The crowning achievement of the Golden Age of the first-person shooter, Quake was the first game of its kind to feature a truly three-dimensional game engine and over-the-Internet deathmatches. Either innovation would have been enough to make it a milestone; in fact Quake was a true revolution.
For the first time, players could look and move in all directions, and the sense of inhabiting a virtual space was almost hallucinatory. The game’s shadowy medieval visuals, lit by flickering torchlight, and its brooding score (composed by Trent Reznor) made up for its near-total lack of a storyline.
Quake was aggressively multiplayer and mod- and map-maker-friendly, and as a result a hugely fervent, hardcore community grew up around it online. It also profoundly changed the game for PC manufacturers by demanding huge amounts of processing power to produce its gorgeously detailed graphics.
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