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	<title>TechTag: xcom &#124; Tech &#124; TIME.com</title>
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		<title>TechTag: xcom &#124; Tech &#124; TIME.com</title>
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		<title>Women in Combat Roles: Who Knew Video Games Were So Progressive?</title>
		<link>http://techland.time.com/2013/01/25/women-in-combat-roles-video-games/</link>
		<comments>http://techland.time.com/2013/01/25/women-in-combat-roles-video-games/#comments</comments>
		<pubDate>Fri, 25 Jan 2013 21:07:50 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Game Time]]></category>
		<category><![CDATA[Gaming & Culture]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Politics & Law]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[Women]]></category>
		<category><![CDATA[xcom]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=155614</guid>
		<description><![CDATA[When the Pentagon announced this week that the U.S. military will allow women to fight on the front lines within a few years, I was taken aback – but not because I have any problem with the policy change. To be honest, I just didn&#8217;t realize the military had a rule against women in combat roles to begin with. It&#8217;s probably because I spend too much time soaking up technology news, and not enough time reading about everything else. But maybe some of my dumbfoundedness comes from the fact that I play video games. In the virtual warzones of my favorite hobby, it&#8217;s totally normal for men and women to fight alongside one another. One of my favorite games of 2012 was XCom: Enemy Unknown, in which you command a small squad of super soldiers in a fight against alien invaders. The rank and file of your paramilitary group hail from both sexes, and on the battlefield, there&#8217;s no tactical difference between them. A female soldier can aim a sniper rifle or launch a rocket just as capably as any male squaddie. She&#8217;s entitled to the same promotions as well, and can rise through the ranks just as quickly. XCom is somewhat of an ideal example, but it&#8217;s not the only one. In the Mass Effect series, your protagonist can be male or female, and so can the characters who head into battle with you. In Halo 4, your Spartan soldier can be either gender with exactly the same abilities. Gears of War 3 added female squad members to the mix, where previous games had relegated them to support roles away from the action. The funny thing is that video games aren&#8217;t known for treating women fairly. A lot of times, women serve primarily as eye candy, or damsels in distress, or just glorified secretaries for men doing the real work. That&#8217;s assuming there are any women in the game at all. (And of course, not all war games include women. The Call of Duty series, for instance, is almost<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=155614&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Video Games</primary_category><primary_category_link>http://techland.time.com/category/video-games-2/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2013/01/xcomroster.jpg?w=240</featured_image>
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			<media:title type="html">Jared Newman</media:title>
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		<item>
		<title>Why XCOM’s Random Results Sometimes Aren’t (and You Should Play on Ironman)</title>
		<link>http://techland.time.com/2012/10/12/why-xcoms-random-results-sometimes-arent-and-you-should-play-on-ironman/</link>
		<comments>http://techland.time.com/2012/10/12/why-xcoms-random-results-sometimes-arent-and-you-should-play-on-ironman/#comments</comments>
		<pubDate>Fri, 12 Oct 2012 12:00:30 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Apps & Web]]></category>
		<category><![CDATA[Game Time]]></category>
		<category><![CDATA[Gaming & Culture]]></category>
		<category><![CDATA[Reviews & Features]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[xcom]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=148165</guid>
		<description><![CDATA[I started out playing Firaxis’ <em>XCOM: Enemy Unknown</em> on “Classic” difficulty with "Ironman" disabled. I had this idea going in that I was going to inch rather than sprint through the game, reloading if I lost soldiers, like whittling slivers from a wood carving or lingering over each sentence in an anticipated book.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=148165&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Game Time</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/game-time/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2012/10/xcom-showdown.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<item>
		<title>How XCOM: Enemy Unknown Is Like Bowling</title>
		<link>http://techland.time.com/2012/10/08/how-xcom-enemy-unknown-is-like-bowling/</link>
		<comments>http://techland.time.com/2012/10/08/how-xcom-enemy-unknown-is-like-bowling/#comments</comments>
		<pubDate>Mon, 08 Oct 2012 12:00:15 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Apps & Web]]></category>
		<category><![CDATA[Game Time]]></category>
		<category><![CDATA[Gaming & Culture]]></category>
		<category><![CDATA[Reviews & Features]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[xcom]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=147750</guid>
		<description><![CDATA[Since the <em>XCOM: Enemy Unknown</em> demo arrived, I've noticed an interesting line of criticism develop in response to the way Firaxis's turn-based tactics puzzler handles shoot results -- there seems to be some misunderstanding about the way games like <em>XCOM: Enemy Unknown</em> are supposed to work<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=147750&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Game Time</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/game-time/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2012/10/xcom-enemy-unknown.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<item>
		<title>XCOM: Enemy Unknown — Definitely Not Halo Reach 2</title>
		<link>http://techland.time.com/2012/10/05/xcom-enemy-unknown-definitely-not-halo-reach-2/</link>
		<comments>http://techland.time.com/2012/10/05/xcom-enemy-unknown-definitely-not-halo-reach-2/#comments</comments>
		<pubDate>Fri, 05 Oct 2012 13:00:21 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Apps & Web]]></category>
		<category><![CDATA[Game Time]]></category>
		<category><![CDATA[Gaming & Culture]]></category>
		<category><![CDATA[Reviews & Features]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[trailers]]></category>
		<category><![CDATA[xcom]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=147682</guid>
		<description><![CDATA[You’d be forgiven for mistaking the new <em>XCOM: Enemy Unknown</em> launch trailer for a <em>Halo Reach 2</em> teaser.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=147682&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://techland.time.com/2012/10/05/xcom-enemy-unknown-definitely-not-halo-reach-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<primary_category>Game Time</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/game-time/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2012/09/xcom-enemy-unknown.jpg?w=240</featured_image>
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			<media:title type="html">xcom-enemy-unknown</media:title>
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			<media:title type="html">mattpeckham</media:title>
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		<item>
		<title>5 New XCOM: Enemy Unknown Screens Explained</title>
		<link>http://techland.time.com/2012/03/06/5-new-xcom-enemy-unknown-screens-explained/</link>
		<comments>http://techland.time.com/2012/03/06/5-new-xcom-enemy-unknown-screens-explained/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 13:00:09 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Game Time]]></category>
		<category><![CDATA[Lists]]></category>
		<category><![CDATA[Reviews & Features]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[xcom]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=121956</guid>
		<description><![CDATA[I recently spoke with XCOM: Enemy Unknown developer Firaxis about their upcoming hybrid turn-based, real-time strategy game's tactical options, how to thwart at least one new alien bad guy and the ramifications of ticking off countries that fund your alien research projects.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=121956&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://techland.time.com/2012/03/06/5-new-xcom-enemy-unknown-screens-explained/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<primary_category>Game Time</primary_category><primary_category_link>http://techland.time.com/category/reviews-features/game-time/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2012/03/xcom-enemy-unknown-1.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<item>
		<title>Sid Meier Talks XCOM: Enemy Unknown Remake&#8217;s Action, RPG Angles</title>
		<link>http://techland.time.com/2012/01/24/sid-meier-talks-xcom-enemy-unknown-remakes-action-rpg-angles/</link>
		<comments>http://techland.time.com/2012/01/24/sid-meier-talks-xcom-enemy-unknown-remakes-action-rpg-angles/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 15:00:26 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[Apps & Web]]></category>
		<category><![CDATA[Gaming & Culture]]></category>
		<category><![CDATA[xcom]]></category>

		<guid isPermaLink="false">http://techland.time.com/?p=115686</guid>
		<description><![CDATA[Sid Meier is lending his legendary hand to Firaxis' upcoming XCOM: Enemy Unknown remake, but can the company pull off a strategy, action, role-playing, tactical turn-based hybrid that appeals to everyone?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=115686&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Gaming &amp; Culture</primary_category><primary_category_link>http://techland.time.com/category/apps-web/gaming-%c2%a0culture/</primary_category_link><featured_image>http://timenerdworld.files.wordpress.com/2012/01/xcom-enemy-unknown.jpg?w=240</featured_image>
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			<media:title type="html">mattpeckham</media:title>
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		<title>E310: Simply the Best, or What Thrilled Us at E3</title>
		<link>http://techland.time.com/2010/06/18/e310-simply-the-best-or-what-thrilled-us-at-e3/</link>
		<comments>http://techland.time.com/2010/06/18/e310-simply-the-best-or-what-thrilled-us-at-e3/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 21:15:52 +0000</pubDate>
		<dc:creator>Evan Narcisse</dc:creator>
				<category><![CDATA[Gaming & Culture]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Assassins Creed Brotherhood]]></category>
		<category><![CDATA[e3 2010]]></category>
		<category><![CDATA[epic mickey]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[The Force Unleashed 2]]></category>
		<category><![CDATA[tron legacy]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xcom]]></category>

		<guid isPermaLink="false">http://techland.com/?p=31639</guid>
		<description><![CDATA[With another E3 in the books, Peter and I took some time to compile a list of what surprised us the most at this year’s Electronic Entertainment Expo. This year&#8217;s show boasted over 100 exhibitors and many more hundreds of titles to see and play, all split between the South and West halls of the Los Angeles Convention Center. After three days of non-stop walking, button-pressing and arm-waving, here are our 10 “Best of E3” picks for 2010. Be on the lookout next week for what made us go “meh” at E3; you might be surprised by our picks. Click here to view the gallery on your mobile device.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=31639&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	<primary_category>Nintendo</primary_category><primary_category_link>http://techland.time.com/category/companies-2/nintendo/</primary_category_link>
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			<media:title type="html">evnarc</media:title>
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			<media:title type="html">ViewGallery-button</media:title>
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		<title>E3 2010: 2K Games Shows Glimpse of 1950s Sci-Fi Paranoia in XCOM</title>
		<link>http://techland.time.com/2010/06/17/e3-2010-2k-games-shows-glimpse-of-1950s-sci-fi-paranoia-in-xcom/</link>
		<comments>http://techland.time.com/2010/06/17/e3-2010-2k-games-shows-glimpse-of-1950s-sci-fi-paranoia-in-xcom/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 00:30:44 +0000</pubDate>
		<dc:creator>Evan Narcisse</dc:creator>
				<category><![CDATA[Gaming & Culture]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[e3 2010]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xcom]]></category>

		<guid isPermaLink="false">http://techland.com/?p=31497</guid>
		<description><![CDATA[Announced a few months ago, 2K’s reimagining of the classic PC strategy game changes genres to become a first-person shooter. But the 2K Marin dev studio insists there’ll still be strategy involved. The game takes its title from an organization gathering disparate pieces of info regarding a secret alien invasion. The demo we saw started in aircraft hangar, the base of XCOM. You’ll play as William Carter, who discovered an alien artifact that led to forming of XCOM. Carter leads XCOM and in tat role, players will decide which missions to take on and which to reject. A tour around the base showed off Illyrium, an alien substance that powers the retro-futuristic tech and weapons the agents use to fight the aliens. The research you do in the field generates new equipment and weapons, so that’s another way the missions you choose can affect progression in the game. Your techician Mal is like a greaser, and you’ll get items like a Blobotov from him, which uses weaponized alien mass against them. The game has very limited ammo so you’ll need to be careful to conserve it in battle. The mission we saw had Carter investigating a emergency call in a suburban neighborhood. He got there get there to find a deserted street and followed a scream to a backyard with a trail of goo, with a dead body smothered in the gelatinous mess. Then we saw the first glimpse of the games’ extraterrestrials. The Blobs are amorphous tentacled creatures that crawl up walls and ceilings. They’ve got a black exterior that reveal a  white central mass when you shoot ‘em up. If you don’t take them out completely, the black jello reforms around the white nugget and keeps on attacking. In short, they’re hella creepy. Carter pulled out a sci-fi energy weapon and dispatched the rest of the blobs after a while. You’ll be manage a team of agents in the field and as the mission continued, it turned in a slaughter in a mid-century modern split-level ranch. One agent<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=31497&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://techland.time.com/2010/06/17/e3-2010-2k-games-shows-glimpse-of-1950s-sci-fi-paranoia-in-xcom/feed/</wfw:commentRss>
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	<primary_category>Gaming &amp; Culture</primary_category><primary_category_link>http://techland.time.com/category/news/gaming-culture/</primary_category_link>
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			<media:title type="html">evnarc</media:title>
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		<title>2K&#8217;s XCOM Reboot Made Official</title>
		<link>http://techland.time.com/2010/04/14/2k-xcom-reboot-made-official/</link>
		<comments>http://techland.time.com/2010/04/14/2k-xcom-reboot-made-official/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 14:38:53 +0000</pubDate>
		<dc:creator>Peter Ha</dc:creator>
				<category><![CDATA[Gaming & Culture]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[reboot]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xcom]]></category>

		<guid isPermaLink="false">http://techland.com/?p=23066</guid>
		<description><![CDATA[Just after midnight, 2K announced that the folks behind BioShock 2, 2K Marin, are currently developing a “re-imagining” of the storied XCOM franchise. For those that don’t remember, the XCOM franchise was a hit in the mid to late 90s and 2K acquired the rights from Atari in 2005. When it was announced that Ken Levine and the crew at Irrational (formerly 2K Boston) were not tied to BioShock 2, the Internets freaked out and assumed they were behind the XCOM reboot. Clearly not the case. 2K promises a “unique first-person shooter experience” combined with the “suspense-filled narrative” and puppies. Okay, maybe not puppies. “Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride,” said Christoph Hartmann, president of 2K. XCOM is the re-imagining of the classic tale of humanity’s struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity – and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world. No word on release date, but it will be exclusive to the Xbox 360 and PC.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=techland.time.com&#038;blog=5290478&#038;post=23066&#038;subd=timenerdworld&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	<primary_category>Gaming &amp; Culture</primary_category><primary_category_link>http://techland.time.com/category/news/gaming-culture/</primary_category_link>
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			<media:title type="html">Peter Ha</media:title>
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