is a Launcher That Works with Existing Android Phones On Android phones, the launcher determines what your home screen, lock screen and other elements look like. All Android phones have a default launcher, but there are others you can install. For instance, you can get a launcher that gives you extra home screens, or changes the way app icons look. Facebook Home is just another alternative launcher that you can download for free. Once installed, it changes the way your phone&#8217;s software looks and behaves. In place of a traditional lock screen, you get full-screen images from Facebook and status updates that you can swipe through, along with regular phone notifications. From there, you can jump right into Facebook Messenger, open your most recent app or view your app list. You can also post Facebook status updates, photos or check-ins directly from the app launcher. It Runs All the Same Android Apps Facebook isn&#8217;t doing its own app store for Home; it&#8217;s relying on Android&#8217;s existing one. You can still have Gmail, Chrome, Maps and other core Google services, and you can download more apps from Google Play, just like you can with any alternative launcher. In other words, Facebook hasn&#8217;t done any deep modifications to Android, like Amazon did with its Kindle Fire tablets. That allows Facebook Home to run on existing phones, in addition to new phones with Home pre-installed. Think of it as a layer that runs on top of your existing Android software. Facebook Messaging Is a Huge Focus The other big feature in Facebook Home has the rather silly name &#8220;Chatheads.&#8221; When you receive a text message, Facebook message or group Facebook chat, a little circular icon pop ups with<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=159608&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Facebook</primary_category><primary_category_link>http://techland.time.com/category/companies-2/facebook/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/04/zuckhome.jpg?w=240</featured_image>
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			<media:title type="html">zuckhome</media:title>
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			<media:title type="html">Jared Newman</media:title>
		</media:content>

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		<title>Google&#8217;s Next Nexus 7 Tablet: 6 Things I&#8217;d Like to See</title>
		<link>http://techland.time.com/2013/04/03/googles-next-nexus-7-tablet-6-things-id-like-to-see/</link>
		<comments>http://techland.time.com/2013/04/03/googles-next-nexus-7-tablet-6-things-id-like-to-see/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 20:13:35 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Tablets]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Android tablets]]></category>
		<category><![CDATA[asus]]></category>
		<category><![CDATA[Nexus 7]]></category>
		<category><![CDATA[Nexus 7 Tablet]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=159466</guid>
		<description><![CDATA[Google&#8217;s Nexus 7 seems on track for its first annual refresh, with Reuters reporting that a new version of the 7-inch tablet will launch in July. Citing two unnamed sources, Reuters says the new Android tablet will have a Qualcomm processor, a higher-resolution display (1920-by-1200 would be my guess) and a thinner bezel design. Once again Asus will be the manufacturer, and Google hopes to ship 8 million of the tablets in the second half of 2013, Reuters claims. I use a Nexus 7 regularly, having bought the 16 GB version soon after it launched last summer. And while I have no regrets, there are certainly a handful of things that could use improvement. Here&#8217;s what I&#8217;d like to see in Google&#8217;s next Nexus 7 tablet: More Storage Options Although the first Nexus 7 managed to hit a $200 price point by offering just 8 GB of storage, Google quickly realized that most people want more. So last November, the company scrapped the 8 GB model, dropped the 16 GB model&#8217;s price to $200, and started selling a 32 GB model for $250. Why stop there? Let&#8217;s see a 64 GB Nexus 7 in the $300 range, for those who really need the extra space for movies, music or games. (A microSD card slot could be nice, but it&#8217;s unlikely as Google prefers built-in storage for Nexus devices.) A Much Lighter Design As someone who uses the Nexus 7 regularly, the first time I picked up an iPad Mini was a revelation. Apparently it&#8217;s possible to have a full-blown tablet that&#8217;s as easy to hold as an e-reader. And while I wouldn&#8217;t call the Nexus 7 heavy, it does start to weigh down on your hands and wrist during long reading sessions. Reuters reports that the next Nexus 7 will have thinner bezels around the screen, but that only makes sense if the tablet doesn&#8217;t require as much effort to grip. Let&#8217;s hope a lighter design is on the way. Longer Battery Life On paper, the Nexus 7&#8242;s battery stacks<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=159466&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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	<primary_category>Tablets</primary_category><primary_category_link>http://techland.time.com/category/gadgets/tablets/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/04/nexus7back.jpg?w=240</featured_image>
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			<media:title type="html">Jared Newman</media:title>
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		<title>Live Coverage of Facebook&#8217;s Android Event</title>
		<link>http://techland.time.com/2013/04/01/facebook-phone/</link>
		<comments>http://techland.time.com/2013/04/01/facebook-phone/#comments</comments>
		<pubDate>Mon, 01 Apr 2013 17:43:22 +0000</pubDate>
		<dc:creator>Harry McCracken</dc:creator>
				<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Technologizer]]></category>
		<category><![CDATA[android]]></category>

		<guid isPermaLink="false">https://timenerdworld.wordpress.com/?p=159365</guid>
		<description><![CDATA[On Thursday, April 4, Facebook is announcing something. We know that it involves Android &#8212; the invite mentions &#8220;Our New Home on Android&#8221; &#8212; and that&#8217;s all we know for sure.  I&#8217;ll be in the audience at the company&#8217;s Silicon Valley headquarters, and will liveblog the news as it happens, with color commentary from my colleague Doug Aamoth. Join us on Thursday at 1pm ET/10am PT right here, and we&#8217;ll learn what&#8217;s up together. FOLLOW-UP: Facebook Home for Android: What You Need to Know<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=159365&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Facebook</primary_category><primary_category_link>http://techland.time.com/category/companies-2/facebook/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/04/wpid-photo-apr-1-2013-1042-am.jpg?w=240</featured_image>
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			<media:title type="html">Facebook invite</media:title>
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			<media:title type="html">hmccracken</media:title>
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		<title>The Coming Merger of Google Chrome and Android</title>
		<link>http://techland.time.com/2013/03/18/the-coming-merger-of-google-chrome-and-android/</link>
		<comments>http://techland.time.com/2013/03/18/the-coming-merger-of-google-chrome-and-android/#comments</comments>
		<pubDate>Mon, 18 Mar 2013 12:00:39 +0000</pubDate>
		<dc:creator>Ben Bajarin</dc:creator>
				<category><![CDATA[Big Picture]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[chrome]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=158283</guid>
		<description><![CDATA[In August 2011, I outlined why I believed that Chrome was more important to Google than Android. At first blush, this sounds kind of crazy, but when you look at the bigger strategic picture it makes sense. With former Android head Andy Rubin relocating to work on other projects at Google, and Chrome head Sundar Pichai taking over Android, it means that the Android and Chrome teams are now under unified leadership. This, I believe, is the signal that Android and Chrome are on a path to merge. To understand the business side of things, it is important to remember that Google makes the vast majority of its revenue from search. Google&#8217;s web properties generated advertising revenues of $8.8 billion in Q4 2012 alone. Google doesn’t release exactly how much it makes from Android, but I don’t believe they make even close to $8 billion from it annually, let alone in one single quarter (as they do from web-based advertising). Android has been a relevant strategy to give hardware makers a chance to compete with Apple. But as we can see from various market developments, it appears the hardware vendors now either want to forego Android and minimize their dependence on Google, or create their own solutions entirely. I&#8217;m thus convinced that Android as we know it today will look very different &#8212; if it exists at all &#8212; five years from now. This is where Chrome and Chome based hardware comes in. Chrome Hardware Right now Chromebooks are still in their infancy. They&#8217;re rapidly developing and getting better with each generation, but I don’t believe they&#8217;re even close to Google&#8217;s bigger vision. The Chrome web app solution is getting more apps but not at a level or pace necessary to gain a critical mass relevant for the mass market. This is where Android and future Android app development will play a role. Google has a large global developer base for Android but not yet for Chrome web apps. Chrome is designed to run only apps developed for the web,<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=158283&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Big Picture</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/big-picture/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/03/google-android.jpg?w=240</featured_image>
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			<media:title type="html">A Google Android figurine sits on the welcome desk as employee McNeilly smiles at the new Google office in Toronto</media:title>
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		<media:content url="http://0.gravatar.com/avatar/9434fe6ffb8dc73508b200f7445ec547?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">benbajarin</media:title>
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		<title>Today Is the First Day of the Rest of Android&#8217;s Life</title>
		<link>http://techland.time.com/2013/03/13/today-is-the-first-day-of-the-rest-of-androids-life/</link>
		<comments>http://techland.time.com/2013/03/13/today-is-the-first-day-of-the-rest-of-androids-life/#comments</comments>
		<pubDate>Wed, 13 Mar 2013 19:37:07 +0000</pubDate>
		<dc:creator>Harry McCracken</dc:creator>
				<category><![CDATA[Apps & Software]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Tablets]]></category>
		<category><![CDATA[Technologizer]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[chrome]]></category>
		<category><![CDATA[Chromebook]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=158107</guid>
		<description><![CDATA[With Google&#8216;s official blog, a peculiar but consistent rule prevails: the more boring the headline, the bigger the news. So when CEO Larry Page posts an item titled &#8220;Update from the CEO,&#8221; you can be pretty sure it&#8217;s not going to be a mere update from the CEO. And it isn&#8217;t. Page&#8217;s blog post is an announcement that Andy Rubin is stepping down as head of Android to work on one or more other projects at Google. (Page doesn&#8217;t specify what Rubin will be up to except to say &#8220;Andy, more moonshots please!&#8221;) Longtime Googler Sundar Pichai, already responsible for Chrome, Chrome OS and apps such as Gmail and Google Calendar, will be adding Android to his portfolio. Rubin co-founded Android as a startup in 2003, sold it to Google in 2005 and has run the business ever since. It&#8217;s safe to say that it reflects his vision, and we don&#8217;t really know what direction Android might take under someone else&#8217;s guidance. The switch comes at an interesting time for the operating system. On one hand, it&#8217;s one of the biggest blockbusters that Google or any other tech company has had &#8212; according to IDC, an amazing 70% of smartphones shipped in the last quarter of 2012 ran Android. As Page notes, 750 million devices have been activated to date. But that doesn&#8217;t mean that Google has figured out an Android business model that works. Most of the companies which make Android phones are losing money &#8212; except for Samsung, which is doing so well with its Galaxy products that it&#8217;s at least as important to the Android ecosystem as Google is. Android remains fractured into multiple versions, and new versions of the operating system reach consumers at an agonizingly slow pace &#8212; factors which help explain why Apple&#8216;s iOS is a far more vibrant software and web platform even though there are more Android devices out there. Meanwhile, if Google has figured out what to do with its own hardware division, Motorola, it hasn&#8217;t yet articulated a clear vision to<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=158107&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://techland.time.com/2013/03/13/today-is-the-first-day-of-the-rest-of-androids-life/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<primary_category>Google</primary_category><primary_category_link>http://techland.time.com/category/companies-2/google/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/03/andyrubin.jpg?w=240</featured_image>
		<media:thumbnail url="http://timenerdworld.files.wordpress.com/2013/03/andyrubin.jpg?w=240" />
		<media:content url="http://timenerdworld.files.wordpress.com/2013/03/andyrubin.jpg?w=240" medium="image">
			<media:title type="html">Andy Rubin</media:title>
		</media:content>

		<media:content url="http://2.gravatar.com/avatar/bcbb1f0eb75769461771734a70f25ed2?s=96&#38;d=http%3A%2F%2F2.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">hmccracken</media:title>
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	</item>
		<item>
		<title>Goodbye iPhone, Hello Android</title>
		<link>http://techland.time.com/2013/03/06/goodbye-iphone-hello-android/</link>
		<comments>http://techland.time.com/2013/03/06/goodbye-iphone-hello-android/#comments</comments>
		<pubDate>Wed, 06 Mar 2013 09:59:16 +0000</pubDate>
		<dc:creator>Harry McCracken</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Quick Links]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Technologizer]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">https://timenerdworld.wordpress.com/?p=157708</guid>
		<description><![CDATA[Longtime tech journalist Andy Ihnatko is, it&#8217;s safe to say, best known for writing about Apple products. But he&#8217;s also a very level-headed guy. And over at TechHive, he&#8217;s published a great piece &#8212; the first of a three-parter &#8212; on why he switched from an iPhone 4S to a Samsung Galaxy S III. A sample: After just a couple of weeks with the Samsung Galaxy S III, my iPhone 4S screen stopped seeming &#8220;normal-sized.&#8221; At first it became &#8220;small&#8221; and ultimately it became &#8220;too small.&#8221; And when I put my phone in a car dock, the iPhone now seems minuscule. There&#8217;s almost always more information on the Samsung&#8217;s screen. It&#8217;s all easier to read, and the controls are either larger, or they&#8217;re or grouped less tightly, which makes them easier to hit. The iPhone seems to disappear in the dash. Mind you, I&#8217;ve been driving with iPhones for years and I was always very happy with them. But to me, the difference between an iPhone 4S or even an iPhone 5 screen and the 4.8&#8243; display of the GS3 is like the 24&#8243; color TV in my parents&#8217; living room and the 45&#8243; HDTV in mine. The whole story is worth your time whether you&#8217;re a diehard iPhone fan, an Android partisan or someone who &#8212; like me &#8212; has wavered back and forth between platforms and will probably continue to do so. (At the moment, I&#8217;m on an iPhone 5, mostly because I still find the overall quality of its App Store offerings markedly superior to those in Google Play.) Why I switched from iPhone to Android [TechHive]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=157708&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://techland.time.com/2013/03/06/goodbye-iphone-hello-android/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<primary_category>Smartphones</primary_category><primary_category_link>http://techland.time.com/category/gadgets/smartphones/</primary_category_link>
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			<media:title type="html">hmccracken</media:title>
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	</item>
		<item>
		<title>The 13 Best Android Widgets for 2013</title>
		<link>http://techland.time.com/2013/03/04/the-13-best-android-widgets-for-2013/</link>
		<comments>http://techland.time.com/2013/03/04/the-13-best-android-widgets-for-2013/#comments</comments>
		<pubDate>Mon, 04 Mar 2013 20:16:37 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Apps & Software]]></category>
		<category><![CDATA[Apps & Web]]></category>
		<category><![CDATA[Lists]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Tablets]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Widgets]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=157548</guid>
		<description><![CDATA[<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=157548&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://techland.time.com/2013/03/04/the-13-best-android-widgets-for-2013/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<primary_category>Lists</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/lists/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/03/moreandroidwidgets.jpg?w=240</featured_image>
		<media:thumbnail url="http://timenerdworld.files.wordpress.com/2013/03/moreandroidwidgets.jpg?w=240" />
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			<media:title type="html">moreandroidwidgets</media:title>
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		<media:content url="http://0.gravatar.com/avatar/34fc7597b770639d5945b0edb9b542a5?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">Jared Newman</media:title>
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	</item>
		<item>
		<title>Ouya Ships March 28 to Kickstarter Backers, More Exclusives Coming</title>
		<link>http://techland.time.com/2013/03/01/ouya-ships-march-28-to-kickstarter-backers-more-exclusives-coming/</link>
		<comments>http://techland.time.com/2013/03/01/ouya-ships-march-28-to-kickstarter-backers-more-exclusives-coming/#comments</comments>
		<pubDate>Fri, 01 Mar 2013 13:20:02 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Apps & Web]]></category>
		<category><![CDATA[Gaming & Culture]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[game consoles]]></category>
		<category><![CDATA[OUYA]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=157403</guid>
		<description><![CDATA[Ouya is set to become a rare case among well-funded Kickstarter projects by actually launching on time. The $100 Android-based game console will start shipping to Kickstarter backers on March 28, just under the wire for the March delivery date that Ouya promised last July. Given the delays that plagued other Kickstarter success stories such as Pebble and Brydge, Ouya deserves some credit. &#8220;Parts are in the factory and assembly lines are buzzing,&#8221; CEO Julie Uhrman wrote in a project update. &#8220;We’ll gradually ramp up production as we make sure things are working.&#8221; For those who didn&#8217;t back Ouya on Kickstarter, but pre-ordered online, the console will ship in June. It&#8217;ll also be available at retail stores such as Best Buy, and through Amazon.com. Ouya is interesting not only because of its price&#8211;even at launch, it&#8217;s much cheaper than traditional game consoles&#8211;but because of its approach to game creation. Much like the mobile app stores of iOS and Android, Ouya&#8217;s marketplace will be open to any developer. The barriers to entry are low, with no expensive development kits to buy, which opens the door to vast quantities of cheap and free-to-play games. In other words, there&#8217;s greater risk of low-quality shovelware, but there&#8217;s also a greater opportunity for small-scale innovation. Ouya seems eager to prove that it can deliver more of the latter to serious gamers. In the latest project update, the company announced that it will have an exclusive game from Kim Swift, creator of Portal and Quantum Conundrum, and her studio Airtight Games. Tripwire Interactive, makers of the PC shooters Killing Floor and Red Orchestra 2, are also working on an Ouya exclusive. Previously, Robotoki had announced an exclusive prequel to its upcoming game Human Element. In addition, Minority Media (makers of the indie PS3 darling Papo &#38; Yo) is bringing its next puzzle game to Ouya, and nWay is porting its browser-based action RPG ChronoBlade. I&#8217;ve been skeptical of Ouya, not because of the concept, but because of how much competition it may face. The company already<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=157403&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://techland.time.com/2013/03/01/ouya-ships-march-28-to-kickstarter-backers-more-exclusives-coming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/02/ouya-gamepad.jpg?w=240</featured_image>
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			<media:title type="html">ouya-gamepad</media:title>
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			<media:title type="html">Jared Newman</media:title>
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