The Playstation and Me: Scott Rohde, Part 3

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But I do believe that, inevitably over time, those experiences are limited. When you have something in your hands, I think there are so many different things you can do. And with the Playstation Move, because we also have the camera, you are able to use the trick of augmented reality.

Games like EyePet, and Start the Party. They’re interesting games. I really believe we’re just scratching the surface there. But in addition to that, you have a totally different type of gaming with games that are specifically created for the Move. Games like Sports Champions, where we are, really mimicking the types of moves that you do as an athlete and bringing those onto the screen, allowing you to experience those in a way that you haven’t been able to do before.

Then there’s a third type of gaming, which is core gaming where the Move is used to enhance your experience. So these are some things that you’re going to start to see coming out both from first-party and third-party deveopers in the future. We’ve shown some titles like SOCOM 4, for example, where, yeah, you can play the title with the DualShock or you can play it with a Playstation Move navigator and a Move in another hand, it’s a totally different experience. We’re really proud of the whole breadth that this new peripheral offers to the machine.

And one more thing that I think is a big appeal with the Playstation Move, something that I fell in love with right away, is that color ball on top. I have seen in focus group tests and with my own kids: when you’re holding a controller in your hand and you do something, something changes on the screen and what you’re holding in your hand changes color. All of that is just different. It’s something you haven’t experienced before and I think it’s very special.

It’s a nice subtle feedback. So my last question is, not intentionally, probably the hardest one. With regard to PSP. I think you guys are in a very embattled place right now. I’ll be perfectly frank, I haven’t turned on my PSP, either the Go or the Classic series, in months. How do you get the magic back? All the magic that we talked about for the PS1 launch, PS2 launch, PS3 launch, what’s the strategy to re-engage owners or curious people onto the platform?

Well, first thing, I want to remind you of is that Playstation Portable has had a pretty nice long run. Right?

Yeah.

So I think there’s been a lot of good things that have happened on that platform. There is a game that’s coming out very soon, God of War: Ghost of Sparta. I don’t know if you can tell from just this short conversation from me. And I’m a pretty enthusiastic guy, but I’m also not a person who’s going to overhype a game when it’s not deserved. That is easily the nicest looking Playstation Portable game that has ever been developed. It is really that good.

I’m going to interrupt you here, Scott.

Yeah.

Only because, while I agree–and I know that that team does great work, and is probably likely to be a good game–we are talking about one title.

Oh no, I totally understand. But at the same time, I’m telling you that, that’s why I lead off with saying that this machine has been around for a long time, and what I’m trying to indicate is that from a first-party perspective, we are still building great titles for this machine, and that’s a good example of a great title being built for that machine.

But I think at the same time, where I’m coming–and I think where a lot of consumers are coming from­–is this hunger for the next iteration of the hand-held Playstation experience.

Now you’re searching for a scoop, aren’t you?

No… well, maybe a little bit. Seriously, is that something that you can address? Are people being impatient and not seeing the good stuff that’s there already? I wanted to love the PSP Go a lot but I couldn’t, and that’s just my honest opinion. Part of my biggest problem was not being able to get legacy content onto the machine. I still got 50 to 100 UMD games that I love, that I would love to play on that machine, but I can’t. And that felt like a disconnect to me.

All you’re going to get out of me is that, the portable space is very important to us. That the PSP Go, we’ve learned a lot from that experience for sure. And that will certainly effect what we do in the portable space moving forward.

OK. All right. Because you know other people have their strategies mapped out for next year. That’s all I’m saying. And I know you know that.

I hear ya. [laughs]

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