One of the great oddballs of the Golden Age of arcade games, Joust mounted the player on a flying ostrich and pitted him against a bunch of knights riding buzzards in an aerial jousting match. Whoever’s lance was higher won the joust (in the event of a tie you just bounced off each other).
Defeated knights became eggs, which you had to collect before they hatched back into knights again. If you were too slow to clear the board, a sinister pterodactyl would emerge to hurry you along, and you had to defeat it too.
One of the most innovative aspects of the game was its control scheme: the ostrich didn’t just zoom around, you had to make its wings flap by hitting a button to keep it aloft. Don’t try this at home.