Sorry, EA Was Never Obliged to Make SimCity a Single-Player Game
Can we have a calm conversation about SimCity for a moment?
Can we have a calm conversation about SimCity for a moment?
Last night, as part of its monthly ritual, retail-tracker NPD Group released its estimates of February’s video game hardware and software sales.
We’re starting to see some of the DARPA Robotics Challenge’s contenders take shape: Carnegie Mellon just announced that it’s building an ape-like robot, but with tank treads undergirding all four limbs.
Isn’t it cute: a tiny black box with sleek, chrome-grille sides that looks a little like Apple’s Mac Mini, you know, if you pinch out the corners and squint.
I can’t help but feel bad for EA Maxis. This is SimCity we’re talking about, one of EA’s flagship properties. Let it be an object lesson to others: You can’t do this stuff half-baked.
I don’t mean to sound like a curmudgeon, except yes I do: Being Richard Garriott isn’t enough to persuade me to hand someone cash to make a game.
Where do you go when you’re arguably history’s most famous video game designer in a medium that’s witnessed explosive growth since its halcyon days? Back to the drawing board, says Nintendo’s Shigeru Miyamoto.
I spoke with Nintendo’s Shigeru Miyamoto by phone earlier this week in a broad-ranging interview about the Wii U as well as his approach to game design. This is part one.
LEGO City Undercover executive producer Loz Doyle talks in detail about his company’s upcoming sandbox LEGO games for Wii U and 3DS.
No really, it’s a billboard that can generate up to 26 gallons of water a day from nothing but air.
Surprise! Ubisoft’s leaping straight to a numbered sequel with what’s it’s calling Assassin’s Creed IV: Black Flag, a “vast” open-world pirate game.
Twenty-four hours without your smartphone or tablet? Cue Bernard Herrmann’s shrieking Psycho violins for the next 1,440 minutes. Think you could do it?