Nielsen Wants to Know How Many People Watch TV on Mobile Devices

While the collective television industry still hasn’t exactly worked out how to successfully move its business online—Hulu? Netflix? Live broadcasts? Some mix of those?—they can rest assured that when they do finally make it happen, someone will be there to tell them how many people are tuning in.

Algorithms Now Helping Rate Downloadable Video Games

As the success of games like Limbo, Minecraft and Super Meat Boy attest, nothing else in video gaming has grown as much as the digital download space. It’s now possible to create and disseminate without having to go through a brick-and-mortar front, a feat that wouldn’t have been possible even three years ago.

Games Rated ‘Mature’ Are Made Less, Bought More

If you’re around the median age of most video game players–which the Entertainment Software Association says is about 35 years old–then chances are that you’ve got more than a few M-rated games on your shelf. Roughly equivalent to the R film rating issued by the MPAA, ‘M’ (for “Mature”) stands at the highest age bracket [...]

Caprica, Syfy’s Big Gamble, Takes It Up A Notch

Syfy’s Caprica is quickly becoming one of the more intriguing industry dramas of this year’s TV season.

Caprica Gets Smarter as Ratings Teeter; Syfy Remains Committed

If you’re a regular to Techland, then you know I’m a big fan of Caprica – more than a fanboy…maybe an evangelist, who believes strongly that this is sci-fi of the highest order.