Three years ago, Braid came out and changed people’s perceptions of what video games–especially independently developed ones–could be. The time-manipulating platformer gave players an experience that channeled the ephemeral nature of selective memory and the sting of lost love. Braid became a bona fide hit on the Xbox 360, thanks to …
A few weeks back, I talked about my hands-on experience with the new Survival Mode in the Spec Ops multiplayer portion of Call of Duty: Modern Warfare 3. Activision’s finally released a video showing off some of the features that I got to see and implement.
You’ll see the upgrade system interface in action in the clip as well as a few …
Fruit Ninja Kinect clocked in at 140.11 MB when I downloaded it a few days ago. In terms of file sizes for downloadable games, that’s practically in the featherweight division. It’s barely the size of a DLC pack for many games, but the fun to be had in playing the HD version of the hit iPhone game is very disproportionate to its …
Metroid came out in Japan 25 years ago. (Yes, that makes us all old. Let that sink in.) A whole generation probably remembers where they were when they found out the shocking truth about the armored bounty hunter starring in Nintendo’s classic.
For me, I was sitting in my next-door neighbors’ basement a few weeks before school …
Child of Eden is currently my favorite Kinect game. Tetsuya Mizuguchi’s latest masterpiece makes me feel artsy and connected and like I’m floating in the future. All good things, to be sure.
But it doesn’t make me feel like a bad-ass.
Thankfully, that’s where The Gunstringer comes in. It’s the first Kinect title from Twisted Pixel, …
I’ve been sitting with Groove Coaster for about a week now, trying to figure out if it’s just really, really good or one of the best iOS games I’ve ever played. The reason this determination has been difficult is because, on the face of it, Groove Coaster‘s a relatively straightforward rhythm game. You know the kind: music plays, colored …
Darkness gets used in interesting ways in various video games. For stealth series like Splinter Cell, it’s empowering, letting you strike unaware antagonists in total silence. Coalesced shadow was the metaphorical and literal enemy itself in last year’s Alan Wake, where a dark presence possessed ordinary townspeople and made them demonic …
Norway’s still reeling from the shocking mass murders allegedly performed by Anders Breivik 10 days ago, and the latest cultural repercussions will make it harder to find certain video games in the massacre’s wake.
Coop Norway, one of the country’s largest retailers, announced late last week that they’d be removing 51 video games and …
When you’re God, the world is your puzzle.
That’s the main conceit powering From Dust, a game from legendary designer Eric Chahi, best known for his early PC gaming masterpiece Another World. It’s a graphical and aesthetic update to the god game, a genre which saw its greatest popularity more than a decade ago in titles like Populous …
Gamers have grown accustomed to waiting for the other shoe to drop when a grisly crime–especially one involving guns or murder–happens. Sooner or later, some media outlet somewhere is going to try to find a link between video games and the horror that one person visits upon another.
Usually, dubious connections are made via …
Everyone with a console knows that this fall’s biggest FPS showdown will be when EA’s Battlefield 3 and Activision’s Call of Duty: Modern Warfare 3 come out within weeks of each other. And, as fans leaning toward one title or another have fired shots on comment threads all over the web, speculation’s run rampant over which war title will …
Long before the Smithsonian or the Supreme Court got into the mix, one kick-ass gallery show was letting everybody know about the artfulness of video games. The “iam8Bit” exhibitions have taken icons like Mario, Pac-Man and Sonic and handed them over to artists who’d radically interpret the characters and their worlds.
(MORE: Top Game …