Modern Warfare 2: This %$#ing Game is #$%ing %^&#ed Up

I’ve been playing a lot of Modern Warfare 2 this week.. Or it’s been playing me, I don’t know. Some seriously heavy interaction is going on, one way or the other. When I take the MW2 disk out of my 360, I am not the same person who put it in.

In a lot of respects MW2 is a pretty ordinary game. You’ve got a gun. You’ve got some buddies with guns. You’ve got a mission. If you don’t do your missions, you’ve got problems.

But the thing is, there isn’t the usual distance between game and reality that we’re used to in other games. Obviously, some of that’s in the contemporary setting. This is happening, like, now. Hence the Modern part.

But a lot of it’s in the details. Like all the dust in the air, and the carefully scripted radio chatter, and the jumbled, obsessively detailed urban skyline complete with snarled, tangled power lines. When an air strike happens, you can watch the shockwave ripple toward you.

The thing all the reviewers talk about is the level where you’ve infiltrated a terrorist cell, and you go on a mission with them that consists of walking through an airport shooting at unarmed civilians. And yeah, that’s powerful. I mean, I couldn’t do it. Couldn’t pull the trigger. I let the NPC’s do all the firing. It’s a real shocker. It’s fricking traumatic. But it’s not like there’s a lot of ethical gray territory to explore there. Don’t be shooting unarmed, kids.

What really crushed me were the urban combat missions. They start out simple: somebody smacks you, you light him up and put him down. But the further you go the harder and more screwed-up it gets. See, the enemy isn’t wearing uniforms, so you can’t tell them from the civilians. And the level designers have so carefully replicated the tangled, twisted layout of a Middle Eastern city, with all the rooftops and alleyways and balconies and market stalls and such, that you can never tell where the fire’s coming from. After about 5 minutes of this you don’t even care anymore who you’re shooting. You’re so terrified you’re blowing away anything that moves.

You know what? Everybody who has an opinion about war should have to play MW2. Because I have never had a more visceral understanding of where collateral damage comes from then when I was playing it. And the soldiers in Iraq and Afghanistan don’t even have a handy grenade indicator that tells them when there’s a live one bouncing around their ankles, and which way to run to get away from it. This is a serious comment on, well, modern warfare.

I mean, it’s not War and Peace. There’s a bit where the Russians invade the east-coast suburbs that’s straight-up Red Dawn, and there’s a goofy, Bond-esque snowmobile chase.

But this isn’t Dig Dug either. It’s not a cartoon, and it’s not a fantasy. Too bad, I wish it were.

Related Topics: can you tell I'm freaked out, modern warfare 2, who will weep for dig dug, Gaming & Culture
  • Latest on Techland

    White House via YouTube

    Obama’s Inner Geek: Robots to Flying Marshmallows

    On Tuesday, Obama hosted the second White House Science Fair, an exhibit of more than 30 student projects that ranged from a system to detect nuclear threats to a prosthetic hand to portable disaster shelters. For nearly an hour, Obama toured the displays and visited with students, pressing them for details and admiring their work.

    Is Facebook Really a Good Business?Slate

    Amazon

    Would You Give Up Your Internet Privacy to Google for $25?

    If you’re not shy about letting Google know about all the websites you visit and how you use them, the company may have a proposition for you.

  • http://00negative.com 00negative

    Very thoughtful view, thanks, I might have to pick it up, now.

  • thebro88

    Great synopsis. I played thru the terrorist cell level the same way. I figured it would yield some pithy trophy like “Idle Humanitarian” or “Likes to Watch”…but nothing.

  • http://youtube.com/churchhatestucker Church

    So, it’s like New Caprica from the Cylons’ POV?

  • Kemper

    The first MW really shocked me when the nuclear strike occurred and you ‘died’ while playing as one of the main characters. (Must have been what it felt like to be on one of the Colonies when the Cylons started nuking them.) Interesting how they’ve managed to incorporate some things into a shooter to give it some emotional depth.

  • http://www.twitter.com/leverus Lev Grossman

    @Kemper yeah they pull a similar move on you in this one. I practically dropped the controller.

  • michaelfury
  • jameo2009

    Writing a story about how I.W smacked the PC gaming community in the face (When COD would not be anything without the PC community) would be a good story to tell.

  • http://jonathanperdue.wordpress.com lostepic

    dude. When you come out of the underground trenches and see your character is in a war torn Washington DC I was almost brought to tears seeing my blessed Republic on fire. When I look at DC I don’t see the government because those in leadership change and some I dislike vehemently. My Republic was on fire and I wanted those responsible to be brought down. You could feel the tension between yourself and the game. The end when you are take the knife out of your chest to throw it at the true villain, I don’t want to spoil it, I could feel the tension. Excellent story that pulled me in faster and faster as I played.

blog comments powered by Disqus