This 1983 sci-fi game can only be classified as ahead of its time.
Players acted as outer space prospectors and had to use strategy to manage plots of land and sell natural resources that each had their own advantages. An early randomization engine – with sunspot activity and meteorite strikes – served to level the playing field for poorer performing contestants, ensuring a lively game.
Though the blocky pixels couldn’t convey much detail, there was a sense of urgency in a M.U.L.E. game that even better-looking games couldn’t match. The PC title also introduced social concepts like the ones that power hits like Farmville long before Zynga even existed.
Though programmer Dan Bunten’s work remains less well-known, revolutionary games like The Sims and Starcraft II all acknowledge that they walk down the path paved by M.U.LE.