Some Kind of Wand-erful: ‘Harry Potter and the Deathly Hallows Part 2’ Review

  • Share
  • Read Later

When you think about it, Harry Potter video games were simply born under a bad sign. The stuff that video games can do well when inspired–incredible world-building, the explication of a fantasy construct and its rules–were all done to genius levels in the rich imaginings of J.K. Rowling’s writing. And then, the eight movies that unspooled over the better part of the last decade did the work of taking that writing and making it live in three dimensions. So, Harry Potter video games couldn’t do that either.

Now, I’ve not read the Harry Potter books, but I know enough that Deathly Hallows is the place where the dark underside of the very premise of the Potterverse comes to bloom. In the endgame that is Deathly Hallows, the implicit tension of Harry’s existence becomes the main text: He’s a boy orphaned by the power of magic that can kill, and his journey has been about learning to deal with that kind of power and eventually wielding it.

(MORE: Harry Potter: Hail and Farewell to a Hallowed Franchise)

This—this—was the shining moment that EA could own in a way that the books and movies couldn’t: making Harry and his crew into righteous engines of destructive vengeance and letting fans of the fiction interact their way through its adrenaline-filled conclusion.

That made it all the more sad that, when it came time for tense, meaningful action, the first Deathly Hallows stumbled and face-planted in spectacular fashion. A licensed property game with a built-in audience may have seemed like a good place for a first, experimental foray with Microsoft’s Kinect motion-control technology. The thinking must have been, “Hey, they’re gonna show up anyway so let’s give them something different.” In theory, Kinect with Harry Potter would make you feel like you’re doing magic.

In practice, you got glitchy, hand-wavey folderol. What was supposed to be snippets of a full-on supernatural conflict became a frustrating exercise in trying to play a game. Was video games’ good-bye to Harry Potter going to be this wretched, fumbled mess?

review continues on next page…

Thankfully, no. Harry Potter and the Deathly Hallows, Part 2 won’t wind up on anyone’s Game of the Year list but it redeems the franchise and creates a satisfying finale for fans who have wanted to wreak havoc in defense of Hogwarts. EA’s Bright Light dev studio in the U.K. clearly listened to the feedback and gripes that flew in on owls’ wings after the first DH game.

Kinect’s necromancy is nowhere to be found—it’s all standard controller input all the way. The new controller scheme puts all the spells on the controller’s face buttons so they can be wielded quickly as the combat demands.

(LIST: 10 Technologies We Want to Steal from Harry Potter)

The game concerns itself with the Battle of Hogwarts—where you’ll need to find and destroy the Horcruxes and face up against Voldemort’s fellow villains—and you can play as Harry, Ron, Hermione or five other characters across the narrative’s various chapters.

The game fills in important scenes that the movie can’t expound on so, for example, you’ll play as Professor McGonigal taking down waves of attacking giants. Each time you play as a new character, you get a new spell, which makes you feel a bit more invested and like you’re playing through the crucial roles these personages play in the conflict.

The combat plays like a shooter with chase sequences sprinkled in as well, where you duck into and out of cover, shooting or lobbing spells instead of bullets or grenades. All the spells come straight from the fiction, so if you’re such a Potter-phile that you remember the first time “Protego” was uttered, you’ll be happy here. Protego gets interpreted as a force field that you can use as movable cover, while the Apparate spell teleports players around with an energy blast that stuns enemies on exit.

Even though it’s got participation from the full company of actors from the movie and a soundtrack from the London Philharmonic, Harry Potter and the Deathly Hallows Part 2 won’t supplant the films for emotional punch. But the tone’s appropriately dark and the game plays its part.

Unlike its predecessor, you really feel like you’re controlling children fighting in a war that they may not be ready for. It’s your skill that will save the day, even if the terrible costs feel a little less impactful on a game console. There probably won’t be more Potter video games, and, if that’s true, Deathly Hallows Part 2 isn’t a bad way to go out.

Official Techland Score: 7.0 out of 10

  1. Previous
  2. 1
  3. 2