Arguably the apotheosis of adventure-genre gaming, LucasArts’ 1998 PC game Grim Fandango rolled Aztec mythology, elements of film noir, witty dialogue and visuals inspired by Mexico’s festive Day of the Dead into a beautiful, often touching mystery tale.
This was the story of Manuel “Manny” Calvera, a skeletal travel agent in the “Land of the Dead,” working off a debt to “the powers that be.” His job: to conduct “clients” of various character to the Ninth Underworld, either on foot for sinners (a treacherous process that takes four years) or by way of the “Number Nine” luxury express for the virtuous (a journey that takes just four minutes).
When Manny discovers his coworkers have been illegally hoarding virtuous souls for a criminal overlord, players must rescue one in particular to expose the racket.