I’ll be honest: For my money, King’s Quest III: To Heir Is Human is the greatest game of all time. That’s one man’s opinion, of course, and without the original King’s Quest game, there couldn’t have been a third King’s Quest game (which, as I mentioned, is the greatest game of all time — that might just be nostalgia talking, but let’s go with it).
The entire King’s Quest series (there are eight installments) play out as an adventure-based fairy tale filled with castles and dragons and princes and princesses and wizards and… you get the idea. The first game made a splash in 1983 by letting the protagonist — Sir Graham — wander around just about every square inch of the kingdom of Daventry searching for objects and solving challenges. The graphics were incredibly detailed (by 1983 standards), featuring multiple colors and complex animations which were leaps and bounds ahead of traditional text-based adventure games at the time.
Created by husband and wife Roberta and Ken Williams, King’s Quest paved the way for future adventure games and turned into a huge empire in and of itself. Their company, Sierra, would go on to spawn other classic series such as Space Quest, Police Quest, Quest for Glory, Leisure Suit Larry, and several others.
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