Games good enough that you’ll want to buy a Wii U? Shigeru Miyamoto says they’re almost here.
Why didn’t the design team include online multiplayer with Super Mario 3D World?
Nintendo V.P. Cindy Gordon answers questions about Wii U pricing, system sales and core appeal.
Join us on Friday, May 24, 2013 at 1PM Eastern for a Google+ Hangout to discuss all things Minecraft.
ReDigi CEO John Ossenmacher explains what a recent court ruling against his company’s music upload technology means for consumers and his service.
Fifty years ago, Sutherland’s Sketchpad program broke new ground in computer graphics and user interfaces.
Born in 1940, computer scientist Alan Curtis Kay is one of a handful of visionaries most responsible for the concepts which have propelled personal computing forward over the past thirty years.
Part two of my interview with BioShock Infinite‘s Ken Levine, in which we talk about the game’s linchpin artificial intelligence, Elizabeth and why it’s okay if you blame BioShock for the rise of the Tea Party.
BioShock Infinite creative lead Ken Levine says he’d “rather make stuff that has no value.” We cover that and more in the first of my two-part interview with the Irrational Games co-founder.
Where do you go when you’re arguably history’s most famous video game designer in a medium that’s witnessed explosive growth since its halcyon days? Back to the drawing board, says Nintendo’s Shigeru Miyamoto.
I spoke with Nintendo’s Shigeru Miyamoto by phone earlier this week in a broad-ranging interview about the Wii U as well as his approach to game design. This is part one.
LEGO City Undercover executive producer Loz Doyle talks in detail about his company’s upcoming sandbox LEGO games for Wii U and 3DS.