The last time a stealth game came together as well as Dishonored was probably 1998’s Thief: The Dark Project. This is sandbox-sneaking at its finest as you slink through a beautiful steampunk-verse, lingering over objects strewn on shelves, empty bottles, teacups, coins, “audiograph” players that offer snippets of story, tins of edible brined or jellied or potted food or leaf through books and reading excerpts on the esoteric practices of the world’s institutions. Best of all, your choice to play either subtly or violently has real consequences, altering the physical game world and dynamically transforming the game’s storyline.
Link: Dishonored