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On the Brink, Part 2: Talking with Splash Damage

As 2010 winds down to a close, this game critic’s finding himself for all FPS’ed out. True, the genre gave us the year’s biggest-selling games in Halo: Reach and Call of Duty: Black Ops. But, it’d be hard to argue that either game gives players an entirely new experience. As I wrote earlier, Brink seems poised to do that in a few ways. …

On the Brink: Hands-On with 2011’s Experimental Shooter

While other first-person shooters will be vying for gamers’ thumbs in 2011, no game next year will look like Brink. The characters look lived in, with pockmarks, scars and receding hairlines all among the options for customization. And that customization’s amongst the best I’ve ever seen in any game in recent memory. Sections of the …

OnLive CEO: “We Want to Be the Netflix of Gaming”

OnLive’s trying to change the way people play video games. First, they launched a beta of a new streaming service that let computer users play video games that are hosted on remote servers. This means that bleeding-edge, processor-intensive titles like Crysis can still be played on a computer with average technical specifications because …

Gaming Tip Sheet: “Call of Duty: Black Ops”

Don’t run around the game shooting like someone just chopped off your head. Here’s some tips from Call of Duty: Black Ops project manager Josh Olin to help you win against your enemies and find some things you didn’t know you should be looking for.

To The Left, To The Left

When you first load up the game, get out of that …

The Loadout: New Games to Attack Your Week With

Welcome to the Loadout. Our philosophy is that the working week is a recurring boss battle that you’ll need the proper weapons to take down. The supplies at hand won’t always be pretty but you might just be able to hold out until the weekend. Green means add it to your arsenal, yellow leaves it up to your discretion and red means

NSFW FPS: Hands-On with Duke Nukem Forever

No one thought it was ever coming. Year after year, the vaporware legend of Duke Nukem Forever grew. With more than a decade in development and tens of millions of dollars spent by original studio 3D Realms, gamers waited for years for the next installment of the FPS series.

It’s finally on its way to consoles, though, and I recently …

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