It began as an addictive dirty little secret: a massively populated online fantasy world where you’d have strength-building, loot-hoarding adventures with people you’d never met.
But somewhere along the line, people everywhere started coming out of the closet about being dwarves and paladins. And WoW marriages and babies happened.
World of Warcraft‘s biggest revelation is that the 12 million people who subscribe to Blizzard’s mega-hit MMO aren’t that different than non-players. Sitting down for a few hours with an Alliance instance or a Horde raid may not be all that different from watching a day’s worth of football on a Sunday. Except in World of Warcraft, you get to slay a giant freaking ogre, which is more than an armchair quarterback can say.
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