Climbing ladders, digging holes; standard day at the office for most of us.
In the early ’80s, Lode Runner was born as the pet project of University of Washington computer lab attendant Doug Smith. Smith coded the game during the boring, slow summer months, likely unaware that it’d become one of the most popular games of all time.
Aside from simple-yet-addictive gameplay and 150 built-in levels, Lode Runner extended its appeal indefinitely with the inclusion of a level editor.
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