10. Animal Crossing (2002)

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This is the game that proved, for good and all, that cute and portable doesn’t have to mean stupid. In Animal Crossing, Katsuya Eguchi and co. melded together a roster of simple mini-games into a complex, organic interactive world with its own miniature economy and its own social rules. It was a world of gardening and flowers and presents and clothes, and to middle-aged hardcore male gamers it was an alien world, that made no sense. But to millions of pre-teen girls it made so much sense that they loved it and cared for it and wanted to live in it.

— Lev Grossman

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