Instead of going dark, Halo creator Bungie has chosen to embrace leaked concept art and story details from its first major game, post-Microsoft.
Game Time
Peter Molyneux’s Curiosity: Tedium Cubed
Curiosity killed the cat, or at the very least distracted it, and like that proverbial animal, I’ve been pawing at something frivolous, something you might say was as pointless as playing the lottery: poking a giant cube.
Too Late to Grab a Wii U on Black Friday? Not According to Nintendo
For all the racket about the Wii U being sold out, it really happened months ago, when stores ran through their preorder allotment. A few held stock back for the launch, and maybe you even snatched something from that handful. If …
Wii U Review Redux: Nintendo Adds Miiverse, Netflix, eShop and More
Nintendo waited to roll out the Wii U’s online features until launch day. I’ve already praised the two-screen gaming approach, so how does the online angle measure up?
Nintendo Wii U Review: A Tale of Two Screens
The Wii U introduces the world to second-screen gaming, and reminds us why Nintendo wouldn’t be Nintendo without its focus on how we play, as much as what we play.
Nintendo Wii U: 15 Points to Consider Before Buying One
I’ve had a Wii U for the past week, and while I’m not allowed to tell you what I think about the system overall until Sunday, I’ve pulled together a list of points worth considering before you pull the trigger.
Look at Your Wii U, Now Back to Me, Now Back to Your Wii U (I’m on a Horse!)
The Wii U, which arrived last week then merged with my entertainment center like the Spider-Man symbiote, is doing something unexpected: teaching me how to feed my own visual cortex using cues from multiple sources.
Xbox Surface: Does a Standalone Gaming Tablet Make Sense?
Since the idea of an Xbox-angled gaming tablet is back out there, and with the Wii U looming, I have a few questions about this hypothetical Xbox Surface.
Why Dying Is a Strategy in Halo 4 (and You Should Play on Legendary)
In the final installment of my three-part Halo 4 interview with creative director Josh Holmes, we explore refined tactics and deadly new enemies, illumination through death, new episodic content and more.
Ico Influenced Chief-Cortana Bond in Halo 4, Says Director
Part two of my three-part interview with Josh Holmes, Halo 4‘s creative director.
Halo 4 Director: Halo Could Continue Without Master Chief
What’s in store if you’re planning to pick up Halo 4 next week? Will it be “just another Halo” or something more? I spoke with the game’s creative director Josh Holmes to ask those questions and others.
Watch: What BioShock Infinite‘s New Trailer Tells Us About the Game
It’s amusing watching people describe the latest BioShock Infinite trailer as if developer Irrational were long lost and sending up a flare from the heart of some dark continent. Where did people think the game had gone? Did they …