[youtube=http://www.youtube.com/watch?v=ha10ZPuPQLE]
The original Dead Rising is one of zombie gaming’s all-time greats — right up there with Resident Evil 4 (and in my view, the superior zombie-basher). The sequel by newcomer Capcom Vancouver managed not to break what worked while placating fans who felt the debut could be almost sadistically difficult.
Dead Rising 3 takes place 10 years after the last game and offers a splashy new survival-horror theater that’s larger than the last two installments combined, plus the countdown timer is gone and you can save the game anywhere you like (both restrictions are available if you play on “Nightmare” difficulty).
The most intriguing new feature? Combining vehicles to create crazy new ones, so for instance a firework-adorned vehicle plus a forklift becomes a “Fork Work,” while a party supply van plus a street sweeper becomes a “Party Slapper.” Kinect gets in on the action this time as well, allowing you to distract zombies by yelling at them.
Capcom Vancouver / Microsoft Studios